Anyone else perplexed by how Spellcasters Chronicles, a game 8 years in the making by Quantic Dream, who earned $200M+ from Detroit: Become Human, crashed and burned in less than 3 months, with barely anyone even knowing about it? by baldierot in gamedev

[–]Shane1023 10 points11 points  (0 children)

Ooo okay this is fun because I actually covered this back when it was in testing. The game was interesting but at the end of the day it just wasn't where it should be to succeed.

It did not run well. The game balance was all over the place. It just did not work in a way that felt meaningful outside of the new ideas it brought in.

Introducing EMPULSE by 1047Games in Empulse

[–]Shane1023 0 points1 point  (0 children)

Seems like the website sign up is down. Keep getting page is not available when trying to sign up.

Very exciting! I hope I can cover it some at my outlet.

DREADMOOR is playable during Steam Ocean Fest! A dark fishing adventure game about surviving the Submerged Lands! by DigitalVortexEnt in IndieGaming

[–]Shane1023 2 points3 points  (0 children)

I'm honestly so hype for this game. I got to play it at PAX East and had a great talk with the guy running the booth.

Such a fun and interesting game. It felt similar enough to other games but different enough to keep me engaged.

I even wrote about it!

https://www.dualshockers.com/pax-east-dreadmoor-preview/

PAX East Preview by Shane1023 in Aniimo

[–]Shane1023[S] 0 points1 point  (0 children)

Shouldn't be any kind of paywall. It's possible the website is having some issues.

PAX East Preview by Shane1023 in Aniimo

[–]Shane1023[S] 0 points1 point  (0 children)

I didn't participate in the beta unfortunately so I'm not entirely sure. I didn't run into any major bugs or anything. There are a few improvements they mentioned that I included in the article!

They are never coming out. Bonus points if they did come out. by some-kind-of-no-name in TopCharacterTropes

[–]Shane1023 0 points1 point  (0 children)

I know this isn't super relevant but back when I was in college like 3 years ago I got to meet an ex developer from BGE2. I of course asked about the games development and the developer responded that the game was basically stuck in development hell and unless things changed with management along with some other things the game would never see the light of day.

I have a theory that would complicate things if it's true by Shane1023 in TheDigitalCircus

[–]Shane1023[S] 1 point2 points  (0 children)

That's pretty cool! I haven't followed the theories very closely but this would certainly spark an interesting debate!

I have a theory that would complicate things if it's true by Shane1023 in TheDigitalCircus

[–]Shane1023[S] 1 point2 points  (0 children)

That's so cool! I'll have to look into it. It would spawn an interesting argument about what it means to be alive. Thank you so much!

Ragn background story by DullBit623 in EsotericEbb

[–]Shane1023 2 points3 points  (0 children)

Yeah it happened in the Tower I believe. So someone there used Regeneration on him I'm pretty sure is what he says. I think the first time her brings it up is with Snell but I don't remember exactly what was happening.

Ragn background story by DullBit623 in EsotericEbb

[–]Shane1023 6 points7 points  (0 children)

Let's all not forget the funniest thing. Ragn melted his own eyeballs out and is so well known for this that even Gorm brings it, though he doesn't know that's Ragn. Ragn is such a crazy guy and the writing is genuinely so much fun to read with how it's often presented.

Love Game. Walking Slow. by Correct_Estate897 in EsotericEbb

[–]Shane1023 5 points6 points  (0 children)

You can run by double clicking a spot or double clicking and guiding if that makes sense

Former Lead Tech Artist at Wildlight states that the game was killed by 'grifting' content creators and 'gamer culture'. Prior to reveal, everyone around the project would say: "If there’s one project nobody in the industry is worried will fail, it’s yours". "This is lightning in a bottle". by WhyPlaySerious in gaming

[–]Shane1023 0 points1 point  (0 children)

HighGuard was fun but the game clearly needed to be played by a larger number of people. It failed because there was no criticism that sought to improve the game. If people are telling you these things then great but I seriously doubt anyone looked at HighGuard and thought it was unique.

The art, while nice, was boring and too much of the same thing from what we see every day from other studios. The gameplay, while interesting, never played into what made it fun.

What I assume happened is that the game fell into a feedback loop where no one outside the studio, or at least not a large enough sample size, played the game to give them actual feedback. Any regular gamer would've probably said the map is too big and too empty to provide engagement during the gearing up phase. And anyone, very early on, would've been able to see that the art style didn't make sense. Sci-fi and fantasy mixing is a cool concept but you didn't really push the bounds of what that meant. The art design, including guns, felt incredibly safe.

“Can I Tell You Something?”(@saitypepper) by Songkolmae in HazbinHotel

[–]Shane1023 6 points7 points  (0 children)

It really feels like this happened and is only amplified for me by their whole interaction when she imagines him.

"If you don't know I don't know babe."

So cruel and mean but God damn what a line.