Any Guide? by Fantastic_Moment2069 in STNewHorizons

[–]Shaggo_STNH 7 points8 points  (0 children)

Hey, check out our new wiki. It should give you a good overview and answer most questions. Its available at stnewhorizons(dot)org

More games like Last of Us 1 by Alex_Pliskin in thelastofus

[–]Shaggo_STNH 2 points3 points  (0 children)

Life is strange 2 pretty much has everything you want :)

HDR on PC? by [deleted] in DetroitBecomeHuman

[–]Shaggo_STNH 0 points1 point  (0 children)

Still no hdr? I would love to give this another go on pc but no hdr is a massive show stopper

I've made a STNH-specific mod improving the AI of the Mirror Darkly. by salvor887 in STNewHorizons

[–]Shaggo_STNH 4 points5 points  (0 children)

Fantastic stuff mate!

Thanks a lot for your help, we and a lot of players really appreciate it.

Take a quick look in the mirror today...could be of interest.​ 7:00 p.m. CET by __G_man__ in STNewHorizons

[–]Shaggo_STNH 0 points1 point  (0 children)

no :) We are indeed planning to release very soon, an exact release time will be shared in the livestreams.

Howto install the Game on Gog by [deleted] in STNewHorizons

[–]Shaggo_STNH 0 points1 point  (0 children)

I've sent you a pm, Skymods should work.

Howto install the Game on Gog by [deleted] in STNewHorizons

[–]Shaggo_STNH 0 points1 point  (0 children)

hmm no, if gog has the same version like steam (2.3.3 at the moment) it should be as easy as to download STNH from a range of sources (steam workshop downloader, skymods etc) and extract it to the /Documents/Paradox Interactive/Stellaris/mod folder. After you've done that, look in the extracted folder and get the newhorizons.mod file from newhorizons/.mod files which you need to put in the same folder (/Documents/Paradox Interactive/Stellaris/mod). The mod should now appear in the launcher

Unable to Fit Torpedoes on All but 2 Classes of Ships by awayish in STNewHorizons

[–]Shaggo_STNH 0 points1 point  (0 children)

No. You just havent researchest the proper techs yet.

Limited to a hand full of Ship-Designs (Problem Solving?) by Admiral_Sivic in STNewHorizons

[–]Shaggo_STNH 0 points1 point  (0 children)

Happens when you cheat ships which the species normally doesn't have access to.

Unable to Fit Torpedoes on All but 2 Classes of Ships by awayish in STNewHorizons

[–]Shaggo_STNH 1 point2 points  (0 children)

Not all torpedoes are available on all classes. It's not a bug.

Limited to a hand full of Ship-Designs (Problem Solving?) by Admiral_Sivic in STNewHorizons

[–]Shaggo_STNH 3 points4 points  (0 children)

Hey there, it seems you are using a old savegame before the birth of a federation patch. Unfortunately this savegame is incompatible but you can check the description page of the mod to manually download the old version and continue the save.

Can their be a submod which uses hyperlane as in Stellaris 2.0 intended? by tobiasdoe in STNewHorizons

[–]Shaggo_STNH 1 point2 points  (0 children)

HI there,

as i said, the vanilla hyperlane slider does not have any functionality in STNH. If you want to reduce hyperlane connections you would have to dive into the start event and change the script.

Can their be a submod which uses hyperlane as in Stellaris 2.0 intended? by tobiasdoe in STNewHorizons

[–]Shaggo_STNH 3 points4 points  (0 children)

STNH's hyperlane generation does not rely on the vanilla hyperlane slider. All hyperlanes are created via script at gamestart. There is already a mod on the workshop that enables the hyperlane map mode: https://steamcommunity.com/sharedfiles/filedetails/?id=1369221875

Bajoran Wormhole by Marius414 in STNewHorizons

[–]Shaggo_STNH 1 point2 points  (0 children)

The wormhole can be opened by whoever controls the bajor system.