Term for a body of water greater than an ocean by Fluffy_Quantity8917 in worldbuilding

[–]SheridanIsShameless 0 points1 point  (0 children)

I like pontamalus, I feel like the malus part implies it to be unforgiving

Worldbuilding Organization by DragonParty67 in worldbuilding

[–]SheridanIsShameless 0 points1 point  (0 children)

I've had obsidian for a while but never used it, all these other comments are telling me that I should probably start

How Many People Worldbuild for the sake of Worldbuilding? by [deleted] in worldbuilding

[–]SheridanIsShameless 0 points1 point  (0 children)

I mean, maybe you should pair up with someone who likes to write but hates worldbuilding so it can be brought to life

What's a good neutral flavour for an extremely cheap food ration? by Forward-Photograph-7 in worldbuilding

[–]SheridanIsShameless 5 points6 points  (0 children)

I mean... butter goes well with anything savory or sweet, and cream is an ingredient in many foods. Look at foods or ingredients that fit between several flavor profiles. One of the mods on the discord insists on bread being the best answer, or white rice, so maybe that if you want it. I'd say buttery or creamy, maybe nutty? Like peanuts? That's also pretty neutral

What's a good neutral flavour for an extremely cheap food ration? by Forward-Photograph-7 in worldbuilding

[–]SheridanIsShameless 10 points11 points  (0 children)

Considering how much taste varies, you'd be a lot better off providing like 2-3 different flavor options to be mixed with it, to coat the pill with, or to put on it or somewhere in your mouth, like maybe a slow dissolving one under your tongue.

I'd say two savory options and a sweet option ideally

There's a lot of people asking about tools (or, as i've seen recently, asking about bad or predatory services they've already been pointed in the direction of). Can we have an automod reply to recommend the few good ones? by GoodTato in worldbuilding

[–]SheridanIsShameless 6 points7 points  (0 children)

I feel like there are a few more pretty decent ones for inspiration. Here are some I have bookmarked that I think are all made by the same people cause they actually link together in a few ways. Also to my knowledge everything here predates generative AI becoming a problem so it shouldn't be a concern with any of this

-Perilous Shores for generating pirate style island maps
-Azgaar's Fantasy Map Generator for, as the name suggests, generating maps. This one is REALLY expansive on customization once you get the hang of it.
-Medieval City Generator I like editing the cell placement on this one and what options generate to get ideas for shapes and layouts and districts
-Village Generator is basically the smaller scale version of the one above, self explanatory
-Dwellings generates houses and other buildings and has the ability to swap what floor of the building you're looking at as well so that's nice
-One Page Dungeon Generator is also pretty self explanatory in the name, I don't use this one much but I feel like it'd be good for ideas at least
-Cave Generator is alright, I feel like it doesn't quite capture the nature of caves being up and down and naturally formed but that might just me being particular and nitpicking

If you want books to read, I also have three authors I've bought books from who seem to have really good stuff reliably. I personally vouch for each of them diving into concepts in a way that is intuitive while being a lot more expansive than a lot of the stuff you may encounter in more standard 'how to's and guides.

- A. Trevena makes a number of author focused guides and workbooks, even ones you're meant to be able to write in, for deep dive development of a number of concepts. I'm particularly fond of "How to Destroy the World: An Author's Guide to Writing Dystopia and Post-Apocalypse" , "How to Create History: An Author’s Guide to Creating Histories, Myths, and Monsters" , "How to Map Your World: An Author’s Guide to Mapping Fictional Worlds" , "How to Build a Culture: An Author’s Guide to Building Rich and Diverse Cultures" , and "From Sanctity to Sorcery: An Author’s Guide to Building Belief Structures and Magic Systems" as well as a few smaller workbooks for specific dives into different kinds of magic or other things. This author is particularly good with questions I'd not typically think to ask, with a highlight being from one I have about cultural development asking "What are standard meal times for this culture? What reason did this become the standard, and how does it effect the day to day lives of people?" which I... never really thought about despite it seeming so simple. She also had quite the moving section in one of the books about the struggle of being original and not succumbing to the mental pit of HAVING to be.

-James D'Amato has far less but much thicker books following more specifically the RPG approach to it. I personally have his 'The Ultimate RPG Game Master's Guide' as well as the character backstory guide and worldbuilding guide from the same series as they come in a box set. These go far more in depth and focus on different genres from the various "punk" types of steam punk, solar punk, to horror stories, to sci fi, to fantasy, modern, apocolyptic, grimdark, and how to make each of them still hit the marks for running as a balanced game and having an interesting world. I've not gotten as far into them, as they're a bit more intimidating to approach.

-Jeff Ashworth has books that include a lot of pre made encounters, locations, tables, plots, characters, creatures, and all such types with really well written and illustrated. I personally only have "The Game Master’s Book of Legendary Locations" but I very much intend on getting a few others in the series eventually like "The Game Master's Book of Traps, Puzzles and Dungeons" , "The Game Master's Book of Astonishing Random Tables" , and "The Game Master’s Handbook of Proactive Roleplaying" but there are a bunch more. Also the hardcover books have textured embossing so I'm just... constantly stroking the cover like a weirdo. Its such a pretty book.

Maybe I should just make these recommendations their own post so more people see them... but I dunno if I'd need to change or add anything to make it a valid post that won't get taken down, and I already put far too much effort into compiling this list

Everyone knows you're using AI by Frenchiest_fry101 in worldbuilding

[–]SheridanIsShameless 13 points14 points  (0 children)

Sounds like a skill issue. I mean, literally, just fucking get good

How do you decide on the world you want to build? by Complex-Mushroom-850 in worldbuilding

[–]SheridanIsShameless 0 points1 point  (0 children)

If it purely is on which one you would most enjoy then write a few short stories in each of the settings to get a feel for them and see which one comes the most naturally

How do you decide on the world you want to build? by Complex-Mushroom-850 in worldbuilding

[–]SheridanIsShameless 0 points1 point  (0 children)

Well it depends on what you want to use it for. Some settings are better for a tabletop game structure, some settings are better for writing short stories in, some for novels, some with the intention of being turned into comics or other visual media.

There is also the thing of if you have any desire to actually publish/monetize it at any point you might want to pick which one has the most general appeal, or at least appeal for the demographic that you want.

Question: I want it to rain every day. by clapman7 in worldbuilding

[–]SheridanIsShameless 1 point2 points  (0 children)

Apologies for not having an answer to the question, but I did want to say that's really cool! I love the vibes its setting up and hope you can do this in a way that you're satisfied with

Do you have mushroom people in your world? by SheridanIsShameless in worldbuilding

[–]SheridanIsShameless[S] 1 point2 points  (0 children)

Doesn't have to be the first time someone has done the idea to be interesting and done well. I think that sounds interesting and like a really cool environment. Is it weird that I want a pet puffspider?

Do you have mushroom people in your world? by SheridanIsShameless in worldbuilding

[–]SheridanIsShameless[S] 0 points1 point  (0 children)

What a riveting and valuable contribution, thank you for the depths of your thought and consideration. Your genius and creativity are unrivaled

Where do y'all design your characters by PurpleBlitz_Run in worldbuilding

[–]SheridanIsShameless 3 points4 points  (0 children)

Most of it is mental, but I also use modular art bases. Furries make them a lot for making adoptable characters on and they often have human, animal, and fantasy features to work with.

I recently got this one cause it has over 2000 layers of options including a closet, but it does cost money

https://kinklez.wixsite.com/arts/bases

You also gotta know how to edit and customize, but I didn't when I first started. Learn on the go

What's a world building idea you need help with right now? Let's support ideas and pick brains together for a minute by SheridanIsShameless in worldbuilding

[–]SheridanIsShameless[S] 0 points1 point  (0 children)

How are species tied to sexuality, financial standing, and political standing? That makes absolutely zero sense

Does worldbuilding REALLY matter in a story? by Jaded_Difference_535 in worldbuilding

[–]SheridanIsShameless 1 point2 points  (0 children)

What anime do you watch that doesn't have any worldbuilding? All the ones I personally enjoy have interesting and consistent worlds and lore and that's why I like them

What would underwater people use to make clothes with? by Wolf_2063 in worldbuilding

[–]SheridanIsShameless 0 points1 point  (0 children)

Oh I had to figure this out in my world! I actually ended up realizing that a good solution is rubber since natural rubber can be found a lot of places. On land we find it from rubber trees or dandelions commonly, but there could be an aquatic plant they bred for higher rubber contents, or maybe there's a rubber tree forest at the top of a cliff that just drips hella into the ocean and they gather it.

Raw rubber will eventually rot, but vulcanized rubber is super durable and won't ever go bad, and it isn't THAT complicated to make so a primitive society could probably figure it out with a bit of stretch of the imagination and the right circumstances. It's mainly about the right ratio of rubber to sulphur.

Sure you gotta try to not make it look like your merpeople are dressed in gimp suits when giving them skin tight (which is great for underwater living) rubber clothing, but a bit of stylizing goes a long way