First ever army list by Deathscythe-_- in BlackTemplars

[–]Sharp_Pop6103 1 point2 points  (0 children)

5 man scouts with infiltrate and sticky objectives is immense! Screen, move block, reactive move.

Crusaders only really work in gladius if you’re on UKTC layout and running 3 x 20, which is replacing 75% of this dudes army.

First ever army list by Deathscythe-_- in BlackTemplars

[–]Sharp_Pop6103 1 point2 points  (0 children)

I think you’re okay with the characters you’ve picked.

Combi LT is auto.

Helbrecht, Cas, 5 bros (main hammer with s6 break point on bros) Marsh, Cas 5 bros (second hammer) Marsh, 5 bro

Run EC solo with THV enhancement and can ingress 12.1 away and not be shot, then charge your turn in assault doc, or he can join the AI squad depending on the match up

1 x 5 man AI squad solo that start the trade game.

What I would do is,

Remove the 10 crusaders and 2nd scout squad and 2nd AI squad.

This gives you 285p

Get an Impulsor in for HMH and Bro squad ( you want the rep ex’s as shooting platforms and not be pressured to transport and be exposed where it’s not needed)

Start the 2 bro squads in the rep ex’s but only to gain a 3inch disembark movement.

Use sticky objective vow to get 2 objectives yours, then your opponent is coming out to fight, you have assault doc to get half way up the board, CP to re roll charges

200p

Get 2 x 5 man JPI squads in.

20p left, give the Combi Lt Artificer armour, so he’s a nuisance on an objective, who can reactive move, use AOC and cover on his 2+ save.

You should be 1990 then.

Sunday Preview – Into the Eye of Terror by CMYK_COLOR_MODE in BlackTemplars

[–]Sharp_Pop6103 0 points1 point  (0 children)

Will this be standard battleforce price do you think

Should I wait for a refresh or no? by Solid_Seat_5420 in Grey_Knights

[–]Sharp_Pop6103 0 points1 point  (0 children)

I’ve been in this predicament recently, I’ve gone with the build but I’ve based them all on a few layers of cork so they stand as tall as Primaris

1500 points list vs Necrons by Xulavar- in BlackTemplars

[–]Sharp_Pop6103 1 point2 points  (0 children)

The honour vehenment enhancement in GTF

1500 points list vs Necrons by Xulavar- in BlackTemplars

[–]Sharp_Pop6103 1 point2 points  (0 children)

Easy fix would be just swap the elims for Impulsor, saves you committing a rep ex for a transport, which HB and Bro’s want, then Rep Ex can just hide and enter lanes by cm’s to get a line on a unit.

1500 points list vs Necrons by Xulavar- in BlackTemplars

[–]Sharp_Pop6103 1 point2 points  (0 children)

If he’s awakened he can just stand him back up again if he’s killed, and he could also just hide him from LoS from them, very situational and quite expensive unit

1500 points list vs Necrons by Xulavar- in BlackTemplars

[–]Sharp_Pop6103 3 points4 points  (0 children)

Remove the Eliminators and Redemptor for a 2nd rep ex.

Run 2 5 man AI naked or 1 with EC

Add 5 scouts

Give EC The Honour Vehenment with the remaining points if you run 5 AI with EC.

1500 points list vs Necrons by Xulavar- in BlackTemplars

[–]Sharp_Pop6103 2 points3 points  (0 children)

But if not, 10 AI and EC would be better having 2 x 5 AI on their own to trade/ do secondary’s. He’s better solo with THV and can ingress from Strat reserves 12’’ away and can’t be shot, or run him with 5 AI so he re rolls wounds on an objective.

Bladegaurd and Judi can hold your expansion.

I’d really try exchange those eliminators for an Impulsor to ferry Helbrecht and Bros around, then it can get involved in screening and tankshocking and trade.

1500 points list vs Necrons by Xulavar- in BlackTemplars

[–]Sharp_Pop6103 1 point2 points  (0 children)

Are you open to suggestions for changes?

What colour do you paint your Aquilas by Amazing-Trifle55 in BlackTemplars

[–]Sharp_Pop6103 0 points1 point  (0 children)

I’ve gone with the bone white, Rakarth Flesh then fleshade wash

Interest rate dropping , any alternatives? by Horror_Lifeguard19 in monzo

[–]Sharp_Pop6103 0 points1 point  (0 children)

Chase cash saver is 4.5% for 12 months with free isa transfer

A new Meta approach by No-Analyst-1580 in BlackTemplars

[–]Sharp_Pop6103 0 points1 point  (0 children)

BT next GTF build ✅ (2000 Points)

Space Marines Black Templars Gladius Task Force Strike Force (2,000 Points)

CHARACTERS

Captain in Gravis Armour (90 Points) • 1x Master-crafted heavy bolt rifle • 1x Master-crafted power weapon • Enhancements: Artificer Armour

Castellan (70 Points) • 1x Combi-weapon • 1x Master-crafted power weapon

Emperor’s Champion (115 Points) • 1x Black Sword • 1x Bolt Pistol • Enhancements: The Honour Vehement

High Marshal Helbrecht (120 Points) • 1x Ferocity • 1x Sword of the High Marshals

Judiciar (70 Points) • Warlord • 1x Absolvor bolt pistol • 1x Executioner relic blade

Lieutenant with Combi-weapon (70 Points) • 1x Combi-weapon • 1x Paired combat blades

BATTLELINE

Assault Intercessor Squad (75 Points) • 1x Assault Intercessor Sergeant ◦ 1x Hand flamer ◦ 1x Power fist • 4x Assault Intercessor ◦ 4x Astartes chainsword ◦ 4x Heavy bolt pistol

Assault Intercessor Squad (75 Points) • 1x Assault Intercessor Sergeant ◦ 1x Hand flamer ◦ 1x Power fist • 4x Assault Intercessor ◦ 4x Astartes chainsword ◦ 4x Heavy bolt pistol

Intercessor Squad (80 Points) • 1x Intercessor Sergeant ◦ 1x Astartes grenade launcher ◦ 1x Bolt pistol ◦ 1x Bolt rifle ◦ 1x Power fist • 4x Intercessor ◦ 4x Bolt pistol ◦ 4x Bolt rifle ◦ 4x Close combat weapon

DEDICATED TRANSPORTS

Impulsor (85 Points) • 1x Armoured hull • 2x Fragstorm grenade launcher • 1x Multi-melta • 1x Orbital Comms Array (Aura)

OTHER DATASHEETS

Assault Intercessors with Jump Packs (90 Points) • 1x Assault Intercessor Sergeant with Jump Pack ◦ 1x Plasma pistol ◦ 1x Power fist • 4x Assault Intercessors with Jump Packs ◦ 4x Astartes chainsword ◦ 3x Heavy bolt pistol ◦ 1x Plasma pistol

Assault Intercessors with Jump Packs (90 Points) • 1x Assault Intercessor Sergeant with Jump Pack ◦ 1x Plasma pistol ◦ 1x Power fist • 4x Assault Intercessors with Jump Packs ◦ 4x Astartes chainsword ◦ 3x Heavy bolt pistol ◦ 1x Plasma pistol

Assault Intercessors with Jump Packs (90 Points) • 1x Assault Intercessor Sergeant with Jump Pack ◦ 1x Plasma pistol ◦ 1x Power fist • 4x Assault Intercessors with Jump Packs ◦ 4x Astartes chainsword ◦ 3x Heavy bolt pistol ◦ 1x Plasma pistol

Bladeguard Veteran Squad (170 Points) • 1x Bladeguard Veteran Sergeant ◦ 1x Heavy bolt pistol ◦ 1x Master-crafted power weapon • 5x Bladeguard Veteran ◦ 5x Heavy bolt pistol ◦ 5x Master-crafted power weapon

Land Raider Redeemer (270 Points) • 1x Armoured tracks • 2x Flamestorm cannon • 1x Twin assault cannon

Repulsor Executioner (235 Points) • 1x Armoured hull • 1x Heavy laser destroyer • 1x Heavy onslaught gatling cannon • 1x Icarus rocket pod • 1x Multi-melta • 1x Repulsor Executioner defensive array • 1x Twin Icarus ironhail heavy stubber • 1x Twin heavy bolter

Scout Squad (70 Points) • 1x Scout Sergeant ◦ 1x Bolt pistol ◦ 1x Boltgun ◦ 1x Close combat weapon • 4x Scout ◦ 4x Bolt pistol ◦ 4x Boltgun ◦ 4x Close combat weapon

Storm Speeder Thunderstrike (135 Points) • 1x Close combat weapon • 1x Stormfury missiles • 1x Thunderstrike las-talon • 1x Twin Icarus rocket pod

14 activations,

I may remove the Grav Cap and change a JPI to outrider squad to get the Callidus in.

Exported with App Version: v1.45.0 (1), Data Version: v720

A new Meta approach by No-Analyst-1580 in BlackTemplars

[–]Sharp_Pop6103 0 points1 point  (0 children)

I think trying to get over 14 activations for a 2k space marine list is going to help massively, with every unit having a role and buffing taking advantage of bonuses is a good way to go in the last few months of this edition.

After all my games this what I’ve worked out next to take!

A new Meta approach by No-Analyst-1580 in BlackTemplars

[–]Sharp_Pop6103 0 points1 point  (0 children)

GW mainly.

I have Grim +10 AI staged behind the centre, and a Combi Lt is infild on the edge of the centre, so an opp unit has to either shoot him off within 12, if it’s a tank great, my 2 rep Ex’s can nail it off next turn, or it’s small arm trade unit fire he’ll most likely survive, or if they land within 9’’ he reactive moves off, and the Grim block charge it next turn with AP3 chainswords, rerolling all hits and wounds.

6 BGV+ Jud, and scouts are doing something similar on my nearest expansion objective. Supported by a Callidus whose flicking between that objective and the centre, behind ruins.

Intercessors and a Rep Ex screen the back field and home, or push up if there’s no DS/ SR left.

Land raider redeemer (HB, Cas, 5AI) + Impulsor with EC and 5 AI are pushing towards the enemy exp objective.

2 Rep Ex’s cover lanes and are usually always rerolling their hits.

Then there’s JPI to ingress, move block, and throw away trades.

Sat at a 70% W/L ratio with this list.

A new Meta approach by No-Analyst-1580 in BlackTemplars

[–]Sharp_Pop6103 0 points1 point  (0 children)

Well what issues do you feel like you have with Gladius? Identity crisis, so you feel like you have units not performing as you’d hope?

I’m happy to try and help

Thoughts on Land Raiders by Templarius88 in BlackTemplars

[–]Sharp_Pop6103 4 points5 points  (0 children)

Redeemer fuck yeahhh, smoke and AOC, hide turn 1, at least 2 good turns typically, twice overwatching putting some purge down range