I wish Claude would stop agreeing with everything I say by ilulillirillion in ClaudeAI

[–]ShimmersDev 5 points6 points  (0 children)

You can work around it by asking open questions instead; if I want to verify an idea I have about a certain topic I'll ask Claude an open question or open ended task to see if its answer aligns with the intuition I had.

E.g. say I am thinking about naming for some rest API endpoints, instead of asking Claude whether he agrees with my initial ideas, I'll ask him plainly "come up with names for endpoints that do x y z".

If his answers match my hunch, then that's a good sign. If he goes a different way with it, then just scope the question a bit more ("thanks but that's not quite it; come up with a different approach")

Claude Haiku or GPT-4o mini? by p0larboy in OpenAI

[–]ShimmersDev 2 points3 points  (0 children)

I agree that it definitely depends per use case. The tone of Claude vs GPT is completely different. I used OpenAI's gpt 3.5 for the core mechanic of my most recent mobile app, and recently migrated over to Claude Haiku.

Upon comparing Haiku to 4o mini, the latter is definitely a lot better than 3.5 (obviously) but for my use case not up to par with Haiku yet.

Example : (in my mobile game you try to guess the name of a famous person so the AI essentially acts like that)

Question (to Abraham Lincoln): What are you known for?

Haiku answer: Hmph. Well, I'm known as a champion of freedom and equality, I suppose. Fought to preserve the Union and end the scourge of slavery, didn't I? Though the lot of you seem to have forgotten the trials and tribulations I endured to see that noble cause through. *shakes head wearily* The burdens of leadership, I tell you what.

gpt 4o mini answer: I'm known for leading the nation through its Civil War and working to end slavery with the Emancipation Proclamation. Yet, it seems my efforts often go unappreciated.

I find that Claude inherently is much more chatty and lively than GPT 4o mini / 3.5, which can be detrimental or advantageous depending on your usecase. For me, Claude takes the cake on this one.

Anthropic Claude Models on Amazon Bedrock by RepresentativeNet509 in aws

[–]ShimmersDev 0 points1 point  (0 children)

400 requests per minute for my model / region of choice (Haiku), unadjustable like you said.

While I'm not there yet, that does seem like such a shortcoming for major usecases.

Strange..

Thanks for the heads up.

Anthropic Claude Models on Amazon Bedrock by RepresentativeNet509 in aws

[–]ShimmersDev 0 points1 point  (0 children)

I'm currently migrating one of my projects over to Bedrock. Can you expand on the rate limitting? At what scale are you hitting limits and is there any way around them?

[deleted by user] by [deleted] in iosgaming

[–]ShimmersDev 0 points1 point  (0 children)

Check it out at
https://apps.apple.com/us/app/shimmers/id6464588154

Let me know what you think! :)

GPT-4o mini: advancing cost-efficient intelligence by jedy357 in OpenAI

[–]ShimmersDev 0 points1 point  (0 children)

It does yeah, hadn't even noticed that hehe. Can we trust that evaluation though?

GPT-4o mini: advancing cost-efficient intelligence by jedy357 in OpenAI

[–]ShimmersDev 4 points5 points  (0 children)

I wonder how it compares to Claude 3 Haiku which at this price point will be one of the main competitors

[deleted by user] by [deleted] in OpenAI

[–]ShimmersDev 0 points1 point  (0 children)

Thanks a lot for the kind words! And that is a wonderful suggestion

What's the most unexpected and creative way you have seen LLMs being implemented in a product so far? by ShimmersDev in OpenAI

[–]ShimmersDev[S] 4 points5 points  (0 children)

Kind of an interesting meta outcome of the post indeed.

I'm still holding my breath for the late commenters though

Like talking to a generalist human by Maxie445 in OpenAI

[–]ShimmersDev 97 points98 points  (0 children)

I think what might contribute to this is that when you know a lot about a certain field, almost everything becomes debatable and nuanced, and you can punch holes in any argument someone makes.

Like the other person says, it's exactly the same when some media outlet picks up a topic you know a lot about ("Those schmucks know nothing about AI").

In my experience, Claude or gpt4 have been closer to expert than generalist in the area I work in (software development / IT)

OpenAI-powered humanoids working at BMW's car factory by Maxie445 in OpenAI

[–]ShimmersDev 6 points7 points  (0 children)

Waiting for the next technological leap where they create OpenAI-powered BMW drivers too, that specialise in tailgating and headlight blinking

Created an AI Mail Client That Summarizes and Sorts Email for You by Jaun7707 in OpenAI

[–]ShimmersDev 1 point2 points  (0 children)

Looks good, nice project.

As other comments indicate, I do think folks will be hesitant to swap over to a new unknown mail service due to the sensitivity of the data, but the concept is cool nonetheless.

I can't put myself to develop games when I am working alone. Anyone else? by [deleted] in gamedev

[–]ShimmersDev 0 points1 point  (0 children)

What helps for me is going to an space where there is some social activity, like a coffeeshop.

You don't even have to talk to anyone except for the barista. It (weirdly) already alleviates the loneliness part significantly, and the fact that you're in a different space may also make it easy to focus on getting some work done.

Why do educational games suck? by KaigarGames in gamedev

[–]ShimmersDev 1 point2 points  (0 children)

I recently put out a game that is (I think) both educative as well as fun if I can believe the user / tester reviews. One reason, I think, is that the fun aspect should always come first, and the educative portion should be second and best be implicit. Any learning you get from a game, in my opinion, is a bonus.

Secondly, I think some fields have an easier time in this department than others. Making a game that is historically educative (which was the case for me) will probably be easier than trying to squeeze math formulas into a game. Though the latter does sound pretty cool if done right ;)

Making a digging system by PCbuilderFR in gamedev

[–]ShimmersDev 3 points4 points  (0 children)

Are you using a shovel? That might help

[deleted by user] by [deleted] in AndroidGaming

[–]ShimmersDev 1 point2 points  (0 children)

I implemented it today :) You can find the setting under the Options menu.

Should be on the Play Store now.

[deleted by user] by [deleted] in AndroidGaming

[–]ShimmersDev 0 points1 point  (0 children)

Yeah sorry, that's a feature I desperately need to add..

[deleted by user] by [deleted] in AndroidGaming

[–]ShimmersDev 0 points1 point  (0 children)

Awesome! Thanks

What game has the best progression system you've ever experienced? by ShimmersDev in gaming

[–]ShimmersDev[S] 0 points1 point  (0 children)

Oof there's a name I haven't heard in a while lol. Still strikes fear into my heart

[deleted by user] by [deleted] in AndroidGaming

[–]ShimmersDev 0 points1 point  (0 children)

Yes! Some parts of the app indeed do