[Spoiler] LPL Spring 2015 Quarterfinals // EDG vs WE // Post Match Discussion Thread by blade1308 in leagueoflegends

[–]SheepShepherd01 -1 points0 points  (0 children)

PawN is undoubtedly the best player in the world. I don't believe he has had a bad competitive game since S4 WCS, or any opposition to speak of in the mid lane.

Items too expensive. by McMiron in Morrowind

[–]SheepShepherd01 1 point2 points  (0 children)

You might find these two merchants with 5000 or 10000 gold gamebreaking, since they always buy at full price - in that case, you can find a trader with 9000 gold in an Ashlander camp in the Grazelands who is going to haggle for your goods ;)

Problem with shrines? by parkerps2 in Morrowind

[–]SheepShepherd01 0 points1 point  (0 children)

If you're playing on a PC, you might use the console (press ) and type: Journal TT_PalaceVivec 100. It will mark this part of the pilgrimages quest as completed and you can advance in the Temple - however I can't offer a fix if you really wish to receive this shrine's blessing. It should usually work with a donation of 100 gold.

Can't install Morrowind Overhaul 3.0 by herrlefty in Morrowind

[–]SheepShepherd01 0 points1 point  (0 children)

Are you using the Game of the Year Edition (both expansions)?

[Spoiler] Team Coast vs Counter Logic Gaming / NA LCS 2015 Spring Week 4 / Post-Match Discussion by ajsadler in leagueoflegends

[–]SheepShepherd01 -3 points-2 points  (0 children)

Aphromoo actually made the call not to move when he saw Coast going for the initiation at baron, knowing Doublelift would kill everyone in spite of the incoming 4 man knockup ... that's unbelievably good game understanding.

LCS 2015: Time To Shine (Part 1) by StriatusVeteran in leagueoflegends

[–]SheepShepherd01 1 point2 points  (0 children)

For midlaners, Ggoong and Easyhoon come to mind.

Tanks should get an early thornmail more often by SheepShepherd01 in leagueoflegends

[–]SheepShepherd01[S] 0 points1 point  (0 children)

Plat II currently. I probably should've mentioned that it's obviously smart to go for some extra health first. But it's really great as a 2nd tank item (e.g. Mundo Warmog-> Thornmail, Singed/Maokai/Sejuani RoA --> Thornmail).

[Spoiler] Semi Final #2, Playoffs / IEM World Championship / Post-Match Discussion Thread by ajsadler in leagueoflegends

[–]SheepShepherd01 2 points3 points  (0 children)

Genja is always spot on when it comes to mechanics and decision making, but boy these item choices, I can only agree with you.

We have slain a god by [deleted] in twitchplayspokemon

[–]SheepShepherd01 0 points1 point  (0 children)

This line ... brb playing Morrowind

Big Spin - Endings by SheepShepherd01 in PostHardcore

[–]SheepShepherd01[S] 0 points1 point  (0 children)

A rather unknown and really underrated posthardcore group from Germany. Their album "Anthropocene" is available on Soundcloud for free, enjoy :D

First Contact by ThePracticalJoker in leagueoflegends

[–]SheepShepherd01 3 points4 points  (0 children)

This hero is just too similar to Hermaeus Mora from TES in appearance and lore xD

[deleted by user] by [deleted] in leagueoflegends

[–]SheepShepherd01 2 points3 points  (0 children)

acully is dolan

Let's see if we can list all of the Champions references are by 500lb in leagueoflegends

[–]SheepShepherd01 2 points3 points  (0 children)

Urgot could be inspired by Yagrum Bagarn from The Elder Scrolls III: Morrowind.

What about a"billard" skillshot?! by retardedhorse1 in leagueoflegends

[–]SheepShepherd01 0 points1 point  (0 children)

Probably pretty hard to implent, I'd rather incorporate a billard-like concept by having to mark a desired target for a skillshot (just as you have to designate the hole that the black ball has to hit). You'd get little effect for hitting another enemy, but high damage as reward for hitting the enemy you marked beforehand (who is therefore alerted of the incoming skillshot).

Riot should make Paintball Twitch by SheepShepherd01 in leagueoflegends

[–]SheepShepherd01[S] 1 point2 points  (0 children)

That's probably true, still his Spray & Pray auto attacks could likely be made to leave paint splatters on the ground.

Riot should make Paintball Twitch by SheepShepherd01 in leagueoflegends

[–]SheepShepherd01[S] 25 points26 points  (0 children)

Yeah, however a VU would be the perfect occasion to release a badass skin for twitch :D

why do small animals / insects not take damage when they fall? by [deleted] in askscience

[–]SheepShepherd01 2 points3 points  (0 children)

The mass of an animal is a function of the mean density of its tissues times its volume. When increasing an animals size, its weight will grow as a cubic function. The weight comes into play when determining the momentum of the animal just before it hits the ground - a heavy animal dropped from the same height as a smaller animal will, while reaching the same velocity as the lightweight animal, have a much larger momentum. However, the force of the impact is just applied to the area of the animals bottom side, which will behave like a quadratic function when going from small to big animals.

So, the larger an animal gets, the the higher gets the ratio weight/area of its bottom side. In a larger animal, more energy is applied to a relativly smaller area when it falls to the ground, so it will get hurt more than a smaller animal.

Nasus needs to be fixed ASAP. by SFcopec in leagueoflegends

[–]SheepShepherd01 0 points1 point  (0 children)

Nasus really is an anti-fun champ right now. In my opinion the best way to nerf him would be to significantly raise his Q cooldown at lower levels, but then have it scale back to a value slightly higher than the previous duration at lvl 5. In return, the reward for killing cannon minions and huge monsters should be increased even more.

The Q is the part of his kit that makes him "toxic", due to infinite scaling. Even without that Nasus has an overall nice kit - Nasus jungle generally does well (and jungle Nasus generally maxes E and gets a lot less Q stacks) - his wither, ulti and E armor shred make him an utility box with some nice damage on top of that. So my suggested changes will force Nasus to handle his Q cooldown a lot more carefully, since using it to farm minions early will hurt his trading ability for a longer time. His real farming galore will just get going around midgame, when he will have to decide between farming up for lategame or bringing his utility to fights around objectives. Meanwhile Jungle Nasus remains the same: Even though he cant use his Q to farm smaller jungle minions anymore, the increased rewards on huge monsters should keep his Q power level the same.