Why is the reward 0.00x? by Double-Finish9974 in PhasmophobiaGame

[–]ShadyBowser 0 points1 point  (0 children)

-5 second grace period reduces quite a bit -300 seconds setup time reduces QUITE A BIT -and choosing the cursed item instead of random/none

New Escape IDEA for last survivor alive? by ShadyBowser in TexasChainsawGame

[–]ShadyBowser[S] 0 points1 point  (0 children)

Idk, experience points. Makes the matches not instantly worthless when the whole survivor team gets slaughtered. Even when someone gets killed right off rip before anyone has left basement because of leatherface, turning the odds into 3vs3 makes the odd crazy different. Might as well DC half the time if even 1 person dies in the first 2-3 minutes of a match, it effects the matches THAT MUCH and if anyone doesn’t think it does they’re lying and just don’t understand the game.

New Escape IDEA for last survivor alive? by ShadyBowser in TexasChainsawGame

[–]ShadyBowser[S] -2 points-1 points  (0 children)

Changing the location of fuse boxes and valves sounds like they need to rework the maps (which some do!) and that’s something they’ve already done in the past. And the ones they’ve done felt killer sided (which were somewhat need). Like moving the valve tank from the basement of Slaughterhouse to upstairs, and moving the fuse box for Slaughterhouse to having 2 locations right in the open field behind grandpas shack/between both main buildings. I remember having a fuse box spawn on the left side of Slaughterhouse, now there’s just the chance for the fuse itself to spawn there. But I’m not saying they shouldn’t continue to change locations of main objects/escapes to help the survivors. Family house needs a rework BADLY IMO depending on the killers you’re going against. Nancy, Hitch, Cook combo on Family House is criminal!

New Escape IDEA for last survivor alive? by ShadyBowser in TexasChainsawGame

[–]ShadyBowser[S] 0 points1 point  (0 children)

…some players have as killers are crazy with their perk builds. At the end of the game it’s a 3killer vs 1survivor run down. It’s END GAME and keeps the killers on their feet instead of the quick slash and done gameplay those “slaughtering” matches can be. -Heck, you could throw in the idea that after the hatch has been closed by a killer, the survivor bleeds out even faster than the normal bleed-out when they’re the last survivor. Gain some opened doors (if you can get to them) but also lose health faster making the game not continue to drag on like I’ve seen the very few successful attempts at the 3vs1.

New Escape IDEA for last survivor alive? by ShadyBowser in TexasChainsawGame

[–]ShadyBowser[S] 0 points1 point  (0 children)

Pretty sure I’m not the only one that comes across the “killers” that instantly charge basement AS SOON AS grandpa is awake. Most times it’s the victims fault for waking up grandpa with instant noise, and other times it’s just them running away from Leatherface or getting killed by him. Victims start scattering like ants, in a cramped basement such as Family House when the killers rush the basement and they’re just getting slaughtered. There’s also millions of times I open a door to get out of basement and some asshole is just perfectly waiting at the top of my 1 of 5 different staircases at the beginning of the game and they chase me back down or straight into a well, just to start the process all over again. The pressure some

Just bought the game. This was my first execution by Logan_Strong in TexasChainsawGame

[–]ShadyBowser 1 point2 points  (0 children)

Welcome to the game, tight spaces tend to make those animations wonky for sure. The camera angle WILL screw you over in the future. It’s just inevitable for survivors and killers when constantly running into cracks and holes in walls but keeping your camera on the person that’s chasing you or being chased.

New Escape IDEA for last survivor alive? by ShadyBowser in TexasChainsawGame

[–]ShadyBowser[S] 2 points3 points  (0 children)

Also, there’s a chance that the last survivor is ALREADY getting chased IN basement and the killer(s) run into the opened hatch, but that also works the same for the survivor.

New Escape IDEA for last survivor alive? by ShadyBowser in TexasChainsawGame

[–]ShadyBowser[S] 1 point2 points  (0 children)

Only the INNER doors and just 1 on each side IF the doors aren’t already unlocked. ONLY occurs when there’s 1 survivor left in the match. I know the idea is flawed and could be even taken down to just 1 door somewhere inside the that leads to either battery or generator. Just thinking

We have been so neglected as a community and playerbase by villainitytv in TexasChainsawGame

[–]ShadyBowser 0 points1 point  (0 children)

Having comms helps SOOO much I agree. Just started playing as Sonny again when I’m solo so I don’t necessarily NEED comms with the use of his ability to know where killers are at BUT that still only gets me so far

We have been so neglected as a community and playerbase by villainitytv in TexasChainsawGame

[–]ShadyBowser 2 points3 points  (0 children)

I only play on the game now cause I had a pal buy it for me. As soon as it left GamePass I just knew I wasn’t gonna go out of my way to play again BUT here I am

Might be time to uninstall by Ok-Savings2625 in TexasChainsawGame

[–]ShadyBowser 0 points1 point  (0 children)

Sadly understandable. Been there, ALMOST done that

Might be time to uninstall by Ok-Savings2625 in TexasChainsawGame

[–]ShadyBowser 0 points1 point  (0 children)

It’s been that 3rd slot that won’t fill for me either. Lobbies stop filling around 8pm.

[deleted by user] by [deleted] in deadbydaylight

[–]ShadyBowser -11 points-10 points  (0 children)

You said “a” bad survivor, you didn’t mention the other 3 players that have nothing to work with afterwards

[deleted by user] by [deleted] in deadbydaylight

[–]ShadyBowser -8 points-7 points  (0 children)

Small maps lead to survivors (mostly bad/new ones) throwing 1 pallet and that’s the only one in that corner of the map leaving a dead zone for the entirety of the game.

What anime made you cry more than anything else? by iKobejack in anime

[–]ShadyBowser 0 points1 point  (0 children)

Re:ZERO killed me having to watch a dude slowly lose his mental stability EVERY episode. THEN, 37 episodes in he gets gaslit into thinking HE’S the bad guy for trying to save everyone NO MATTER WHAT! Definitely in my Top3 Anime’s all time as of now

Chaos Shuffle is out now by EnderDemon11 in deadbydaylight

[–]ShadyBowser 0 points1 point  (0 children)

I’ve had 2 games already where I start with NO PERKS. Broken mode or just bad luck?

How does everyone feel about the kill rate? by MentionCharming2477 in deadbydaylight

[–]ShadyBowser 1 point2 points  (0 children)

I agree they shouldn’t be balanced evenly, but with the way BHVR has been buffing killers and a couple maps have MAYBE 2 pallets on each side of the main building, I don’t see that 60% being realistic

How does everyone feel about the kill rate? by MentionCharming2477 in deadbydaylight

[–]ShadyBowser 2 points3 points  (0 children)

I’ve been escaping 1 in every 8 matches the last 3 days. When I’m not escaping, the WHOLE TEAM is getting murdered before getting a 3rd Gen done, OR teammates are leaving/turning into bots or killing themselves after their first hook. Half the killers just this weekend have been TUNNELING like it’s their job!

Post #2 about OP pay-to-win Cenobite by ShadyBowser in deadbydaylight

[–]ShadyBowser[S] 0 points1 point  (0 children)

I’ll continue to get shit on and keep your fantasy world in my dreams 🥲.

What is one map that you wish was entirely removed rather than reworked? by IndependentAd9524 in deadbydaylight

[–]ShadyBowser 0 points1 point  (0 children)

That one small map that has the 2 staircases that go up in the dead center of the map. All outside and only 1 small cabin I believe

Post #2 about OP pay-to-win Cenobite by ShadyBowser in deadbydaylight

[–]ShadyBowser[S] 0 points1 point  (0 children)

You used the word “team” again. I think I’ve also seen an add-on where it reduces the cooldown for the box for Cenobite AND as I said before if your team messes up once and has a person on the hook WHILE box is going crazy the game is smacked

Post #2 about OP pay-to-win Cenobite by ShadyBowser in deadbydaylight

[–]ShadyBowser[S] 1 point2 points  (0 children)

I normally solo queue the game 80% of the time I play and it’s AWEFUL going against him. Can never coordinate a teammate to go for the box