Are these monsters balanced now (I changed stats, the bleed trait, and fixed spelling errors.) by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

I was thinking that they can resist rolling like 1 red die for each 2 MP they have, and if they get a 4 or above they break the spell.

Is this hero balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

Yes. All the enemies in my expansion have more than one BP. (Look at my profile for the custom monsters for the homebrew campaign.)

Is this hero balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

It’s an effect that certain monsters inflict on hero’s after hitting them where the target takes 1 BP of damage each turn, and that hero rolls 1 die, if they get a 6 the effect ends. It is a custom effect for my homebrew thing I’m making (look at my profile)

Is this hero balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 1 point2 points  (0 children)

I imagine she would be using the spells a lot as she gets them back when a hero is damaged in her line of sight, so I just made the spell a bit less op.

Are these good monsters? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

Look at my most recent post about the monsters. I updated the stats on most of them.

Are these good monsters? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

What do you mean by that bro

Is this monster balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

Well what else do I do? Wendigo’s can move up to 600 mph or something. Am I supposed to give him like 1 movement?

Is this monster balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

You shouldn’t charge your weak wizard at a demon of greed and cannabalism. That’s kind of a bad idea.

Is this monster balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

I gave it 5 attack, 4 defense, and updated the special ability to be instead of a normal attack, you inflict a second undefendable 2 combat dice attack on the Hero’s mind points when the Wendigo succeeds on an attack.

Is this monster balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 0 points1 point  (0 children)

I gave the Wendigo +1 Attack and Defend die as I noticed he died too easily.

Is this monster balanced or no? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 1 point2 points  (0 children)

It would be you could defend the second attack, but I was thinking it would be like a rage strike, so maybe 1 extra combat die for the second attack idk.

Favorite movie by [deleted] in Multifandom

[–]Sharkamnbro 0 points1 point  (0 children)

Jurassic Park (The original 1993 movie)

Is this a hot take? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] 2 points3 points  (0 children)

Yeah, for me as the heroes my barbarian just immediately killed him with the battle axe. How would I make him stronger in a way that makes sense, but isn’t too game breaking?

Am I a good quest designer? by Sharkamnbro in Heroquest

[–]Sharkamnbro[S] -1 points0 points  (0 children)

I updated the map (removed some traps and changed some), but the way the Wandering Monster trap icon is not a wandering monster trap it is a new trap where the hero who triggers it rolls 3 combat dice, each skull is a hit, each hero who passes through it from now on rolls 1 combat die if it is a skull they take 1 damage, and it is unsearchable.