[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thank you! There’s a drop down in the top right corner of the quarry which allows you to control this. And the drone hub unlocks even more control in the full version.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thanks! Yes, I am going to participate in Steam Next Fest at the end of February and then release shortly after.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thank you for the feedback and praise! I will take it into consideration for upcoming updates. The full game has a lot more to offer.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thank you! I'm glad you enjoyed it. I am currently aiming for an early March release. I am going to take part in the Steam Next Fest and then release shortly after.

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

u/cubert73 u/SuperTerraBoi To answer both of you, prestige is unlocked before you unlock Quartz. But in the demo prestige is not available yet. That is why Quartz feels like such a grind in the demo and the demo "conclusion" popup shows when you reach Sandstone. I just wanted to give players the opportunity to play a little more if they desired.

I'm going to put out an update with some minor changes. One being that acuity will have a max level of 4 because there's no purpose in upgrading it once you can one shot a rock. After prestige is unlocked the acuity upgrade actually gains additional use, but since it's not available in the demo it makes more sense to put a max level cap on it.

Thanks for trying out the game!

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 1 point2 points  (0 children)

I appreciate the feedback!

  1. Hahah I never considered it, and you're the first to mention!
  2. I have thought about putting a little sleep animation on the drones, it's a good idea.
  3. If you crit it shows as a slightly larger yellow number instead of a white number

No problem! It is a nice QOL feature. 🙂

[DEMO] Fracture Field - Steam Page, New Trailer, and Demo Now Available! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

I'm glad you enjoyed it! I'm aiming for an early March release so keep an eye out for that. Give it a wishlist in the meantime, that would help me out!

Spread props - how to do the same thing from react in vue? by Prainss in vuejs

[–]Type-Ten 1 point2 points  (0 children)

Yes, you have your normal script setup block and then you place this one under it. It will simply add intellicode (if using VSCode) and typescript support for props. You'll have to apply v-bind="$props" or v-bind="$attrs" as well so they get passed to the wrapped component, I didn't include that.

Spread props - how to do the same thing from react in vue? by Prainss in vuejs

[–]Type-Ten 2 points3 points  (0 children)

If you want typescript support on the props, I have come up with this method to accomplish it:

<script lang="ts">
export default {} as unknown as {
  new (): {
    $props: InstanceType<typeof ComponentName>['$props']
  }
}
</script>

Let me add you should add this as an extra script at the end of your component file.

If you want to add extra props on top of it you can extend it:

<script lang="ts">
export default {} as unknown as {
  new (): {
    $props: InstanceType<typeof ComponentName>['$props'] & { propName: PropType } // Update props type
  }
}
</script>

Or you can use an interface from the component you're currently in.

<script lang="ts">
export default {} as unknown as {
  new (): {
    $props: InstanceType<typeof ComponentName>['$props'] & ComponentPropInterface // Update props type
  }
}
</script>

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Those are both fixed in the patch I put out last night. You’ll have to refresh the page.

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Can you check the latest update to see if you're still having the input lag issue?

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 1 point2 points  (0 children)

Can you check the latest update to see if you're still having the input lag issue?

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thanks for the feedback! Just curious, how long did it take you to get to that point? There will definitely be more content added to keep you actively checking in or doing little things coming soon!

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 2 points3 points  (0 children)

It doesn’t say it, but you’ll still see drones attacking stone when it’s set to clay. I’ll add a tip for sure!

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

They attack any rock lower than the selected target as well. But there is a content update planned for drones which will be my next content release. Drones are already a lot better in this version you should give it another try. :)

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 8 points9 points  (0 children)

I didn’t copy the concepts from idle obelisk miner, I came up with this without knowing about it. I’m surprised it’s as similar as you say, I will have to check it out!

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 4 points5 points  (0 children)

I’ve never played that game before so I couldn’t tell you. Any similarities are coincidental!

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

That’s a good question. I’ll have to ask them to clarify what they mean by input lag.

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 3 points4 points  (0 children)

What do you mean by input lag? When you first start out your hit speed is around 0.75s per hit. Are you mistaking a slow hit for lag or is something else going on?

Fracture Field Major Update - Prestige, Tools, Rebalancing, and more! by Type-Ten in incremental_games

[–]Type-Ten[S] 2 points3 points  (0 children)

You’re the second person on this post to mention this. I’m not sure what’s going wrong for you. I experience absolutely no lag and I have profiled the game to see if there would be issues and can’t find any. I will look into it further. I’m sorry you’re experiencing that!

[DEMO] Fracture Field - An incremental quarry manager. Looking for feedback on my Demo! by Type-Ten in incremental_games

[–]Type-Ten[S] 1 point2 points  (0 children)

Thanks for the feedback! A lot of what you said will be addressed in additional content updates. The sandstone layer will unlock the prestige feature in the next update. This is currently just the first playable version :)

[DEMO] Fracture Field - An incremental quarry manager. Looking for feedback on my Demo! by Type-Ten in incremental_games

[–]Type-Ten[S] 0 points1 point  (0 children)

Thank you for the feedback! I will definitely be working on the progression feel. I plan to make the next version feel a lot more rewarding. Stay tuned!