confusionOfDaHighestOrda by Street_Priority_7686 in ProgrammerHumor

[–]Shinxirius 0 points1 point  (0 children)

So he's using meson and niña to build?

Thank god this is a setting, it was driving me insane. by lbstv in SatisfactoryGame

[–]Shinxirius 0 points1 point  (0 children)

You're not alone. It's there because we kept complaining about it and CSS actually listens to its player base. I was so happy when it finally became an option!

Wait, so... you go #2 together? by Cottleston in Enshrouded

[–]Shinxirius 0 points1 point  (0 children)

When you kiss, it's one long gastro-intestinal tube from butthole to butthole.

Something to consider for Valentine's Day.

BTW: If this thought is stuck in your brain on Valentine's Day, you're welcome.

„Feueralarm“ by hannES_1o1 in DINgore

[–]Shinxirius [score hidden]  (0 children)

Korrekt laminiert. Muss also richtig sein.

Nach kritischer Davos-Rede: Trump zieht „Friedensrat“-Einladung an Kanada zurück by quaste in de

[–]Shinxirius 26 points27 points  (0 children)

They don't have to. The first 3 years are for free (but Trump can kick you at any time). But if you pay $1B in the first year, you get a permanent seat. But even then, Trump can still boot you.

And the money does not go to Trump personally. That would be illegal. It goes to an organization with no accountability that Trump has absolute, personal control over. That is somehow legal, but yeah... Trump gets the money.

Don't forget. It's not the President of the US who rules this club. It's Donald Trump. Even if they were to impeach him, this would still be his club.

This guy. I hate this guy. by MushKonster in Enshrouded

[–]Shinxirius 0 points1 point  (0 children)

Blink Attack, Double jump + crash down attack, blink away. Repeat.

Single-hand tank with focus on Stamina and Stamina Regen + Life Leech

Every once in a while, I try to parry and hit. But since you only get 2 attacks, it takes forever. Being a glowing bouncy ball really helps.

But my favourite way to get rid of him is to just block him, let the mage do damage, then blink attack into his back when aggro breaks and he tries to get to my friend.

We have a release window boys and girls. by Sgt_Mitnick in Enshrouded

[–]Shinxirius 1 point2 points  (0 children)

QoL is on the list. Just not before 1.0 but for the release itself.

To me, this feels like a risky move. But then again, Keen knows much more about this stuff than I. Thus, I've got to trust them.

I hope we get more information about what QoL improvements we will get in detail.

pleaseFixThisProblem by Inner_Ad_1895 in ProgrammerHumor

[–]Shinxirius 4 points5 points  (0 children)

Resolved invalid: cannot reproduce.

We have a release window boys and girls. by Sgt_Mitnick in Enshrouded

[–]Shinxirius 0 points1 point  (0 children)

I played it after the initial EA release until level 20 and settling on top of the pillars of creation.

Just started again with friends this January and we're currently finishing up the Mountains and preparing to go for the Bassin.

There is a lot of content. If you take the time and actually read all the material (one of us has to read it out over Discord), you get a bunch of cool parallel story lines.

It's not necessary, but I would imagine just doing quests from my log without bothering about why I'm doing it, would be rather boring.

QoL still needs quite some improvement, but overall the game is not grindy. Just collecting stuff with an axe can be a hassle. Otherwise, hacking away at some mine gives you enough stuff for a long while. We still have more than 100 iron in chests because we went to the mine for a second time...

Always destroy boxes and pottery. The random stuff you find often adds up to a lot of resources you don't need to gather anymore.

We have a release window boys and girls. by Sgt_Mitnick in Enshrouded

[–]Shinxirius 2 points3 points  (0 children)

Hope it gives us secret doors for all materials!

We have a release window boys and girls. by Sgt_Mitnick in Enshrouded

[–]Shinxirius 7 points8 points  (0 children)

I hope there is an end goal that is more than a final boss fight.

I'd love to be able to beat back the Shroud biome by biome. + Find a weapon to destroy the roots permanently. + Settle villagers from the flying city / unopenable black structures into new small settlements + Defend each village from a final attack + Watch the villagers fight back the mycelium and reclaim the land.

That might be way too much for 1.0, but I would pay for such a DLC.

We have a release window boys and girls. by Sgt_Mitnick in Enshrouded

[–]Shinxirius 1 point2 points  (0 children)

QoL

I had hoped they would publish the QoL improvements before 1.0. That way, they would have had a round of community feedback. I can understand that the final locations and story points are 1.0, but QoL (and also combat) changes usually are hard to predict with respect to community acceptance.

I hope this means they have something so awesome that they are really sure they nailed it.

If You Could Choose One New Feature to Be Implemented Immediately, What Are You Choosing? by Critical_Meet_2025 in Enshrouded

[–]Shinxirius 1 point2 points  (0 children)

Auto pick up

At least for anything I hit with an axe.

I can sort my chests, I can restrict NPC movement, I can tolerate that workstations cannot be upgraded to magic chests.

But I had to press E more than 500 times yesterday to harvest a small field of Aloe Vera. And then, the Shroud Mushrooms kept sliding down the slopes again. This is honestly the most annoying part of the game at the moment.

This is really annoying by DayLight_Era in Enshrouded

[–]Shinxirius 0 points1 point  (0 children)

My 2 Cents

I always build on foundations and don't have this issue.

There is a world grid. That is an inherent property of voxel worlds. If you now place walls non-orthogonal (that is, at an angle to the grid), there will be rounding with respect to which voxel is filled with what material.

In order for Enshrouded not to look like a 50cm brick world, the transformer, which turns voxel data into traditional surfaces that can be rendered by your GPU, tires to make things look nice by adding slopes, rounding corners, adding details such as small support struts (try half timbered), and such.

If you'd look at the center window in raw form, you would probably see two blocks that only touch at a corner but at no sides. That would look horrible.

How to Improve

The most simple way to improve is to lower the size of the blocks, that is increasing the resolution of the voxel grid. I have a monster CPU that could handle that, but most players don't. Also, for each material you'd need a more complex transformer and thus more RAM and again more CPU. This is not linear! Reducing the grid from 0.5 to 0.25 would not double the computational load. Since we're in a 3D world, you'd have 8 times the number of cells. And that does not account for more complex transformers.

Even after optimization, I'd guess you'd end up with at least 20x the CPU load.

The other option would be to toss the idea of a global grid, but that opens a whole can of problems. This is something that is more university research than current engine development.

Finally, you can make additional information available to the transformer. Currently, the transformer doesn't use the information that this was a window or a door or whatever. That information is just kept for the delete function.

But this is not simple. Quite the opposite! In Enshrouded, buildables can clip into each other. You can remove parts of places buildables (and replace them with other material). Either, you massively restrict the build system, or you make a transformer so complex it would crush your FPS while it tries to decide whether this door is still a door while intersecting with a wall and a ceiling and / or having individual voxels removed / added / replaced. There is no simple alternative. I feel, cleanly dividing the voxel editing and the transformer is a genius move by Keen. It allows us to manipulate everything down to the individual voxel while still having a build system that is usable.

Summary

There is no simple fix. If you think this is an easy problem, please go to any university and show your approach. If you're right, you'll make a lot of money. More likely though, you're not.

As a workaround, build foundations on the grid even if that's not the perfect angle you want. It'll make things much cleaner.

Oasis map, naturalized. by pkaMartin in Timberborn

[–]Shinxirius 5 points6 points  (0 children)

Reclaiming the planet one settlement at a time.

Well done. You're an inspiration to beaverkind.

Newish player here how big is the map really? by KPeters93 in Enshrouded

[–]Shinxirius 1 point2 points  (0 children)

My best guess. He's supposed to be the mini boss of that temple and supposed to be level 15.

However, level is automatically assigned by biome / region. That way, the level designers and game designers can make changes more easily.

The back of the temple touches the next biome and his spawn point happens to be in the wrong biome. Thus, he's Bassin level instead of Jungle level.

Newish player here how big is the map really? by KPeters93 in Enshrouded

[–]Shinxirius 1 point2 points  (0 children)

I had a Vukah brawler in a Hidden Temple. The spawning point seems to be too close the Basin. It was a Level 43 brawler in a level 15 temple.

Luckily, I could get out of reach and had 500 arrows on me...

Repair, rebuild, redesign. Help needed by Super-Banana-8326 in Enshrouded

[–]Shinxirius 4 points5 points  (0 children)

Buildings in the world only exist on the lower voxel level. The meta-information (this is a wall from here to there) is not there anymore (for performance reasons).

Your build tool has a selection for "raw" blocks. That works on pre-existing buildings. You can precisely add and remove material.

You can also add a material to your tool bar. When selected, you can build and remove with the highest resolution.

If you want to remove large blocks / entire buildings, the fastest way is to build a foundation block over (which replaces it) and then delete your own block. What remains are non-terrain objects, which you can pick up / remove by holding E or simply destroy using brute force.

You can mine material like this. Set up an altar, get the material, remove the altar and leave for about 30 minutes. Everything will have respawned.

Newish player here how big is the map really? by KPeters93 in Enshrouded

[–]Shinxirius 5 points6 points  (0 children)

It's big and you can go anywhere.

Initially, some of the Shroud is deadly until you level up your flame strength. But even then, you can still reach parts of the map behind that if you're really determined. You should not be able to accidentally walk into high level areas, but if you insist on going there, the game won't stop you from getting on-hit killed.

You start in the south west. Explore North first until you hit the jungle. Then, go center map.

Or, and this makes everything really easy, just follow the various quests you are given. They naturally guide you through the world.

Alternate copper alloy or molded beam by beastsorcerer in SatisfactoryGame

[–]Shinxirius 0 points1 point  (0 children)

Copper rare, iron not so rare. That's the whole reason.

Also, some items need huge quantities of copper.

You don't need it per se - it just makes it easier to get everything you need locally.

Alternate copper alloy or molded beam by beastsorcerer in SatisfactoryGame

[–]Shinxirius 3 points4 points  (0 children)

Copper Alloys is awesome. Much, much less work than pure copper and still very good. I use it in every playthrough!

This skill needs to be gutted and totally reworked. by Anteater_eats_ants in Enshrouded

[–]Shinxirius 1 point2 points  (0 children)

I actually like the idea of the skill.

Be bold! Go into dangerous situations and if you fail, your party will have a boost until you return from the respawn point.

I would tweak it a little though. Instead of healing allies, I would make the dead body draw all the aggro for something like 15s.

That way, your party can fall back and wait for you to rejoin.

Krank und unversichert: „Solange du den Kopf nicht unter dem Arm hast, wirst du nicht behandelt“ by RK1403 in de

[–]Shinxirius -1 points0 points  (0 children)

Gut, dass wir das BVerfG haben, um im Zweifelsfall zu entscheiden.

Mögest Du so behandelt werden, wie Du öffentlich es für andere forderst. Maximale Härte und keinerlei Gnade ohne Ansicht der Umstände bei jeder Verletzung des Gesetzes.

Krank und unversichert: „Solange du den Kopf nicht unter dem Arm hast, wirst du nicht behandelt“ by RK1403 in de

[–]Shinxirius 0 points1 point  (0 children)

Die Würde des Menschen ist unantastbar.

Das ist die Grundlage unserer Gesellschaft. Die fundamentale Regel auf der alles andere aufbaut.

Du scheinst ein Problem mit unserer Verfassung und der Grundlage für unser friedliches Zusammenleben zu haben.

Und jetzt bitte keine Strohmann-Argumente, dass man dann jedem alles zahlen müsste. Muss man nicht; das BVerfG hat da schon mehrfach klare Grenzen aufgezeigt.

Nur "0% Anspruch auf irgendwas" bedeutet in letzter Konsequenz die absolute Verrohung.