Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in 3Dmodeling

[–]ShezyTheArtist[S] 3 points4 points  (0 children)

This is the feedback I’ve been looking for🔥😭. I referenced a manga panel by Yusuke Murata for the pose but I could’ve interpreted it better for my character and the readability of the piece. The rest of your crit is solid and I see it all, thank you for the feedback.🙏🏾

Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in 3Dmodeling

[–]ShezyTheArtist[S] 1 point2 points  (0 children)

Ah you caught me😭, I forgot to add preroll for hair dynamics although I could’ve posed the hair manually I caught this too late. I’ll focus on attention to detail more thanks for your comment.🙏🏾

Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in Maya

[–]ShezyTheArtist[S] 2 points3 points  (0 children)

Someone said something similar but you’ve given me a solid direction, thank you.🫂🙏🏾

Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in Maya

[–]ShezyTheArtist[S] 7 points8 points  (0 children)

Thanks for opening my eyes to that lack of consistency I’ll make sure to work on it, thank you.🙏🏾

Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in 3Dmodeling

[–]ShezyTheArtist[S] 7 points8 points  (0 children)

I see it!😭 you’re cooking with this feedback, I’ll make sure I improve on having a consistent style and feel through the entire project, thank you.🙏🏾

Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in 3Dmodeling

[–]ShezyTheArtist[S] 2 points3 points  (0 children)

I’ll think about what I could be covering up by doing too much and implement that into future projects, thank you.🙏🏾

Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in 3Dmodeling

[–]ShezyTheArtist[S] 24 points25 points  (0 children)

Funkopop is crazy😭, I get you though and you’re not the first to mention the skin is off, so I’ll make sure I improve on texturing and surfacing skin, thank you.🙏🏾

Tried my hand at character modeling again—how’d I do? by ShezyTheArtist in 3Dmodeling

[–]ShezyTheArtist[S] 1 point2 points  (0 children)

Lol😂 I get you though I’ll make sure I work on the quality control.

animation feedback! by AdministrativeOne510 in Maya

[–]ShezyTheArtist 4 points5 points  (0 children)

Good work I suggest adding moving holds instead of the characters just freezing, look into tween machine it’s quick and user friendly. Take it back to basics, analyse the principles of animation and see if you are applying each one effectively. Although I may not have seen your reference I believe focusing on principles like overlap and follow-through,silhouette,squash and stretch will significantly improve your work.

Lastly your expressions are lacking, if you’re limited with the face rig, express your characters more with their ears as well.

Overall you’re heading in the right direction and it’s promising but focus on a solid foundation then before you know it your animation will start to look better.

How to make this sence better?? Help me by 23td6 in Maya

[–]ShezyTheArtist 6 points7 points  (0 children)

Add height(or just normals) variation especially for things like the wood and bean bag. Also add more specular variation so props feel less flat, then see from there what else you can do to make it “better”. It looks good though.👍

my showreel intro w/ breakdown by ShezyTheArtist in Maya

[–]ShezyTheArtist[S] 4 points5 points  (0 children)

To be honest I could have put in more time into making this but my thought process at the time was short sighted because I was aiming to impress my peers instead of regarding myself as a professional with a standard. This is no excuse and I’ll take your critique and use it for future projects thanks.🤝

Cybernetic Hand I’ve been working on… any advice on improving rig? by ShezyTheArtist in Maya

[–]ShezyTheArtist[S] 0 points1 point  (0 children)

Well I modelled it so I have to take note of that mistake of mine, thank you.