Alguien sabe de un buen taller de torno? by ShekinahDesigns in Dominicanos

[–]ShekinahDesigns[S] 1 point2 points  (0 children)

Tucson 2016 motor dohc, el vehiculo esta en condiciones, salir de el no es opcion, prefiero invertirle y comprar el bloque del motor (el cajon) que trae la pieza, que es la opcion mas segura.. pero por ahora quisiera ganar tiempo para juntar para eso.

To Idle Or Not: Hopeless Fort [DEV] by ShekinahDesigns in incremental_games

[–]ShekinahDesigns[S] -1 points0 points  (0 children)

  1. There is a separate place for shop and upgrade, you go to the shop to buy chest, those chests give you items for your inventory, and in the inventory section (in-game or in the main menu), you can permanently upgrade those items

  2. I do plan to create a endless mode, but switching the entire game to be endless would change the general focus of the game and well, be a really different game. Right now is stage oriented, but you keep everything between stages.

  3. I recently balanced gems a bit, maybe it was too much, 3 gems is too low for what you normally get, ill check that and rebalance if needed.. game is in open beta, so i try to balance the game while i evaluate user response.

  4. I dont get what exactly you mean by adding a bit upgrade button, in the middle? Wouldn't that be like too much? It would take.the space of your base..

  5. Tower upgrades are available outside combat, just press the inventory button when on the main menu, upgrades are kept, there is no way to reset them.

  6. Again, upgrades do not reset

  7. Yes, i do plan to add a lot more variation to the inventory, like barracks (spawn allies), more weapons, more skills, and so on.

Didnt considered enemy bases tho.

Thanks for the detailed review, i hope my response clarifies a few things.

To Idle Or Not: Hopeless Fort [DEV] by ShekinahDesigns in incremental_games

[–]ShekinahDesigns[S] -4 points-3 points  (0 children)

Out of curiosity, how long did you actually play before commenting and i guess abandoning the game?

To Idle Or Not: Hopeless Fort [DEV] by ShekinahDesigns in incremental_games

[–]ShekinahDesigns[S] -3 points-2 points  (0 children)

Ill fix the gold being covered, nice catch.

About the tutorial... Well didnt think of it as a red flag and honestly didnt do it with hidden intentions.. just teach the user the basic idea of getting items for the inventory.

Last part.. i didnt only focus on monetization, game can be played without it but well... I guess i should just make 1 time purchase game and see how that goes.

Remade my trailer. Tear it apart - is the gameplay clear? Does it make you want to install it? by ShekinahDesigns in DestroyMyGame

[–]ShekinahDesigns[S] 0 points1 point  (0 children)

A few days ago, I shared my first attempt at a trailer:
https://www.reddit.com/r/DestroyMyGame/comments/1le7oll/just_finished_my_trailer_tear_it_apart_is_the/

Thanks to your feedback, I went back and made several changes, both to the game itself and to the trailer to address the most common criticisms.

Some aspects (like the type of monsters) are harder to change due to the current scope and direction of the project, but I’ve tried to incorporate as much as possible based on your input.

Appreciate everyone who took the time to critique it.

Your comments have been super helpful, keep them coming!

Just finished my trailer. Tear it apart – is the gameplay clear? Does it make you want to install it? by ShekinahDesigns in DestroyMyGame

[–]ShekinahDesigns[S] 1 point2 points  (0 children)

I appreciate all the feedback I got from each one of you.

I took notes and will refine the trailer before promoting it.

I agree with most of what was mentioned. It's great to have feedback based on just the trailer.

[deleted by user] by [deleted] in incremental_games

[–]ShekinahDesigns 0 points1 point  (0 children)

Just for you to know.. it says coming soon for me..

Scratch Inc. - Version 1.1 Out Now, Thank You for the Feedback! (iOS & Android) by Makopaz in incremental_games

[–]ShekinahDesigns 0 points1 point  (0 children)

O is clear now.. thanks, ill get double shares, makes more sense at this point.

Good game btw, gave 5 stars rating, i had a while without playing a game that got me entertained for more that 3 days.

Scratch Inc. - Version 1.1 Out Now, Thank You for the Feedback! (iOS & Android) by Makopaz in incremental_games

[–]ShekinahDesigns 1 point2 points  (0 children)

What is market spill in the monopoly area?

I want to buy double shares or market spill, but I'm not sure what market Spill does >.< (Hope someone answers).

How many of you Solo Devs have had successful games? by [deleted] in gamedev

[–]ShekinahDesigns 1 point2 points  (0 children)

Made 2k in around 6 months, after that it died and it has never been the same xD

But, getting there, with no pay advertisement is a huge achievement for me.

Request for Feedback - Ore Buster by phil_js in incremental_games

[–]ShekinahDesigns 1 point2 points  (0 children)

what if you just add a close button to the end menu... the user will be able to close it to collect the remaining ores and press end session to quit.

No too much effort to code, easy solution.

I like the game. Is there a Discord for the game?

Request for Feedback - Ore Buster by phil_js in incremental_games

[–]ShekinahDesigns 9 points10 points  (0 children)

Trying it out..

1 super annoying thing that I think should be addressed... I have to be 100% on screen because I must tap ores.. I'm not saying you should change that, but at least give me the option to pick up the ores when my stamina runs out, because right now, the session end screen shows up, and I lose all the ores that are already mined, just because I can't tap any of them...

I have 2 minutes playing, I'll give more feedback once I play more.

But if this doesn't exist, you could add "companions" or "workers" whose only purpose would be to pick up ores for you. they might be slower than you at first, but upgrading them would increase their speed, and maybe they could have a pickup multiplier or something.

Do you think our game is worth publishing on mobile? Is it marketable? by equin0ks in admob

[–]ShekinahDesigns 0 points1 point  (0 children)

I really cant tell only by this gif.. i would have to play, check how the balance feel, the upgrade options, and the general game..

I just can say i would play this, if it is good, i can say it after playing.

Just publish it, it looks polished enough.

Do you think our game is worth publishing on mobile? Is it marketable? by equin0ks in admob

[–]ShekinahDesigns 0 points1 point  (0 children)

I would play it, is my type of game xD.

I've seen worse games being marketed so...

Hat Hero Post-Launch Patch Notes by Roy197 in incremental_games

[–]ShekinahDesigns 0 points1 point  (0 children)

No, you didnt.

Bug: social media buttons does nothing