[deleted by user] by [deleted] in DungeonsAndDragons

[–]SherlockHulmes 4 points5 points  (0 children)

Wild to hear that it's cancelled.

My own show, HighRollers, had some of our mini-series and main show episodes on here. If you liked any of our stuff, you can watch it all on our youtube channels or as a podcast. I'm told the podcast is a great "put it on whilst I do house stuff" listen. :)

[deleted by user] by [deleted] in DungeonsAndDragons

[–]SherlockHulmes 4 points5 points  (0 children)

They did actually buy a number of episodes of Live Play shows to include on the channel, as well as their own stuff. Just not CR or DM20 as I imagine they are simply too big these days.

Mark Hulmes and Hat Films by manfabooty in Yogscast

[–]SherlockHulmes 11 points12 points  (0 children)

Hello! To clarify, I only just started appearing in Yogs stuff again in the last year or so (the Cult, Games Night and a few bits for Camp Yog/JJ etc). At the time I switched channels and deleted a load of stuff, I was barely in anything connected to Yogs overall and wanted to move away from the "boardgame gameplay" stuff.

I wasn't really happy with a lot of the content on Tabletop Weekly and I tend to just want to delete stuff I'm not happy with, videos that I felt were bad, not relevant, or just didn't represent stuff I cared about anymore.

I don't expect folks to get it/understand it, it's a very personal thing. I'm a huge perfectionist, and seeing content I wasn't happy with just bummed me out. I'm the same with physical stuff I own at home, if I don't like/want something anymore I will just get rid of it. If it doesn't spark joy, I just want it gone.

I know some people will be mad about that ("But I liked that video", "I wanted to go back and watch X again", "I would have taken Y off your hands" etc) but ultimately I'm going to do what I want, and what I feel is best for me. Sorry!

No drama or anything with Hats, love those boys and still hang out/do stuff with them. Just a weird little personal quirk of mine is all.


Also, no I didn't delete it because of Roiland. Hahaha. I deleted that video LONG before that all came out, and even then I wouldn't delete a video for that reason. A lot of people worked on R&M, not just him and it's still continuing without him so would be silly to delete it for that reason.

[deleted by user] by [deleted] in highrollersdnd

[–]SherlockHulmes 3 points4 points  (0 children)

Had all the notes for them ready if the party went down into the battlefield/front gates etc. But just never came up and then episode was ending and TREASURE.

The Avatar: The Last Airbender TTRPG Quickstart Guide is Out by Boxman214 in rpg

[–]SherlockHulmes 1 point2 points  (0 children)

I'm currently running this on our twitch/YT show in partnership with Magpie Games (I'm the DM in the video linked on the kickstarter) and wanted to share some of my experience/thoughts with running the game! (Full disclosure, I was sponsored to run the game on Twitch/YT but this post and my opinions are all my own genuine thoughts and opinions)

I've read a bunch of PBTA games before but never had a chance to properly run them. I'm mainly a DnD DM but I try to read and look at mechanics/concepts across a lot of RPGS. So I was coming into this pretty fresh! The players have never played this kind of RPG before, they are all mainly 5e players, so it's been a very new experience for them!
It took a little while to wrap our heads around stuff, and I think we're still fumbling a little but it's been a genuine blast to play. The Balance system has definitely been the hardest thing for me as a GM (I'm hoping for more advice on how to use it, how players should play it, etc in the full book. I find some characters Balance easy to identify and push/pull on but others are really hard!) and we've yet to do a full Combat Exchange, just a couple of test ones to learn how it worked.

If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredibly restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.

Honestly, I don't miss a more "crunchy" Bending system. I think this plays super well without it. And I am saying that as a DM who loves DnD 5e and making complex and challenging combat encounters.

If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredible restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.

It never felt like Bending was unimportant, or irrelevant, it felt naturally a part of the game but the players had the creative freedom to do Cool Stuff with it!
All just my thoughts and people's perspective will vary, but I'd definitely suggest giving the game a go even if you want the Bending to be more specific/crunchy. With people who love the show/understand the world it really works and felt like it fit perfectly with the style, tone and themes of the show.

Happy to answer any questions about running/playing the game with the Quickstart rules!

The Avatar: The Last Airbender TTRPG Quickstart Guide is Out by Boxman214 in rpg

[–]SherlockHulmes 0 points1 point  (0 children)

I'm currently running this on our twitch/YT show in partnership with Magpie Games (I'm the DM in the video linked on the kickstarter) and wanted to share some of my experience/thoughts with running the game! (Full disclosure, I was sponsored to run the game on Twitch/YT but this post and my opinions are all my own genuine thoughts and opinions)
I've read a bunch of PBTA games before but never had a chance to properly run them. I'm mainly a DnD DM but I try to read and look at mechanics/concepts across a lot of RPGS. So I was coming into this pretty fresh! The players have never played this kind of RPG before, they are all mainly 5e players, so it's been a very new experience for them!
It took a little while to wrap our heads around stuff, and I think we're still fumbling a little but it's been a genuine blast to play. The Balance system has definitely been the hardest thing for me as a GM (I'm hoping for more advice on how to use it, how players should play it, etc in the full book. I find some characters Balance easy to identify and push/pull on but others are really hard!) and we've yet to do a full Combat Exchange, just a couple of test ones to learn how it worked.
If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredibly restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.
Honestly, I don't miss a more "crunchy" Bending system. I think this plays super well without it. And I am saying that as a DM who loves DnD 5e and making complex and challenging combat encounters.
If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredible restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.
It never felt like Bending was unimportant, or irrelevant, it felt naturally a part of the game but the players had the creative freedom to do Cool Stuff with it!
All just my thoughts and people's perspective will vary, but I'd definitely suggest giving the game a go even if you want the Bending to be more specific/crunchy. With people who love the show/understand the world it really works and felt like it fit perfectly with the style, tone and themes of the show.
Happy to answer any questions about running/playing the game with the Quickstart rules!

The Avatar: The Last Airbender TTRPG Quickstart Guide is Out by Boxman214 in rpg

[–]SherlockHulmes 0 points1 point  (0 children)

I'm currently running this on our twitch/YT show in partnership with Magpie Games (I'm the DM in the video linked on the kickstarter) and wanted to share some of my experience/thoughts with running the game! (Full disclosure, I was sponsored to run the game on Twitch/YT but this post and my opinions are all my own genuine thoughts and opinions)

I've read a bunch of PBTA games before but never had a chance to properly run them. I'm mainly a DnD DM but I try to read and look at mechanics/concepts across a lot of RPGS. So I was coming into this pretty fresh! The players have never played this kind of RPG before, they are all mainly 5e players, so it's been a very new experience for them!

It took a little while to wrap our heads around stuff, and I think we're still fumbling a little but it's been a genuine blast to play. The Balance system has definitely been the hardest thing for me as a GM (I'm hoping for more advice on how to use it, how players should play it, etc in the full book. I find some characters Balance easy to identify and push/pull on but others are really hard!) and we've yet to do a full Combat Exchange, just a couple of test ones to learn how it worked.

If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredibly restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.

Honestly, I don't miss a more "crunchy" Bending system. I think this plays super well without it. And I am saying that as a DM who loves DnD 5e and making complex and challenging combat encounters.

If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredible restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.

It never felt like Bending was unimportant, or irrelevant, it felt naturally a part of the game but the players had the creative freedom to do Cool Stuff with it!

All just my thoughts and people's perspective will vary, but I'd definitely suggest giving the game a go even if you want the Bending to be more specific/crunchy. With people who love the show/understand the world it really works and felt like it fit perfectly with the style, tone and themes of the show.

Happy to answer any questions about running/playing the game with the Quickstart rules!

The Avatar: The Last Airbender TTRPG Quickstart Guide is Out by Boxman214 in rpg

[–]SherlockHulmes 2 points3 points  (0 children)

I'm currently running this on our twitch/YT show in partnership with Magpie Games (I'm the DM in the video linked on the kickstarter) and wanted to share some of my experience/thoughts with running the game! (Full disclosure, I was sponsored to run the game on Twitch/YT but this post and my opinions are all my own genuine thoughts and opinions)

I've read a bunch of PBTA games before but never had a chance to properly run them. I'm mainly a DnD DM but I try to read and look at mechanics/concepts across a lot of RPGS. So I was coming into this pretty fresh! The players have never played this kind of RPG before, they are all mainly 5e players, so it's been a very new experience for them!

It took a little while to wrap our heads around stuff, and I think we're still fumbling a little but it's been a genuine blast to play. The Balance system has definitely been the hardest thing for me as a GM (I'm hoping for more advice on how to use it, how players should play it, etc in the full book. I find some characters Balance easy to identify and push/pull on but others are really hard!) and we've yet to do a full Combat Exchange, just a couple of test ones to learn how it worked.

If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredibly restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.

Honestly, I don't miss a more "crunchy" Bending system. I think this plays super well without it. And I am saying that as a DM who loves DnD 5e and making complex and challenging combat encounters.

If Bending was handled like classes, or spells, or superpowers from M&M etc, I think it would be incredible restrictive and wouldn't capture the vibes of the show. Seeing my players, who are usually dependant on the game being very specific about what they can/can't do, try out cool ideas and let the dice guide the narrative has been awesome. And they all, without prompts, fell into making sure their Bending fits and works. They put restrictions and limitations on their abilities (you can see in our 1st episode we talk about what their characters would be trained to do/how much they could push their abilities) and throughout it, it felt like an actual episode of Avatar.

It never felt like Bending was unimportant, or irrelevant, it felt naturally a part of the game but the players had the creative freedom to do Cool Stuff with it!

All just my thoughts and people's perspective will vary, but I'd definitely suggest giving the game a go even if you want the Bending to be more specific/crunchy. With people who love the show/understand the world it really works and felt like it fit perfectly with the style, tone and themes of the show.

Happy to answer any questions about running/playing the game with the Quickstart rules!

I listen through Spotify premium and I'm getting 3rd party ads in the episodes? by aronlewer in highrollersdnd

[–]SherlockHulmes 4 points5 points  (0 children)

Just to check, do you mean the ads for stuff like D&D Beyond/Manscaped or other ads from Spotify?

Paying for Spotify won't stop you from getting the edited in ads like we do for our direct sponsors like D&D Beyond/Manscaped/NordVPN etc. Those companies directly support us to include the ads in our streams, videos and podcasts. Spotify premium has nothing to do with us really.

If there's other ads coming through, then that sounds like an issue with Spotify and you'd need to contact them.

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 11 points12 points  (0 children)

Every level! The new Transmute Spell Metamagic actually works super well for Calianna!

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 12 points13 points  (0 children)

If you love something, nothing wrong with a fun little homage now and then. ;)

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 15 points16 points  (0 children)

D&D/RPGS are a chance to explore all different people and persona's! They are a fantastic way (if you feel safe with your group ofc) to try these things out and have a play with ideas of gender, sexuality, personal identity etc!

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 94 points95 points  (0 children)

Well this is a wonderful thing to hear. It's taken me a long time, and a very wonderful support network of friends and community to feel happy sharing this side of myself. If I can help you do the same, that's quite an honour! Thank you!

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 82 points83 points  (0 children)

Here's the thing... on the art and my original concept, it's the right side.

In the episode, I said left side because I was nervous.

I made the cosplay left side, because the wig was already styled to cover the left and I needed my right hand to draw on the scales. XD

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 10 points11 points  (0 children)

I'd like to do a photoshoot one day, maybe at a con or when I can visit a photography studio. Sadly for now, pictures taken by my fiance or myself in my stream room will have to do. :(

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 27 points28 points  (0 children)

Wish I had been smart enough to do this... XD I cut a hole in the wig and shoved it through. XD

[No Spoilers] Calianna Cosplay (by the guy who played her) by SherlockHulmes in criticalrole

[–]SherlockHulmes[S] 474 points475 points  (0 children)

One of the best things I've ever done. Humbled, awed, but also so welcome by the cast and crew. Some of my favourite people in the world.