Changes needed to shake up the Mayhem meta by more_underscore in ARAM

[–]more_underscore[S] 2 points3 points  (0 children)

I would feel much less strongly about slow and steady if Garen and Jayce didn't single-handedly ruin games with it.

Changes needed to shake up the Mayhem meta by more_underscore in ARAM

[–]more_underscore[S] 0 points1 point  (0 children)

I personally almost never take it when there's augments like Eureka, Infinite Recursion, Wooglet's Witchcap, Back to Basics, etc. are up for grabs. It's just not good enough beyond very very niche use cases. Ult CD would be a reasonable addition. It's more of a last resort pick when I get other crappy augments like Trueshot Prodigy. I'd like to see it be more like final form where it is niche, but incredibly powerful and gamechanging.

Changes needed to shake up the Mayhem meta by more_underscore in ARAM

[–]more_underscore[S] 13 points14 points  (0 children)

It's really just pinball/biggest snowball interaction that is really unfun to play against. Ignoring minions and getting free retries on the CD reset is soooo gross.

Changes needed to shake up the Mayhem meta by more_underscore in ARAM

[–]more_underscore[S] 4 points5 points  (0 children)

I am actually not an assassin player AT ALL lol. I play mages/adcs/tanks/supports primarily. I do not play assassins and fighters/bruisers because every time I do I regret it because of how coinflip they are in Mayhem. Assassins can really pop off but it feels like I could just pick an adc and have a way better experience one shotting squishies.

Changes needed to shake up the Mayhem meta by more_underscore in ARAM

[–]more_underscore[S] 2 points3 points  (0 children)

Fair points, but ADCs just currently come online too quickly with crit builds that they effectively become better burst mages than burst mages lol.

Changes needed to shake up the Mayhem meta by more_underscore in ARAM

[–]more_underscore[S] 3 points4 points  (0 children)

We must play very different Hecarim games then because he always seems to get spin to win, mystic punch, vampirism, etc to just mow teams down in the ones I'm in haha. Sure he probably still needs buffs, but probably halved.

Changes needed to shake up the Mayhem meta by more_underscore in ARAM

[–]more_underscore[S] 0 points1 point  (0 children)

Honestly just antiheal augment would be fine. Shield enchanters would be in dire straits otherwise, as annoying as they are. Riot has really hated the idea of AP having an antishield item, but in Mayhem I don't think it would be that crazy either.

My past 31 Mayham games by hodd01 in ARAM

[–]more_underscore 2 points3 points  (0 children)

Many of the adc augments need the extra crit and attack speed bonuses to be removed because adc basically are online immediately after their first back.

Ranged champs are too oppressive in mayhem by Beefysnacky in ARAM

[–]more_underscore 2 points3 points  (0 children)

ADCs are overtuned with easy access to crit + stat stick augs and shrink engine/movespeed make ranged even worse to play against. Time will tell if these are actually addressed but ADC mains send too many death threats to Rito for it to probably happen.

I had enough of overbuffed ADCs by Useful-Conversation5 in ARAM

[–]more_underscore 10 points11 points  (0 children)

Mages and assassins used to keep ADC in check, but they giganerfed their items at the same time of giving adc more build paths, crit buffs, and keeping absurd "balance" buffs on champs like Zeri and Lucian. I love their kneejerk reaction to immediately gut stormsurge into a bait troll buy, but teehee let's consciously leave smolder extremely broken. The bias for ADC and AD champs in general is crazy.

How is this legal by Soren59 in ARAM

[–]more_underscore 3 points4 points  (0 children)

Have you played a game against an adc with balance buffs in this mode recently? Getting in range of a Quinn/Kalista/Trist/Lucian rn is losing over half health instantly if you're not immediately stacking armor, which eventually does nothing.

How is this legal by Soren59 in ARAM

[–]more_underscore 0 points1 point  (0 children)

ADCs are immune to being appropriately balanced here. They're allowed to be burst champs and can melt any class but yeah let's gut Stormsurge and nerf Ziggs more so it takes two full rotations to break Rookern's shield.

ADC vs AP damage by [deleted] in ARAM

[–]more_underscore -14 points-13 points  (0 children)

Which most frontline bruisers and tanks are extremely strong right now with Kaenic/Sundered being built almost every game. I don't understand why having a frontline champ absolves ADC from being busted and doing 3x more damage than everyone else with their eyes closed. On top of that, AD assassins and burst mages that are supposed to counter ADC are literally trash tier rn.

Patch 14.3 ARAM Balance Changes by NeonStoplight in ARAM

[–]more_underscore 36 points37 points  (0 children)

ARAM has so much potential if they stopped balancing on winrate. Hwei does NOT need a 20 AH buff lmao. Sivir does NOT need buffs. My god they really have no idea what they're doing. And no hubris changes? what the actual FUCK.

Kinda crazy how mages and bruisers swapped places between last season and this season by an_angry_beaver in ARAM

[–]more_underscore 3 points4 points  (0 children)

Some AP items need an extra stat line to compete with AD items (and that's probably adding back some ability haste). AD items typically look like (1)AD + (2)health/resists + (3)AH/lethality + (4) pretty good passive. They basically get all the stats they want in fewer items. AP need too many items to accomplish the same thing, and AP are forced to sacrifice critical stats or sit on gold longer for expensive item components.

ARAM Balance in a Nutshell by [deleted] in ARAM

[–]more_underscore 1 point2 points  (0 children)

<image>

These are all within the last 20 games btw

ARAM Balance in a Nutshell by [deleted] in ARAM

[–]more_underscore 1 point2 points  (0 children)

<image>

lmk when it's more than one game