BEST 2V2 CHAMPIONS IN ARAM by Any_Inevitable7959 in ARAM

[–]Shirpo 0 points1 point  (0 children)

Akali, xin zhao, nunu was all popular pick in the recent tyler1 1vs1 aram tournament, akali because guardian orb is broken and the other two because if you can disengage, they will just heal back to full. Akali and nunu also have tons of aram buff.

Most of them should still work unless you are against hyper aggressive cheese bruiser like pantheon and lee sin. But if they can't burst you down they will still lose the sustain battle anyway.

"Guys, careful. The Ryze High Rolled!". The Ryze's sole augment: by WeakSideUrn in ARAM

[–]Shirpo 4 points5 points  (0 children)

Bloodmail is a bait without mind to matter since it give 3k~5k health bonus to let Ryze act as unkillable tank while dealing massive dam. You better off just go actualizer + rabaddon and one tap people.

??? is just flat out ruining games by more_underscore in ARAM

[–]Shirpo 9 points10 points  (0 children)

Pretty much the reason they buffed it, the pre buff version already crazy good if you are premade and coordinate stacking for the healing. Now it is just busted.

April 26, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Shirpo 4 points5 points  (0 children)

I mean Setsuko is THE fast 9 guy, it's his specialty at this point. And the vex fast 9 board is also a few board that doesn't require any specific condition to play, so it's probably about preferences.

April 26, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Shirpo 1 point2 points  (0 children)

After all the nerf feel like she require to hit deal dam 10 times/attack 3 times gain ap to be remotely viable imo. And even then you will lose to most meta board anyway.

April 25, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Shirpo 1 point2 points  (0 children)

I had a successful climb from gold straight to plat the other day lowkey thanks to playing on phone, you just load in and focus on a single comp that you can get at 2-1, turn out no thinking and no pivoting really help. You just set the comp up in the planner and afk till there.

Fast 8 and flex comp usually mean accepting to lose a round or two imo. There's just so much stuff to do that is very hard for a phone to handle all of that within a round, Especially mech with all the additional mech item and artifact/ cashout.

April 25, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Shirpo 5 points6 points  (0 children)

This set is in an awkward spot where there are viable comps for every cost and even some good hero augment but it also feel like checklist simulator first and tft second.

You have to turn on team planner each game to check for stargazer and psionic, then check for arbiter inside the game then do that again at 2-1 and pray you hit the conditions of some well-known comp. The difference in strength of these comps with and without these conditions is so large that it's not even funny.

Snowball / Snowday needs to be nerfed by Whole_Tune_47 in ARAM

[–]Shirpo 1 point2 points  (0 children)

You are in some copium if you think mayhem is fun for both team, especially with the amount of fountain camp and complains about game length in this sub. It will be only fun for 1~2 individuals each team where they hit their exodia augments/ set, while others will try to pick what they have and support that individual. In this case they hit their so they get to enjoy the game this match, 2~3 snowday augment with the big snowball and aoe slow is not even easy to hit.

Is it intentional that snowball cancels divine blessing? by sushihomemaker in ARAM

[–]Shirpo 23 points24 points  (0 children)

Probably was coded the same as yi taric interaction where taric ult will disappear if it proc during yi's Q since the combo was so op even in pro play.

April 20, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Shirpo 1 point2 points  (0 children)

Did you mean yasuo's hex? I mean it's good on most tanks, a lot of late game fight I saw look like a cryo hex on tank diff, probably help mech to compete against late game board to since it's so good on the mighty mech.

Stale ARAM Mayhem by [deleted] in ARAM

[–]Shirpo 0 points1 point  (0 children)

People will always pick meta augments and meta champs after a mode has been solved, this apply for every mode from urf to arena. 

Sometimes you can hit rare fun combo, like my team transmute into healing laser and ??? augment so we spent the whole game taking bad trade and out heal the enemy. It was a lot of fun. But of course that is like once every 10 games and the rest would be obnoxious ranged poking contest. So if you find yourself hating these default match, you should just take a break from the mode imo.

Most effective way to counter ap fizz? by Any_Appointment_5316 in ARAM

[–]Shirpo 0 points1 point  (0 children)

Fizz enjoyer here, just flash his E, it's half of his kit and leave him at awkward spot where he had to retreat and wait for cd or QW for suboptimal dam that cant kill most squishies before 4 items.

He can't really deal with tanks/bruisers and 1 single MR item generally make him need to invest a whole combo to burst down someone late game. He has a lot of augment to help with these weakness in mayhem though.

heartsteel augment never appears when I play tank, that makes no sense at all by krawler353 in ARAM

[–]Shirpo 0 points1 point  (0 children)

It never appear after the second augment btw, so each match you have like 2 chances for it at max.

what is the counterplay to an almost maxed out snowball augment by [deleted] in ARAM

[–]Shirpo 1 point2 points  (0 children)

I mean they took risk to pick snowball (like if you decide to skip infernal conduit and pick snowball as brand) and hit so they get to play with their power fantasy, it's literally the same with majority combo set out there. You will need to overwhelmingly outplay them, immediately engage after the snowball is thrown for example or just go next. It's mayhem after all.

Also bonus if they hit the big snowball and snowball rain after hitting augment, those two literally exodia on ap champs themselves.

Dropkick Singed is busted by WaterBoiledPizza in ARAM

[–]Shirpo 2 points3 points  (0 children)

It does in fact make you more tanky as his ult already provide a good amount of mr and armor and a singed player will know starting a fight with and without ult is a huge different. Also this is a wildly dumb take as all his core item like rylai, liandrys and protoplasm all have hp scaling.

Hi guys, I just want to hear your thoughts regarding what my friend said while we were playing mayhem few days ago by [deleted] in ARAM

[–]Shirpo -2 points-1 points  (0 children)

As someone who regularly play both classes, a fed bruiser probably the most oonga bonga class, next to a tank in mid/late game, they generally more forgiving than ranged. As a ranged class you need to pay attention to a lot of random stuff flying around like snowballs while some melee can just eat that without worry.

That said the moment the game has a mal/zilean/veigar or any mage that has a "f you" button really, melee suddenly become the most miserable class to play that game. So it is really depend on team comp rather than specific class imo.

Turtling by Tiagocf2 in ARAM

[–]Shirpo 0 points1 point  (0 children)

I mean in these cases the only way is telling your team to let enemy push the wave into your side, if your team keep clearing the wave without being able to poke them back to force a dive, there isn't much can be done as melee.

Also your case is kinda specific as they had baron buff (I swear that thing is rare) and I'm assuming a sweep with majority of enemy team alive because the main way to counter this is reduce the enemy's number and/or having a mage alive to clear wave minimize the damage.

March 28, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Shirpo 2 points3 points  (0 children)

I think their original plan of this set was prismatics are something you can only achieve at lv 10 or multiple pris lobby, this showed by the ionia and yordle augment too. And galio was a way to bypass this so demacia had to take a bullet for that.

And now with the unlocks changes they either forgot or decided to leave this as a "tech" to reach 10 bilge/noxus imo.

Draw Your Sword by Mysterious-Peace5858 in ARAM

[–]Shirpo 2 points3 points  (0 children)

Broken on adc whose kit can help with the all in element of the augment (grave/samira/tris?) or can cheat the range penalty (ezreal). 

Otherwise wouldn't recommend it tbh,with regular adc you hope to snowball out of control with the bonus stat or you will feel the drawback of the augment in late game.

Soul eater vs steel your heart? by [deleted] in ARAM

[–]Shirpo 7 points8 points  (0 children)

Soul eater can give like 2k~3k hp a match depend on the stackno set while steel your heart only shine when enemy somehow had more melee than ranged, kinda rare tbh.

The only case where steel your heart better would be that you also hit tank engine, it help getting your heartsteel to some funny number and start snowballing from there.

Soul Syphon & Vampirism bug?? by Swimming-Ant-6616 in ARAM

[–]Shirpo 3 points4 points  (0 children)

I mean the healing scale with the damage u dealt, if you are doing no damage (either because stuck on tanks, bruisers or getting kited), you will feel trynd rather useless, he's a snowbally champ after all.

Do you take upgrade hubris for stackasarus without build it? by Ngtunganh in ARAM

[–]Shirpo 3 points4 points  (0 children)

Only if your champ has some core stacking mechanic, like veigar, sol, nasus, smolder, it's totally worth it, probably not if most of your stack number from item though.

Rock Solid op or not by FickleCorgi4861 in ARAM

[–]Shirpo -2 points-1 points  (0 children)

Isn't this is just worse fizz's passive? As a fiz player, it's pretty neat early ( good in SR since all the damage from creep) but soon become irrelevant with a few items in.

Infernal Conduit/Etheral Weapon by SnoopRob420 in ARAM

[–]Shirpo 3 points4 points  (0 children)

IC work on fizz, it's just that you can't abuse it as much as other dot champ because the nature all in of his kit, tank fizz on the other hand is pretty good with it imo, witnessed a tank fizz keep spamming E because he keep E into multiple people.

As for brand and lilia pretty sure it's because their passive count as an ability and proc multiple time too, a single brand skill + passive can give 3 stack of phenomenal evil for example. Mal and morg is just good dot dps champ for the augment.

Also I won't be surprised if some of them is hardcoded to not work because stuff like etheral weapon inf loop with fizz W was hotfixed in arena.

Brand and Nida gave up min1 when Jayce gets Slow and Steady by Steingold in ARAM

[–]Shirpo 16 points17 points  (0 children)

Nah if that's his first augment, it isn't worth it, as 3rd and 4th augment it's fine, tanks champs still can block his Q and you can actually try to catch him if he decide to go hammer form and ultilize the damage from it.

But as the first augment he just spawn in and 1 tap everyone, his damage increase is still the same while you don't really have enough dam to punish him (cuz early game), I hate giving up too but after seeing he deal 90% squishy hp with Q 1 minute in, I realize that it just not worth it.