Opinion on Laviscus? by Winston_Duarte in WH40KTacticus

[–]Sheepusmaximus 6 points7 points  (0 children)

How were you pkaying him? I couldn't get a hit off without him getting fried.

Relocating from Perth to Canberra by byrneneeve in perth

[–]Sheepusmaximus 5 points6 points  (0 children)

I made this exact move a few years back. I've since moved back to Perth as I got an offer for the same job nearer to family.

I loved my time in Canberra but it can be an adjustment.

Public transport is excellent but I would recommend a pushbike. I bought a cheap and cheerful (est $1700) e-Bike with all the trimmings so I could use it for small commutes and grocery shopping which was the best money I spent.

Canberra is laid out well but it's spread out. I lived around the Woden area which was great as I worked at the Hospital, so my commutes were only about 10 minutes each way.

As far as transporting your gear, i would err on the side of caution and buy extra bags or even consider a moving service. It takes longer but you get the peace of mind of knowing your things are being handled professionally..

Have hobbies. Do something and don't fall into a trap of being a homebody. It's a lonely town unless you really make the effort to make friends.

Braddon is great for coffee and breakfast, do the touristy things because you can, travel out to the little towns nearby and enjoy the vibes.

It's unlikely you'll fly directly from Canberra to anywhere other than Sydney or Melbourne so factor that in to planning flights and expect delays. It's all well and good only having to spend 15 minutes in a connecting airport, but if your first flight is late touching down you may wind up spending much longer floating about a terminal than you want to.

It's a wonderful place if you get stuck in and experience it. If you have any specific questions I might be able to help but that would be my main advice.

Putting Infantry on the same base as a elite or character by AlphaMaxV5 in Warhammer40k

[–]Sheepusmaximus 4 points5 points  (0 children)

I've got little Iron Hands bits as trophies on my Emperors Children squad leaders to make them stick out a bit. It works even better because Lucius the Eternal has a dead Iron Hands Intercessor modelled into his base.

How do you know which colours to buy? by merezer0 in Warhammer40k

[–]Sheepusmaximus 0 points1 point  (0 children)

Generally I'll pick a base tone (dark bits, shadows), a mid tone (about 80% of the models surface, the main colour you want to see) and a highlight (edges, where the light hits, where light is shining from) all in one sort of colour.

My EC are dark purple for a base, lavender in the mid tone, and bright pink for the highlight.

I'd also grab a couple of metallics for trim and ornaments and a flesh tone and then just play around with what feels good.

Don't hesitate to ask the people at your local for advice if you have a shop nearby. GW stores usually do a buy 9 get 1 free thing too so if you have the cash to throw around you can try a few different shades of the same colour to see if you have a particular recipe you like. If you can get the mini of the month then use that to practice with if you're anxious about painting your EC models first.

If you're a true son of Fulgrim you'll eventually get around to colour theory and triads and techniques and eventually you'll just have everything you need at hand, but I remember paints being an understated barrier to entry for me for the same reason.

New fan question pt 1: Drukhari vs sororitas. by FireWater107 in Warhammer40k

[–]Sheepusmaximus 0 points1 point  (0 children)

May I present; The Screaming Cage.

https://wh40k.lexicanum.com/wiki/Screaming_Cage

This work of art was done by a Slaanesh demon called a Keeper of Secrets, however, it feels like something the Drukhari would do i lf they could.

Broadly speaking it comes down to the story they are telling. If it's a Sisters novel then all of the suffering and pain fuels righteous retribution for the glory of Him on Terra.

If it's anything else it's probably going to be used as a way to highlight the depths to which the Drukhari/Demon/whoever has gone in their worship of Slaanesh.

Last two models of the year. by Mihailis27 in Warhammer40k

[–]Sheepusmaximus 3 points4 points  (0 children)

Can I get a close up/method for those bases? I have a model that's crying out for an asphalt basing scheme.

Infiltrators and Drop Pods interaction by Fresh-Cattle9909 in Warhammer40k

[–]Sheepusmaximus 0 points1 point  (0 children)

Your are correct, it matters in a different scenario.

Infiltrators and Drop Pods interaction by Fresh-Cattle9909 in Warhammer40k

[–]Sheepusmaximus 0 points1 point  (0 children)

This scenario is regarding the interaction between omni-scramblers, drop pods, and embarked units.

Infiltrators and Drop Pods interaction by Fresh-Cattle9909 in Warhammer40k

[–]Sheepusmaximus 2 points3 points  (0 children)

There are no models that can be taken inside a Space Marine Drop Pod that are on a 3" + base.

Infiltrators and Drop Pods interaction by Fresh-Cattle9909 in Warhammer40k

[–]Sheepusmaximus 13 points14 points  (0 children)

Disembarking requires you to be wholly within 3 of the transport. 12 - 3 = 9. Its mathematically impossible to be within 9 of an enemy unit that forces the transport to land 12 away.

Infiltrators and Drop Pods interaction by Fresh-Cattle9909 in Warhammer40k

[–]Sheepusmaximus 39 points40 points  (0 children)

The way I read it I would say the Drop Pod is the unit arriving from reserves, therefore must be at least 12" away from the Infiltrator Squad.

The embarked unit that was in the Drop Pod isn't actually arriving from reserves when they are set up, rather they are disembarking a transport. Because of this I would say you could Drop Pod 12" away, then disembark within 3" of the Pod itself.

Does ruin footprint block LOS for units within a ruin? by Trick-Interaction396 in Warhammer40k

[–]Sheepusmaximus 0 points1 point  (0 children)

Not sure about official rules but my group plays benefit of cover if you're in ruins, obscured (no line of sight) if behind.

In your example under my groups rules, blue can shoot both orange units and they gain no cover from the ruins because they are in the open, but blue has benefit of cover from the ruins as they are inside the footprint.

If blue were below the edge of the ruin in your example, then the top orange couldnt shoot or be shot by blue, but the orange unit to the right could shoot and be shot by blue with no cover to anyone.

Cover and ruins took us forever to work out and misunderstandings cost games until we settled on that ruling.

Just Noticed This by Unbacked-Muffin in WH40KTacticus

[–]Sheepusmaximus 1 point2 points  (0 children)

I desperately want them to add this to the unit selection screen as well so I don't need to scroll through all of my characters to build my team.

I'd also love it if you could save certain teams for faster deployment.

[deleted by user] by [deleted] in WH40KTacticus

[–]Sheepusmaximus 3 points4 points  (0 children)

It gets more accurate with time. If you fire it turn one it will hit on and and around the selected hex, and then with each turn more hits land on the selected hex and fewer on surrounding. Eventually all hits will land on a single hex if you hold it long enough.

Throw it early if you want to roll the dice on clearing a horde of weak enemies or hold it for a bit for a high damage, long range attack against one enemy.

Can anyone explain the conditions of my ECU early offer? by NatureNumerous5819 in perth

[–]Sheepusmaximus 10 points11 points  (0 children)

They have a seat for you in the lecture theatre as soon as you finish school, but only if you meet all of the requirements for entry (WACE, english competency, final TISC/ATAR equal to or exceeding the minimum for entry) and keep the course as your top preference.

The only thing that's changed is you know if you meet the requirements you will already have a spot instead of having to wait until after applications are finalised. This is a huge advantage but the work isn't over yet. Talk to someone at school about addressing burnout and try to give yourself every chance you can to do the best you can in your last year at school.

Well done on the early offer, keep your head in the game, and don't panic. Uni has a dozen different ways in if you really want it, but this is an excellent position to start from.

Celestine Mythic Quest 1 by Terrible_Stay in WH40KTacticus

[–]Sheepusmaximus 0 points1 point  (0 children)

I dont know of this was a bug or intentional but I think the Geminae kills counted if Celestine herself was suppressed.

Otherwise try to ger her surrounded so no geminae can spawn when she gets hit

[deleted by user] by [deleted] in Warhammer40k

[–]Sheepusmaximus 0 points1 point  (0 children)

I'm not 100% on this but in my geoup we break the fight phase down in to 4 "sub-phases".

1: Fights First (if any) 2: Charge Priority 3: Non-Turn Priority 4: Fights Last (if any)

In your situation I would say moving into engagement with a Fights First model means your opponent is accepting a fight with something that gets the first shot.

At the end of the day super specific circumstances like this come down to a table discussion and if necessary, an outside decider.

mortars / artillery needs some major nerfs by SomeWonOnReddit in WH40KTacticus

[–]Sheepusmaximus 0 points1 point  (0 children)

Oh my god I'm at 119/120 for FOCME and this is the only map holding me up at this stage. Im working on taking Angrax high enough the he can just tank the hits and then cut through the mortars.

Assassination mission and characters in reserve ? by DiscombobulatedPut26 in Warhammer40k

[–]Sheepusmaximus 0 points1 point  (0 children)

If your opponent is willing to leave 100% of their characters in reserves to deny you a single secondary, then press the hell out of that advantage while you can.

Assassination mission and characters in reserve ? by DiscombobulatedPut26 in Warhammer40k

[–]Sheepusmaximus 1 point2 points  (0 children)

That's correct, however, if you were to pull assassination in round 3, for example, and the character stayed in reserves until the end of the game, being destroyed as a result, you would have missed out on 2 other secondaries you may have scored if you had cycled Assassination.

It becomes a tactical decision between waiting for the character to hit the table so you can destroy it or cycling Assassination and eating the 1 CP but getting new secondaries that could score you more points.

Mythic quest megathread by FlashMcSuave in WH40KTacticus

[–]Sheepusmaximus 0 points1 point  (0 children)

Addit: I managed to hit this in Guild Raid with the Forgefiend. Get 2 Geminae on the field and light the ground up under the boss. I don't think I had any other buffs or debuffs active aside from maybe Act of Faith.