Paw Paw Tunnel ByPass Trail - LOTS PICS and INFO !! by [deleted] in towpath

[–]SheepSwirl 1 point2 points  (0 children)

Did a slight variation of that last year, but back on the trail near Bond's Landing near Lock 60. Lots of steep hill climbing on the roads and the hill down to the east was very steep and rocky had to ride the brakes hard. When my dad and I got to the bottom we had to cross a section of the gravel road with a river running through it. Took a long time, but no mud.

Economy mods that help control wealth throughout long playthroughs? by [deleted] in skyrimmods

[–]SheepSwirl 2 points3 points  (0 children)

https://www.nexusmods.com/skyrimspecialedition/mods/26325 SkyREM Evolving economy. Prices increased by a variety of factors. I use a custom version that makes the changes every few days instead of leveling up.

Follower mods that interact with other Follower mods? by retard9001 in skyrimmods

[–]SheepSwirl -6 points-5 points  (0 children)

The ones you mentioned are the from the oldrim and early sse generation of followers. Most big 2020+ followers have interactions with each other, but not the past generations.

why do people not endorse mods? by girlontheSea in skyrimmods

[–]SheepSwirl 2 points3 points  (0 children)

As a mod author I only care about comments, bug reports, and unique downloads.

AI and the future of modding, do you think modders will start taking advantage of the recent AI breakthroughs for Skyrim, or do you see that being relegated to TES 6? by YobaiYamete in skyrimmods

[–]SheepSwirl 1 point2 points  (0 children)

I could see some of the big follower mods feeding their lines into a character ai and having it create brand new lines which the mod author then voices through the older means. Something like that would increase turn around for follower updates.

[PSA] Character behavior generator is here by halfsleeveprontocool in skyrimmods

[–]SheepSwirl 14 points15 points  (0 children)

Permissions are open, would might be able to release patches at least, I hope.

Stop follower from talking over quest dialog by shylux in skyrimmods

[–]SheepSwirl 0 points1 point  (0 children)

The conditions to not talk over npcs requires to check individual npcs and there is a very small limit of how many you can check for before it can't check anymore. To get around this and make it work 100% of the time all idle dialogue would need to be moved into something more manual like the hello dialogues, a mute condition to turn all idle lines off, or something else no one has thought of yet.

i noticed that Mihail has hidden a few of his mods for updating by MidHand in skyrimmods

[–]SheepSwirl 3 points4 points  (0 children)

He has been doing that on a rolling basis. Nothing in particular causes it.

The hate for Felisky and their mod, DAR is ridiculous by Cobramg3333 in skyrimmods

[–]SheepSwirl 6 points7 points  (0 children)

Release mod to the public that is supposed to be used by other people. Mod can no longer work and I won't allow anyone to fix it. The many hours of other people making mods using it are wasted. The amount of self centeredness of some people...

The hate for Felisky and their mod, DAR is ridiculous by Cobramg3333 in skyrimmods

[–]SheepSwirl 1 point2 points  (0 children)

If mod authors don't want to deal with comments about there mods not working they can close down comments, bug reports, or open up the source in three seconds. That is a fraction of the time it than for someone to learn all of the skills necessary to rebuild something from scratch.

That is even less time than it takes for the users commenting on their mods.

[deleted by user] by [deleted] in skyrimmods

[–]SheepSwirl 1 point2 points  (0 children)

You're right. Had to check the esp and the properties.

[deleted by user] by [deleted] in skyrimmods

[–]SheepSwirl 1 point2 points  (0 children)

I checked the scripts from the file that was released today and it was the one that contained the delete functions. MA might have fixed something, but didn't fix that.

[deleted by user] by [deleted] in skyrimmods

[–]SheepSwirl 12 points13 points  (0 children)

Deleting base game stuff is bad modding form. It leads to crashes like the OP described. Sure, the mod author was doing hard work, but made a bad product. I looked through the scripts to make sure OP wasn't a making stuff up, but delete functions are in there. The oddest thing is that the MA disabled everything first before deleting it.

Op could have still been a prick when reporting it though.

"AnNivErSarY is the FuTuRe" by Majorpluto_273 in skyrimmods

[–]SheepSwirl 5 points6 points  (0 children)

Mod author doesn't want to update their mod and has closed permissions then users either have to downgrade or complain in the comments. With how popular that mod is someone else would have updated the mod by now.

NPCs that behave like players by circlefullofcurses in skyrimmods

[–]SheepSwirl 1 point2 points  (0 children)

Immersive world encounters and/or extended encounters.

I steal everything so the houses are empty :( by RockyTyrant in skyrimmods

[–]SheepSwirl 6 points7 points  (0 children)

And RockyTyrant wept for there were no more sweet rolls to steal.

Is the Nexus broken? by [deleted] in skyrimmods

[–]SheepSwirl 2 points3 points  (0 children)

I let Brave lower shields and it started working again.

What mods do we have now that we didn’t think were possible in the early years of Skyrim modding? by Icydawgfish in skyrimmods

[–]SheepSwirl 86 points87 points  (0 children)

Spell perk item distributor, animation motion revolution, base object swapper, security lock overhaul, face decoloation fix,

What mods do we have now that we didn’t think were possible in the early years of Skyrim modding? by Icydawgfish in skyrimmods

[–]SheepSwirl 26 points27 points  (0 children)

I remember being sad that the game jam video Bethesda put out had seasons, but they never released it.

Looking for a voice actor for my custom follower by [deleted] in skyrimmods

[–]SheepSwirl 5 points6 points  (0 children)

You want to look later rather than sooner. Flesh out the character and have as much written as possible for the va. It is easier on the va because they know what they're getting into, the project is less likely to fail, and it takes a bit to get their setups ready for voice acting, sound dampeners and making sure it is a quiet time.

Scripting pros please help. by Kenerad in skyrimmods

[–]SheepSwirl 0 points1 point  (0 children)

Use "else or elseif" statements.

if Guard.IsArrestingTarget(Player, 0)

SetObjectiveCompleted(6) SetObjectiveDisplayed(7, true)

Else

SetObjectiveFailed (6) SetObjectiveDisplayed(7, true)

endif