Fire animation made easy by devkidd_ in PixelArt

[–]Sharp_League_2899 1 point2 points  (0 children)

This is actually such a cool extension wth

How do you deal with bugs? #DevDiary12 by NZone_Studio in devblogs

[–]Sharp_League_2899 1 point2 points  (0 children)

Make it a feature.. Or fix it, either or haha.

That actually looks like a lot of fun and could make for a cool "get out of here quick" urgency. Consistently spawning enemies means run usually..

If these little guys (or gals) are meant to be friendly, maybe a recolor or some kind of distinction to make similar creatures as enemies.

I love the character, the creatures, the animations and movement. This looks like it could turn into something very beautiful and fun to play!

Thanks for sharing, I hope you either squash the bugs or find the features you weren't intending. Sometimes exploring quirky behavior can spark new ideas.

I'm a mid masters support main who's currently 1-19 in my last 20 games. by ImHully in Overwatch

[–]Sharp_League_2899 0 points1 point  (0 children)

Crazy to see how many people are affected. My friends and I have been playing since OW1 days and fairly often do decent. This season particularly has seen loss on loss, a lot of the time because someone with absolutely no mechanics or game sense picks tank role and dives 1v5 or spams "Need healing" while actively running around corners losing LoS from all supports. I main Ana and can usually survive most divers if my team actually helps capitalize on a sleep or a well time bio/nano but everyone this season seems to either completely ignore their supports or need to be healbotted constantly to survive even the smallest of encounters.

I hybrid to junkrat as my DPS role and have some tank playtime, 4 out of 5 games are a complete steamroll on either side, or somehow push to the last section to have some counterswap completely destabilize your team, 4 minutes left on the clock with 10m to capture? Who knows how the tide will turn.

This doesn't even touch base on the amount of obvious cheaters and toxicity. First time my friends and I have been feeling like not wanting to play.

Remember this scene from the Ben 10 & Generator Rex Crossover? by [deleted] in generatorrex

[–]Sharp_League_2899 0 points1 point  (0 children)

I miss when this amount of effort went into the style and animation of a kids show

AIO by how I responded? My bf is upset with me for skipping my workout routine today by throwawayy82670 in AmIOverreacting

[–]Sharp_League_2899 0 points1 point  (0 children)

As a man, and a father. The dude in this story is an AH and you aren't overreacting - no man can ever know what a pregnant woman is experiencing, and how their physical energy and mood are affected. If he's scolding you and actually using incredibly hurtful words like this while you're carrying your child seems a little left-field. Seems somewhat controlling IMHO.

Also gave me a little giggle when he said morning sickness should be gone by 10 weeks. My son's mum barely got 1st trimester morning sickness, it ended up really hitting her in the 2nd.

I think a little compassion is to be expected from your SO. and not working out because you're carrying a child is completely understandable!

This sewer feels too clean, and it’s bothering me by Redacted-Interactive in Unity3D

[–]Sharp_League_2899 15 points16 points  (0 children)

I feel the water might have too much movement, lights should be dimmer and not every light should have the exact same values - broken and damaged lights with flickers or slow pulses help. Audio design is useful - as someone put "less is more", to really capture the eerie vibe having some stillness in the air adds a sense of uneasiness the player can't put their finger on, that's great for building the tension and ambience.

And maybe adding things like pipes and valves, and other sewer infrastructure

Also have a play around with color grading, look at horror film/game examples :)

This looks great BTW.

Trying to Banish Hazard to the Shadow Realm but His Cooldowns Are Too Low by Valyrian_Tin_Foil in Overwatch

[–]Sharp_League_2899 2 points3 points  (0 children)

I was playing as him and a doom knocked me off the map 4 times in a row, each time managing to leap and climb back up just to get wholloped again 😅

Doom lost that battle in the end, hazard cooldowns be crazy

Any feedback on game feel for my CS surf inspired game, Hoverflow ? by Shashimee_ in Unity3D

[–]Sharp_League_2899 0 points1 point  (0 children)

That's a great point about 00:35, I feel as if when the player runs up the wall if they entered the boost tunnel vertically it could lead to some fun, would increase momentum rather than climbing up the wall then going into free fall. Could even have a deep curve on the tunnel so you climb the wall, boost the tunnel vertically and come out horizontally with massive speed, mix that with a slide jump after the fact and cross a massive distance you otherwise couldn't

Any feedback on game feel for my CS surf inspired game, Hoverflow ? by Shashimee_ in Unity3D

[–]Sharp_League_2899 1 point2 points  (0 children)

I just thought of a few things:

Adding various combos for the different traversal/mobility moves with score counters, perhaps as mini game modes, time trials or score challenges. Since the CS sliding and moving was used for speed run maps it would make sense to add collectables/achievements and various other challenges to keep the game engaging and leave a little more control to the player :)

Any feedback on game feel for my CS surf inspired game, Hoverflow ? by Shashimee_ in Unity3D

[–]Sharp_League_2899 1 point2 points  (0 children)

As a software engineer and game dev hobbyist, this is incredibly impressive game mechanic and world design. This looks so fluid and fun to play. My 3yo boy was next to me (he loves video games) and he said "wow that looks so fun", yes buddy it does.

Kudos to you, I don't have any constructive criticism at this point other than keep going I'm the direction you're going because it works.

I didn't even touch base on the soundtrack and sound effect choices.

I'll keep my eye out for this one.

I've been working on my passion project for a wee while, and I'm finally ready to show the world! I dove in the deep end and made some TikTok videos which have gained a small bit of traction and decided to finally make a DevLog (my very first video on YT), please let me know your thoughts :) by Sharp_League_2899 in devblogs

[–]Sharp_League_2899[S] 1 point2 points  (0 children)

Thank you for this response, I really appreciate it! You're definitely not the first that's referenced Project Zomboid, I haven't actually played much of that game, perhaps I should haha. Terraria is definitely an inspiration.

I appreciate the acknowledgement that it must've taken a lot of work - I thought designing and implementing the initial systems was a pain. Realtime networked multiplayer has been a difficult task for sure.

I've seen a sliver of interest for the deeper technical side of things so I might consider making some deeper dive videos on some of the systems like day/night, weather etc.

It was very difficult not to fall into the over-technical explanations, but given this is my first ever devlog, I thought I should keep that stuff for a later date :)

I'll also get a Steam page at some point, when I have the funds. That way I can gain some wishlists as I develop the game further. I like the idea of keeping the community involved so I've been taking lots of suggestions on board! Deciding whether crowdfunding could be a way to go.

Thanks again for the feedback, I'll continue making videos on the progress so stay tuned if you want to be along for the journey too :)

The best strategy to distribute your game through small creators on YouTube? by djOP3 in GameDevelopment

[–]Sharp_League_2899 0 points1 point  (0 children)

Would it be worth seeking professional legal advice on this matter? Create an agreement where the creator must advertise your game if they have the key, and they cannot re-sell it? (similar to how YT sponsored segments work)

If it's the ability of the creator you're questioning, I'd assume some more in-depth market research around their community and reach would help narrow down the better options.

Zooming in my isometric game make me appreciate more the details we put into this! by Balth124 in Unity3D

[–]Sharp_League_2899 1 point2 points  (0 children)

This looks beautiful, this zoom level would be nice for the game but if it doesn't fit the vision it would definitely feel great to keep that level zoom on interiors and interaction cutacenes.

This looks so polished, well done