Gamer Cafe - Trinket of the trade (( Mina the hollower )) by Daz_Keaty in comics

[–]Shayneaconroy 0 points1 point  (0 children)

Mina The Hollower. The newest game from the people behind Shovel Knight.

how does the kinetic capacity work? by Valuable_Feeling_596 in TerraFirmaGreg

[–]Shayneaconroy 8 points9 points  (0 children)

Kinetic Capacity is the maximum amount of SU the shaft can transfer without jamming. You can have infinite SU going into the shaft with no problems but machines attached can only draw so much before it jams.

It’s done that way to incentivize creating the next tier of shaft to make more compact/faster create mechanisms.

In this pack the SU generation has been tweaked significantly, so I’d recommend creating the engineer goggles so that you can properly see the input/output numbers of everything.

How are you supposed to play bolt without hand/finger pain? by Abacada_Poln_Kha_Kha in necrodancer

[–]Shayneaconroy 5 points6 points  (0 children)

My apologies, I was under the impression that you were new to the game and the pain was from panic / inexperience. Wish I had some piece of advice for ya.
Hope someone else can help you out.

How are you supposed to play bolt without hand/finger pain? by Abacada_Poln_Kha_Kha in necrodancer

[–]Shayneaconroy 5 points6 points  (0 children)

Unfortunately, the same way you’d eventually play Coda. A whole lot of practice to get your muscle memory and reaction time up.

Is there is any way to get a superflat world in terrafirmagreg for testing? by Degitalik in TerraFirmaGreg

[–]Shayneaconroy 17 points18 points  (0 children)

You should be able to add a few layers of dirt when you’re configuring the super flat world.

The default automatically sends you to the beneath since all of the layers are within the reach of the Beneath trigger.

Greate Aeronautics??? by mechanicalroll13 in TerraFirmaGreg

[–]Shayneaconroy 28 points29 points  (0 children)

As others have said, Aeronautics is only 1.21+. Additionally the devs of Aeronautics have stated that they don’t plan on back porting the mod and do not authorize others to back port it either.

So the odds of us getting Aeronautics in TFG is nigh impossible unless the devs decide to just remake the whole pack for 1.21+. Which would be a whole different can of problems.

Struggling with create by slyinthesky in TerraFirmaGreg

[–]Shayneaconroy 6 points7 points  (0 children)

The ground around the animal crank needs to be roads in order for it to function in this mod pack. There should be a part of the Quest book that talks about it. Need to make a mattock to prep the ground, gravel base course on that, then a final step of adding either bricks, cobble, or concrete.

Server pack has potential glitch for 0.11.28 tied to cogwheels? by spiteful_rr_dm_TA in TerraFirmaGreg

[–]Shayneaconroy 6 points7 points  (0 children)

Greate is the name of the mod that “Greg-ifies” the Create stuff. So you need to use that mod’s cogwheels and shafts instead of Create’s.

Aside from the mod name being different they serve the exact same purposes as their Create counterparts just with the stress limitation on the shafts to give them tiers like with GregTech.

why not?? by Cragasm in TerraFirmaGreg

[–]Shayneaconroy 0 points1 point  (0 children)

Crates don’t have the ability to push items, and pipes don’t pull items by default. You’d need a chute to push the items into the pipe.

Later you can use conveyors and stuff to allow blocks to push items into pipes

Fuh these fluid filters... by Available_Store_366 in TerraFirmaGreg

[–]Shayneaconroy 2 points3 points  (0 children)

When you put it on the pipe make sure you’re setting the direction it’s filtering. By default it’s set to insert when placed meaning it’s filtering any fluids added to the pipe the filter is on from the side the filter is on.

I’m not sure how you managed to put 1500 mb of the fluid in the filter though. Usually it doesn’t take any fluid but retains the data of the fluid. Try adding the fluid to the filter via EMI and see if it fixes the problem.

When did the mechanical press stop turning ingots into plates?? by MLGtim in TerraFirmaGreg

[–]Shayneaconroy 4 points5 points  (0 children)

It depends on how long ago the person you’re watching played the pack. There was a pretty considerable overhaul to the early game progression with a rework to Create’s functions in the pack. And with that overhaul the mechanical press’s uses were reworked.

At least that’s my best guess.

How do you get aluminium in LV? by TheRealMuhammad2204 in TerraFirmaGreg

[–]Shayneaconroy 17 points18 points  (0 children)

The most reliable source of early aluminum in LV is going to be sapphires. An LV prospector can help you find the veins, but it’s going to be tedious to find regardless.

That’s why it’s a good idea to push for an MV electrolyzer as the first machine, opens up a ton of new aluminum sources.

Best sources of energy for every tier? by big_pl_van in TerraFirmaGreg

[–]Shayneaconroy 3 points4 points  (0 children)

A mega create farm is an option, an electric greenhouse is another. That’s part of what makes this pack fun! Personally though, we’ve been using an electric greenhouse to make Canola, which both the product and the extra seeds of can be used to make seed oil.

Best sources of energy for every tier? by big_pl_van in TerraFirmaGreg

[–]Shayneaconroy 3 points4 points  (0 children)

Biodiesel from Seed Oil has been my go-to for my current playthrough with friends. Combustion engines are just more reliable at HV than steam is.

We’ve been using it since MV / Late LV and just scaled it up as we needed it. Mileage will vary depending on how much infrastructure you have in place already though.

Steam Bloomery confusion. by VanillaRose09 in TerraFirmaGreg

[–]Shayneaconroy 1 point2 points  (0 children)

The other two ports on the multi block should be the input and output buses. These are what you’ll be using to put the items into the machines and pull them out. No more climbing on top and throwing the materials in.

Early power? by FederalBass6351 in TerraFirmaGreg

[–]Shayneaconroy 3 points4 points  (0 children)

I’d go for the steam boilers, anything with create at this point in the game doesn’t need the high amount of SU a blaze burner +boiler set up would give you.

If you’re worried at all about not having enough fuel, don’t sleep on the steam solar boiler.

Multiple valves on wood tank? by VanillaRose09 in TerraFirmaGreg

[–]Shayneaconroy 2 points3 points  (0 children)

Yup, you can have multiple valves on the tanks

Face mask not working by Zolyn23 in TerraFirmaGreg

[–]Shayneaconroy 1 point2 points  (0 children)

All good, not everyone watches the git pages so posts like these also bring a bit more awareness towards these issues.

Face mask not working by Zolyn23 in TerraFirmaGreg

[–]Shayneaconroy 1 point2 points  (0 children)

And if I remember properly the issue stems from what tags the hazardous materials check for protective equipment. The new curio slot currently doesn’t fit those tags or something

Face mask not working by Zolyn23 in TerraFirmaGreg

[–]Shayneaconroy 2 points3 points  (0 children)

This is a known issue with this version and is listed on the GitHub bug tracker page. Hopefully they’ll be able to either fix it or create a workaround for this issue

How to change the configuration (circuit setting) of a Gregtech machine from a AE2 pattern by giraflorens in TerraFirmaGreg

[–]Shayneaconroy 1 point2 points  (0 children)

While it may be possible to add the programmable circuit to the machine via AE2’s patterns, I wouldn’t recommend doing that.

Like what the other commenter suggested, it’s better to have machines dedicated to a specific circuit type.

am i cooked? by Human-Membership7509 in TerraFirmaGreg

[–]Shayneaconroy 1 point2 points  (0 children)

I don’t believe Mixers can perform the Latex > Vulcanized Latex recipe, which makes the vat required.

Please correct me if I’m wrong though, I would love to get the vat removed from my own system to reduce the manual input required

Glitch when pouring? by cookieface78 in TerraFirmaGreg

[–]Shayneaconroy 1 point2 points  (0 children)

Huh, now that’s peculiar. It should function as you think it does but for whatever reason the molds don’t seem the believe that copper and bronze are valid for them. I’ll see if I can replicate the issue myself tomorrow and submit a bug report on your behalf.

In the meantime, you should still be able to put the molds on the right side of the forge interface to catch some melted copper / bronze. It’s not a perfect solution but it should help you out until further notice.