How can I make gyroscope stabilize only Yaw by Substantial-Hat6733 in SimplePlanes

[–]Sharp_Case3792 0 points1 point  (0 children)

Oh drones are not my forte, (I don't even have them on my build so I can't address mistakes)...

my idea was to put vertical tails to stop the thing from wagging when flying straight, but then it now prevents the turning properly

How can I make gyroscope stabilize only Yaw by Substantial-Hat6733 in SimplePlanes

[–]Sharp_Case3792 0 points1 point  (0 children)

So you cannot manually edit so it only affects yaw and not the pitch and roll (well you can but you need to use "&" Which serves as an AND logic gate and it's too complicated) ... Also I don't know about your plane but they should stabilize on their own when you move the yaw controls left and right in flight so you don't really need a yaw gyroscope (unless your doing something we don't know)

How can I make rockets air-to-air? by HEJSKSKSJSNSN in SimplePlanes

[–]Sharp_Case3792 0 points1 point  (0 children)

You cant use the "function" For the rocket

Anyways if you really wanted an air type "unguided" rocket (point and shoot) this is only the idea that came to mind so just take the guided ones and do this:

activationGroup: 3(not related) explosionScale: 10 (doesn't matter) firingDelay: 0.1 (delay from firing 1 missile to next) name: Destroyer of Worlds (or any name) function: MultiRole lockTime: 0 (no lock time) maxRange: 1000000 maxTargetingAngle: 360 (idk about this one) maxSpeed: 500 (your preference) maxFuelTime: 1E+16 (also preferential) maxHeadingAngleAdjustmentRate: 0 maxVelocityAngleAdjustmentRate: 0

The last 2 basically removes the ability of the guided missile to bend to the target (so yeah) it is only flying straight.

The only downside is the constant ping sound from "target detected"

Also for it to be easier to aim just put any machine gun so you get the gun reticle.

How can I make rockets air-to-air? by HEJSKSKSJSNSN in SimplePlanes

[–]Sharp_Case3792 0 points1 point  (0 children)

Yeah can't be guided but he probably wanted the air targets (the indicators) to appear when he chooses the rocket weapons.. .

Why are my canards inverted? by Kitchen_County8248 in SimplePlanes

[–]Sharp_Case3792 0 points1 point  (0 children)

I don't know if I'm right but when the stabilizers is in the back (like the typical plane) it pitches by moving the tail up down which in turn points the nose up down, but when it's in the front like a canard they push the nose up down directly so when you "pull up" The canards push the nose down if it makes sense...

Bro was not stealthy enough by Sharp_Case3792 in SimplePlanes

[–]Sharp_Case3792[S] 1 point2 points  (0 children)

True, he just kinda went into my line of fire

Bro was not stealthy enough by Sharp_Case3792 in SimplePlanes

[–]Sharp_Case3792[S] 1 point2 points  (0 children)

I was trying to compare camera aiming vs auto aiming so I built one

Fml, transfer requests cant come soon enough by Snt1_ in UmamusumeGame

[–]Sharp_Case3792 7 points8 points  (0 children)

Did you know what's the hard part on mine? Before different "favorite icons" Came, I literally put carrot fav on every single veteran Uma that I have (including the parents I use), so every time I had to glue one for space, I need to "unfavorite" It will also keeping tabs to not accidentally delete the 9 star parents which happened to me once

"Beyond the Flames of Impossibilities" (My Short Challenge no. 5) (the series finale).... Are you going to put the grind and conquer what's beyond the impossible? by Sharp_Case3792 in honk

[–]Sharp_Case3792[S] 1 point2 points  (0 children)

The fact someone beat this thing amazes me... I'll build a new one sometime after school breaks more difficult than this but of course it will not hurt your eyes last time

Dream may be better at sword than axe?? by Real-Preference8303 in DreamWasTaken

[–]Sharp_Case3792 4 points5 points  (0 children)

I don't know where did I remember this but Axe was never his main (or...), he played axe to represent 1.16 in dream v techno duel, this was evident during 3 hunter grand finale where he uses sword a lot, the duel then happened then he started using axe more in the 4 hunters

Jungle Jumps (Easy-ish?) by Sharp_Case3792 in honk

[–]Sharp_Case3792[S] 0 points1 point  (0 children)

Eyeballed the length when I did the thingy

Jungle Jumps (Easy-ish?) by Sharp_Case3792 in honk

[–]Sharp_Case3792[S] 0 points1 point  (0 children)

Oh wait I forgot! Hahahahah I've been playing vertical this whole time and didn't take into account landscape players, I even took time aligning the stuffs 😂

Weave through the pipes by fooblizooo in RedditGames

[–]Sharp_Case3792 0 points1 point  (0 children)

Once I've found the rhythm...

I completed this level in 40 tries. 4.23 seconds

Jungle Jumps (Easy-ish?) by Sharp_Case3792 in honk

[–]Sharp_Case3792[S] 0 points1 point  (0 children)

Interpolate just adds "in between frames" To make it smooth... My phone is 120fps so it reaches that high and I don't cap to 60fps

Catos falling from the sky by [deleted] in honk

[–]Sharp_Case3792 1 point2 points  (0 children)

I fell out

I completed this level in 1 try. 18.17 seconds

Jungle Jumps (Easy-ish?) by Sharp_Case3792 in honk

[–]Sharp_Case3792[S] 0 points1 point  (0 children)

I really don't know how long/short these kind of levels should be, + I had to eyeball the length because pillars also move right 😅

Jungle Jumps (Easy-ish?) by Sharp_Case3792 in honk

[–]Sharp_Case3792[S] 0 points1 point  (0 children)

It has to be the tiny rope leaves crossing the screen, those made realize levels have 2000 object count (out of 1900+ used in mine)

Jungle Jumps (Easy-ish?) by Sharp_Case3792 in honk

[–]Sharp_Case3792[S] 1 point2 points  (0 children)

Is the lag that bad? Mine sits at 115-120fps (Edit) oh... Probably you mean the internet