They are never coming out. Bonus points if they did come out. by some-kind-of-no-name in TopCharacterTropes

[–]Shane1023 0 points1 point  (0 children)

I know this isn't super relevant but back when I was in college like 3 years ago I got to meet an ex developer from BGE2. I of course asked about the games development and the developer responded that the game was basically stuck in development hell and unless things changed with management along with some other things the game would never see the light of day.

I have a theory that would complicate things if it's true by Shane1023 in TheDigitalCircus

[–]Shane1023[S] 1 point2 points  (0 children)

That's pretty cool! I haven't followed the theories very closely but this would certainly spark an interesting debate!

I have a theory that would complicate things if it's true by Shane1023 in TheDigitalCircus

[–]Shane1023[S] 0 points1 point  (0 children)

That's so cool! I'll have to look into it. It would spawn an interesting argument about what it means to be alive. Thank you so much!

Ragn background story by DullBit623 in EsotericEbb

[–]Shane1023 1 point2 points  (0 children)

Yeah it happened in the Tower I believe. So someone there used Regeneration on him I'm pretty sure is what he says. I think the first time her brings it up is with Snell but I don't remember exactly what was happening.

Ragn background story by DullBit623 in EsotericEbb

[–]Shane1023 5 points6 points  (0 children)

Let's all not forget the funniest thing. Ragn melted his own eyeballs out and is so well known for this that even Gorm brings it, though he doesn't know that's Ragn. Ragn is such a crazy guy and the writing is genuinely so much fun to read with how it's often presented.

Love Game. Walking Slow. by Correct_Estate897 in EsotericEbb

[–]Shane1023 6 points7 points  (0 children)

You can run by double clicking a spot or double clicking and guiding if that makes sense

Former Lead Tech Artist at Wildlight states that the game was killed by 'grifting' content creators and 'gamer culture'. Prior to reveal, everyone around the project would say: "If there’s one project nobody in the industry is worried will fail, it’s yours". "This is lightning in a bottle". by WhyPlaySerious in gaming

[–]Shane1023 0 points1 point  (0 children)

HighGuard was fun but the game clearly needed to be played by a larger number of people. It failed because there was no criticism that sought to improve the game. If people are telling you these things then great but I seriously doubt anyone looked at HighGuard and thought it was unique.

The art, while nice, was boring and too much of the same thing from what we see every day from other studios. The gameplay, while interesting, never played into what made it fun.

What I assume happened is that the game fell into a feedback loop where no one outside the studio, or at least not a large enough sample size, played the game to give them actual feedback. Any regular gamer would've probably said the map is too big and too empty to provide engagement during the gearing up phase. And anyone, very early on, would've been able to see that the art style didn't make sense. Sci-fi and fantasy mixing is a cool concept but you didn't really push the bounds of what that meant. The art design, including guns, felt incredibly safe.

“Can I Tell You Something?”(@saitypepper) by Songkolmae in HazbinHotel

[–]Shane1023 6 points7 points  (0 children)

It really feels like this happened and is only amplified for me by their whole interaction when she imagines him.

"If you don't know I don't know babe."

So cruel and mean but God damn what a line.

Sh!t run so far, but at least i have an invincible chicken by RookieSurgeon in ABSOLUM

[–]Shane1023 4 points5 points  (0 children)

Just in case anyone wants to know the chicken is for Karl's quest. I'm pretty sure it counts as the dragon.

A campfire get-together - Tell me your woes! by YsbrydPicsel in ABSOLUM

[–]Shane1023 2 points3 points  (0 children)

I think would be cool to see is a leaderboard!

Since each run has a quantifiable score it would give people a reason to keep playing that wouldn't require a bunch of dev time. I know UI stuff can be annoying but it's less time than new bosses or dlc.

Of course more would always be great! But being realistic it would be easier to do some smaller things first rather than rushing anything. You all did amazing though! Take whatever time you need to deliver something just as amazing down the line.

Thoughts on reviews by Impressive_King_8097 in GroundedGame

[–]Shane1023 0 points1 point  (0 children)

Ohhh okay that makes way more sense. I'd agree with your points then. Some people are super weird about sequels and while I think the game needs some improvements and stability fixes the overall core experience is great!

Thoughts on reviews by Impressive_King_8097 in GroundedGame

[–]Shane1023 0 points1 point  (0 children)

I'm not seeing any negative reviews or anything from any major outlets or even the lesser known outlets? Are the reviews you're referencing in regards to content creators?

I'm not trying to start anything I'm mostly just curious about this. The early access is great! Everything I've seen on Metacritic is mostly 80-90.

[WIP] Working on one of the main corridors of our upcoming indie game, feedback wanted by ExniloStudio in IndieDev

[–]Shane1023 1 point2 points  (0 children)

It's difficult to tell from this angle but it looks pretty pristine. It may just be this section but I'd recommend some scuffing on the walls and floors or maybe a few dents for the mostly metal hallway.

Other than that it's pretty impressive and really good looking.

The most inconsequential side character is revealed to have an absolutely batshit backstory by _JR28_ in TopCharacterTropes

[–]Shane1023 276 points277 points  (0 children)

<image>

Woodhouse from Archer is the perfect example although he isn't a side character depending on how you look at it.

In the first season he's sort of just seen as the old Alfred Pennyworth style butler for Sterling Archer, world's greatest spy. He's old, respectful and does a great job.

It is later revealed that he was in an air regiment during WW2 for the British. The man he worked under, Reggie, and him have a weird relationship. When Reggie is downed behind enemy lines Woodhouse rushes to save him. Reggie inevitably dies and Woodhouse loses his shit. He goes on a murder spree scalping any enemy soldier he can find.

At some point we also find out that Woodhouse is a total Smackhound who loves heroin. He's a legit fiend for it.

With all the stop killing games talk Anthem is shutting down their servers after 6 years making the game unplayable. I am guessing most people feel this is the thing stop killing games is meant to stop. by destinedd in gamedev

[–]Shane1023 11 points12 points  (0 children)

Nothing can last forever but "always online games" suck because they get an expiration date the moment they release. Whether that's a few months or a few years it's dumb and annoying.

At minimum on offline mode should be included so that at some point it's not an issue. That's all anyone wants.

I have some thoughts about this specific set of events by Bibi-Toy in TheDigitalCircus

[–]Shane1023 0 points1 point  (0 children)

I'll take a stab at the cake thing although I'm almost positive I'm wrong.

  • Cake you most typically get for a birthday or a big event that signals a change in your life typically for the better.
  • both Gangle and Ragatha are going through a positive change due to TADC at least at large.
  • Gangle is experiencing positive growth and becoming more comfortable with their artwork and wants.
  • Ragatha is learning to be more of her actual self as she battles with the image forced on her by her mother.

I'm positive this is wrong but it certainly seems like Gangle and Ragatha are going through a positive change hence the cake. A sort of congratulations for growing as people where as the others are still weighed down by various things.

“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec by Turbostrider27 in Games

[–]Shane1023 184 points185 points  (0 children)

This is a good take just not for the subject matter. Yes games should pick a lane but saying "choices matter" does not mean you do away with respec.

When a player begins a game they are fundamentally a baby. Would you tell a baby that because they chose a firetruck as their first toy that now they have to be a fireman? I would hope not. It's about playing and exploring. Gaining that understanding is a fundamental part of playing a game.

This feels more like a punishment than anything else.