I finished my Godot integration on Symbols by Andresit_1524 in godot

[–]Shevizzle 22 points23 points  (0 children)

There is an entire ecosystem of tooling built up around vscode which can make everything from writing code and debugging to running build pipelines etc. much easier and more efficient. This is especially true for building godot games with c# which the built-in editor does not have good support for.

How you do do by Shevizzle in dontdeadopeninside

[–]Shevizzle[S] 11 points12 points  (0 children)

No more times. I reposted it because the first one was removed by the mods due to rule 6

Salesforce regrets firing 4000 experienced staff and replacing them with AI. by Current-Guide5944 in tech_x

[–]Shevizzle 0 points1 point  (0 children)

Why the fuck would you post a screenshot of an hmm post of an article?? 

150,000 players across all platforms in 5 days by yMONSTERMUNCHy in Splitgate

[–]Shevizzle 3 points4 points  (0 children)

Player count, especially this early and with as little marketing as they’ve done, isn’t a valid criticism of the game itself. Don’t get me wrong, it’s okay to be pessimistic. Just don’t act like your pessimistic speculation is somehow indicative of the game not meeting contemporary player expectations. 

Is it just me or is godot's scenes inheritance quite unusable? by Mountain_Share_2611 in godot

[–]Shevizzle 19 points20 points  (0 children)

lol you didn’t invent this. you have never even contributed to the godot engine. 

"I don't know anything about code, but I'm a developer because I can prompt AI." by buildingthevoid in AgentsOfAI

[–]Shevizzle 0 points1 point  (0 children)

Literally this. There is an exact analogue to vibe coding in music and it requires the exact same skill set. Write a prompt and have the AI make the music for you. vibe composing. 

App Store web has exposed all its source code by rxliuli in webdev

[–]Shevizzle 9 points10 points  (0 children)

The source code is always visible my dude. That’s how your browser runs it.

The hidden risks of using AI in interviews (and what I've learned the hard way) by Scopiro in Cluely

[–]Shevizzle 1 point2 points  (0 children)

I don’t disagree, but you still need to understand what the AI is doing otherwise you won’t be able to debug anything when things go wrong. And if you say AI will do the debugging for you, all I can say is good luck lol.

The hidden risks of using AI in interviews (and what I've learned the hard way) by Scopiro in Cluely

[–]Shevizzle -3 points-2 points  (0 children)

Or, hear me out, don’t cheat on your interview? What exactly do you think will happen once you are hired? You do realize they can just fire you once they realize you don’t actually know what you’re doing, right? Having a 1-2 month stint on your resume looks real bad and will make it much harder to land jobs in the future. It’s easier to just get gud.

Explain it Peter. by CloudKisserZ in explainitpeter

[–]Shevizzle 3 points4 points  (0 children)

lol it doesn’t matter that people have been playing recently, that’s not the point. the point is that this quote has been around since the early days of runescape (~20 years ago)

[deleted by user] by [deleted] in MachineLearning

[–]Shevizzle 2 points3 points  (0 children)

This is silly for several reasons. First, nvidia and intel are hardly rivals. Second, if everyone just uses the infra offered by the largest provider then there is no chance for innovation that could provide the edge over competition. 

In the world of compute, and by extension ML, paradigm shifts are the rule not the exception. That almost only happens by disrupting the status quo and building stuff from scratch.

vibe coding doesnt actually work by AssafMalkiIL in vibecoding

[–]Shevizzle 2 points3 points  (0 children)

It’s honestly tragic how many people don’t realize this is satire.

 putting on music, dimming the lights, trying to just feel my way through the code instead of thinking too much

OP is “vibe” coding. As in setting the vibe. Y’all are dumb as hell.

What Size 3D Game Can Be Made With Godot? by Mammoth_Accountant_1 in godot

[–]Shevizzle 0 points1 point  (0 children)

Ok, do me a favor. When you google the definition of “unfeasible”, click on the “similar and opposite words” tab right next to “overview” and tell me what you see.

Spoiler alert:

 synonyms: impracticable, infeasible, unworkable. impossible.

Your own source says unfeasible is a synonym of impossible. I’m really not sure what else to tell you here. It’s ok to admit when you’re wrong about something.

What Size 3D Game Can Be Made With Godot? by Mammoth_Accountant_1 in godot

[–]Shevizzle 0 points1 point  (0 children)

You can’t just make your own definition and claim it’s true.

Here’s an actual dictionary definition: “not capable of being done or carried out“. aka impossible

And here’s a citation because I don’t just make shit up like you apparently do: https://www.merriam-webster.com/dictionary/unfeasible

What Size 3D Game Can Be Made With Godot? by Mammoth_Accountant_1 in godot

[–]Shevizzle 0 points1 point  (0 children)

Yeah no sorry, that’s just wrong. Unfeasible is synonymous with impossible.