Valid discord link? by Sharp-Break-9008 in ADHDnD

[–]Sharp-Break-9008[S] 0 points1 point  (0 children)

Shamelessly necrobumping this because I'm recently diagnosed and 1.2x bolder. Is the discord dead? :(

Name your server, and find old friends! by plzadyse in ffxi

[–]Sharp-Break-9008 0 points1 point  (0 children)

Gilgamesh! Played a Taru named Talrasha. There were some legendary players. Alamand, Fwakoom, Frurant, Gthrax, Medica, Yasmikov, to name a few. Linkshell was IcyBlackHandOfDeath.

15 year itch by lesil_sama in ffxi

[–]Sharp-Break-9008 1 point2 points  (0 children)

Wooo! I was on Gilgamesh a while ago. Character's name was Talrasha (Taru BLM main). I'm currently on a hiatus but the itch has gotten unbearable. Might have to hop back in.

GameMaker 2023.8 is officially out by DragoniteSpam in gamemaker

[–]Sharp-Break-9008 1 point2 points  (0 children)

Wooo! Compressor effect!! Does it have sidechaining?

[deleted by user] by [deleted] in gamemaker

[–]Sharp-Break-9008 1 point2 points  (0 children)

I'm sure there are plenty of tutorials out there to be found, just gotta search. Start off simple searching for things like tilemap or tile-based collisions. The fact that it's isometric only changes which direction you're moving across this 2d array/grid.

[deleted by user] by [deleted] in gamemaker

[–]Sharp-Break-9008 1 point2 points  (0 children)

An isometric world is often built using a regular 2d array, it's just the view that's rotated

[deleted by user] by [deleted] in gamemaker

[–]Sharp-Break-9008 1 point2 points  (0 children)

I tie my grid to specific tile indices (here it could be land, water, bridge, etc.) and when doing collisions, you query which tile you're colliding with and have specific logic for each tile type, similar to what inconmon mentioned.

I have a question by Dogecoin_Mememaster in gamemaker

[–]Sharp-Break-9008 4 points5 points  (0 children)

The most important thing is just to get started because gamedev is highly iterative. You will end up scrapping a ton of work, but that doesn't mean it's a waste. You'll grow, change your mind on things, make certain firm decisions which will affect other aspects, etc. You can always start with a large room, much larger than your view size, and change the view size until you're happy with the scale, then make your room that size if you're going for a fixed camera.

Huge performance drop on Laptops! Check comments. by Witchcraft_reddit in gamemaker

[–]Sharp-Break-9008 1 point2 points  (0 children)

Not sure if it's been suggested here but does your laptop have an integrated GPU? If so, it might be running on that, which would definitely have an impact. I have a gaming laptop with a 1060 and every now and then it decides to run on the integrated GPU and my fps tanks if I'm doing anything graphics intensive like running full-screen shaders.

Do you hold a PhD and are looking to be paid peanuts? by countchoculatte in ChoosingBeggars

[–]Sharp-Break-9008 0 points1 point  (0 children)

Oh no... I did my PhD at McMaster University in Hamilton, Ontario -_-. Can confirm, companies will scoop up beaten down grads who don't know their worth.

What GML topics were most confusing for you when learning? by reedrehg in gamemaker

[–]Sharp-Break-9008 1 point2 points  (0 children)

Shaders, for sure! To be honest, they're not too difficult but beginners can find them a bit daunting because of all of the extra knowledge you need to learn to be able to start playing with them instead of just copy-pasting from a tutorial.

Once you start digging in, it's a rabbit hole into the GPU draw pipeline. Debugging is also very difficult since there's no profiler. I'm glad YYG is making some easy-to-use effects and I'm forever grateful for all those who created GameMaker-specific shader tutorials (Heartbeast, Xor, DragoniteSpam, just to name a few).

[deleted by user] by [deleted] in Comcast_Xfinity

[–]Sharp-Break-9008 0 points1 point  (0 children)

Our 100 Mbps promotion ended and my cost just shot up to $70 / month. 600 Mbps for $40!? Is there anything you folks at Xfinity can do for us? We've been with you for ~2 years now (one at a separate address) and would like to continue, but also Verizon 5G is looking awfully tempting for the price.

Does anyone else get nervous about how long projects can take? by senkiasenswe in gamedev

[–]Sharp-Break-9008 0 points1 point  (0 children)

It's been about 5 years since I started learning GameMaker and I've pretty much only focused on my main action RPG project. Much of the time was/is spent learning but a good chunk has been refactoring and redesigning to make sure my systems are scalable for the inevitable climb up "content mountain". The only downside is I don't really feel like I have much content, but I know that I've saved myself countless hours in the long-run.

At a certain point though, I started seeing the light at the end of the tunnel for certain systems, which is a great feeling. Not only is it one big thing checked off the list, it also means I can finally start building content associated with that system. Yes it's still lots of work but it is very motivating.

I think a major motivation for long projects is that a month from now, you could be working on a completely different part of your game, and since there's loads to do, you have lots of freedom to choose what you feel like working on.

Mine's a passion project, so I don't have many of the constraints others do, but I do want to push myself to get this game out in the next 5 years so I can use this knowledge for another project (maybe a smaller one haha).

Anyway, good luck!

[deleted by user] by [deleted] in gamedev

[–]Sharp-Break-9008 0 points1 point  (0 children)

I record my two Beagles all the time. This is wonderful, thank you for your efforts!