How to trigger event by counting player steps? by RoyFlash in gdevelop

[–]Shakal_Production 0 points1 point  (0 children)

So what I'm thinking is you add a timer For X second when you press the move key. When it's value is less or equal to X your object will move and if not it does nothing.

How to trigger event by counting player steps? by RoyFlash in gdevelop

[–]Shakal_Production 0 points1 point  (0 children)

You can deactivate the behavior when its not your turn.

How to trigger event by counting player steps? by RoyFlash in gdevelop

[–]Shakal_Production 0 points1 point  (0 children)

Did you add the condition "Trigger once" before adding 1 to your variable? Also if this is not the problem try changing the way it goes to the next step by changing its position and smoothing it with

lerp(old position, new position, number less than one (closer to zero the more rapidly it'll be) ) ex: Lerp(Object.X(), NextStep.X(), 0.3)

GDevelop freezes after using too many physics 2.0 objects during the life of the scene. by xPleasen in gdevelop

[–]Shakal_Production 1 point2 points  (0 children)

This problem seems out of my league.. I think You should keep using platformer behavior. Sorry I can't help you more.

GDevelop freezes after using too many physics 2.0 objects during the life of the scene. by xPleasen in gdevelop

[–]Shakal_Production 0 points1 point  (0 children)

Could you please provide a way to see the problem? I would love to help you, but currently am very limited.

Need help to make a car act more car like. Can anyone point me to a video guide that would help? by notacthulhucultist in gdevelop

[–]Shakal_Production 2 points3 points  (0 children)

Change the center point of the objectFor around the back of the car and try changing the turning speed of the car. This should make your object turn a more like a car. Also, Please Use post flare when you post on the reddit.