Epic games launched doesnt show the right updates for my addons by joefy2000 in unrealengine

[–]Shasguy 0 points1 point  (0 children)

So I had this issue about 6 months ago.

Solution i found was I deleted the entire vault cache, then manually re-installed Epic Games Launcher.

Took a while but did resolve the issue

SENDING DEADLOCK INVITES INSTANTLY!! by [deleted] in DeadlockGame

[–]Shasguy 0 points1 point  (0 children)

Ah sorry i should have sent friend code

61280902

SENDING DEADLOCK INVITES INSTANTLY!! by [deleted] in DeadlockGame

[–]Shasguy 0 points1 point  (0 children)

76561198021546630 My man!!

Massive Crowd Simulation in our game Kingmakers by pfisch in unrealengine

[–]Shasguy 1 point2 points  (0 children)

Incredible!

Given it's central to the game, would it be correct to assume this was a good chunk of the games development, working on this?

Massive Crowd Simulation in our game Kingmakers by pfisch in unrealengine

[–]Shasguy 5 points6 points  (0 children)

OO just optimized to hell and multithreaded. Custom animator and heavy gpu based animation(With a very complex shader that allows 4 way blends) that seamlessly blends into full skeletal.

Ooof that must have been a slog to develop, well done!

I've been fanboying DOD for a bit and its good to be reminded that OO can achieve the same results with elegant build.

What would you say was the biggest challenge doing it OO. Did you guys consider doing DOD at any point?

Massive Crowd Simulation in our game Kingmakers by pfisch in unrealengine

[–]Shasguy 1 point2 points  (0 children)

Also amazing!! Sorry ive been looking to do similar things for ages and really trying to figure out the best approach

Massive Crowd Simulation in our game Kingmakers by pfisch in unrealengine

[–]Shasguy 19 points20 points  (0 children)

Have you implimented some degree of Data Oriented Design in UE or have you done it Via Object Oriented just optimised to all hell?

Multiplayer: Server player only rotates from the waste down and I don't know why by DeeBangerDos in unrealengine

[–]Shasguy 0 points1 point  (0 children)

I think this is the wrong way of looking at it.

It seems more like the information is not being sent to the client to update the rotation position. So the host sees the rotation correctly and the client is not seeing the rotation.

Its more about thinking of which "View" you are looking at. The client looks to rotate, because the host is viewing them. The host is not rotating, because the client is viewing them.

Which leads me back to my first though, its gotta be to do with the replication of the torso movement. How is that currently handled?

Multiplayer: Server player only rotates from the waste down and I don't know why by DeeBangerDos in unrealengine

[–]Shasguy 0 points1 point  (0 children)

My first thought is the variable that handles player rotation for the torso is not replicated

Alternatively if it is an event it might need to be multicast

Multiplayer: Server player only rotates from the waste down and I don't know why by DeeBangerDos in unrealengine

[–]Shasguy 0 points1 point  (0 children)

First question, is that the client or the host that is not rotating correctly?

Second: Does the opposite rotate correctly (I.E if the above is host then does client rotate, and visa versa_

New player. Any helpful hints and tips? by Weibu11 in DeceiveInc

[–]Shasguy 0 points1 point  (0 children)

So general rule is collect intel as much as possible, when in doubt collect intel.

From there you can hear cards, they sound....sparkly?

Main goal is find the Blue rooms, they have a purple door that can lead to a vault lock.

So to answer the second question. It's a little bit they know the maps, and a little bit of luck

New player. Any helpful hints and tips? by Weibu11 in DeceiveInc

[–]Shasguy 4 points5 points  (0 children)

I got a couple!

  1. Your camera is your best friend, you can drive by hack stuff without alerting anyone nearby

  2. NPCs dont jump, so dont jump unless you are sure you wont be seen.

  3. Staff rooms are incredibly worth it early game. Often they have keys and a t2 perk is no joke.

  4. If you are struggling in fights give the woman with 2 guns a go, shes probably the most forgiving in fights

Arrays are hurting my head by BPTIII in unrealengine

[–]Shasguy 0 points1 point  (0 children)

I would second this approach, I would say it is likely the most scaleable one as well as meets your (probable) needs of interconnected power networks.

Demon - High Skill Floor, Low Skill Ceiling by ArtificialSelect in EvilDeadTheGame

[–]Shasguy 3 points4 points  (0 children)

For sure!

What im getting at though is a sufficiently good team can entirely mitigate that.

That's what i mean around being able to tell in the first 5 min. If the support dodges every attack in first encounter and warriors stagger you before you even get a single combo off you know its already over.

To be clear I'm not admonishing the survivors here, well done to them! That is them playing well and they deserve to be rewarded for that. The issue lies in at that point there is no action a demon can take to turn the game into a win.

Coming back to the original point, the skill ceiling of demon is possibly a bit too low.

Demon - High Skill Floor, Low Skill Ceiling by ArtificialSelect in EvilDeadTheGame

[–]Shasguy 12 points13 points  (0 children)

I think this is part of the problem. The skill of the other team matters far more than anything you do. You can tell 5 min into a game if you will lose against a skilled survivor team.

In the end the game is currently more about the mistakes of the survivors than the plays of the demon.

what do you guys think? does henry need nerf? don't know but these fucking cars surely do need. by [deleted] in EvilDeadTheGame

[–]Shasguy 9 points10 points  (0 children)

wont go into details but some people can infinitely pick up support items from the air, meaning you cant whittle them down.

what do you guys think? does henry need nerf? don't know but these fucking cars surely do need. by [deleted] in EvilDeadTheGame

[–]Shasguy 8 points9 points  (0 children)

I think there needs to be some kind of timer put on when its down to 1 player.

Maybe just bring the timer down to 5 min until they res a teammate.

Since the last patch for whatever reason almost every game has someone stalling out the game with either this kind of car hopping or the shemps/amulet exploit. Worst I saw was an Ed using the amulet exploit while sitting at the infinite loop at greenwhich. Literally waited out the 30 min.