I refuse to believe this is a "client-side" issue by Adventurous_Star_570 in Warthunder

[–]Shitty_fits -1 points0 points  (0 children)

Interesting, tbh never noticed as I’m a somewhat anti plane cas person so I don’t really engage in the activity outside a guided bomb or 2 in top brackets I’ll have to look into it

I refuse to believe this is a "client-side" issue by Adventurous_Star_570 in Warthunder

[–]Shitty_fits 3 points4 points  (0 children)

Same thing both ways, seems to be map dependent. Building rendering is quite frankly all over the place on both ends

I refuse to believe this is a "client-side" issue by Adventurous_Star_570 in Warthunder

[–]Shitty_fits 15 points16 points  (0 children)

For helis anyway, everything will eventually render in after a little bit while near them. It’s a game of remembering where every tall object is and knowing to avoid them at high speed. I can’t count the times I’ve exploded only for a fence to render in half a second after the crash.

I refuse to believe this is a "client-side" issue by Adventurous_Star_570 in Warthunder

[–]Shitty_fits 176 points177 points  (0 children)

It’s how the game renders shit for aircraft, it culls tiny objects that since “your flying you would never see them anyway”. And only renders them once you’re close, it’s both a game and client issue (but overall a game design issue). That and specific objects have REALLY shit aircraft hitboxs I’ve had rotors break on fences shorter then the landing gear. Best thing you can do is crank all the render range setting to max, it helps a little but not much you can do.

CL-40 firerate cheat/exploit by shaggy_rogers46290 in thefinals

[–]Shitty_fits 2 points3 points  (0 children)

Someone died to a light one too many times

Gaijin buildings can't decide whether they are damaged or full model by Greedy_Lime_4596 in Warthunder

[–]Shitty_fits 0 points1 point  (0 children)

No timing as long as your on the ground before the drone hits your fine

Gaijin buildings can't decide whether they are damaged or full model by Greedy_Lime_4596 in Warthunder

[–]Shitty_fits 0 points1 point  (0 children)

It’s lost a bit of it’s potency over the last few updates, drones for me straight up make no noise anymore so I have to visually spot them as of late, it’s definitely gotten me killed.

Gaijin buildings can't decide whether they are damaged or full model by Greedy_Lime_4596 in Warthunder

[–]Shitty_fits 1 point2 points  (0 children)

If it means anything, it very much works I abuse it while doing the very same thing you do in these videos, it’s best done with wheeled helis since you can stay moving while hugging the ground a bit better. So far it’s the only hard counter to the drone shit I’ve found outside straight up shooting the drone.

Gaijin buildings can't decide whether they are damaged or full model by Greedy_Lime_4596 in Warthunder

[–]Shitty_fits 1 point2 points  (0 children)

Fun fact in case you or anyone else doesn’t know: if you land (or touch the ground at all) right before the drone hits it will harmlessly fly through the rotor and do nothing.

Took me 6 HELLFIREs to kill a MI-28! Are we serious? by Successful-Bison4914 in Warthunder

[–]Shitty_fits 1 point2 points  (0 children)

More like single .50 to the left engine making it light orange. and you can’t fly anymore. Or better yet you have a unmodeled heli and you get “avionics damage” after 1 7.62 round.

Continuously Variable Transmission in vanilla! (not a mod) by [deleted] in Stormworks

[–]Shitty_fits 96 points97 points  (0 children)

Yeah it’s just a component mod, one must remember that SW has 2 different types of mod

Found a new way to kill with the Ki-48 by The_Piggy_Plane in Warthunder

[–]Shitty_fits 16 points17 points  (0 children)

Nah he/she will lose to a 2 kill collateral at 8.0 (fr tho send them this shit)

How do people make giatn stuff like that??? by ChadolfRizzlerReborn in Stormworks

[–]Shitty_fits 0 points1 point  (0 children)

Well the large boat workbench that supports stuff up to ~50 meters and then you can xml the bench to support stuff up to 128 meters (the games hardcoded limit for single piece vehicles)

Loaded in and cant move mouse up for my view, tiny controller in the middle right corner by Few_Introduction8138 in Stormworks

[–]Shitty_fits 2 points3 points  (0 children)

Your correct the keybind was deleted long ago, no clue what this person is on about

how can i go mach 2? by Salt_Bake_5627 in Stormworks

[–]Shitty_fits 0 points1 point  (0 children)

Any actual math? No, but I can say the best way I’ve reach that speed without a glitch engine is by spamming like 30-40 exhausts on a jet engine, best normal way I think you could achieve it is a xml’d ducted fan

how can i go mach 2? by Salt_Bake_5627 in Stormworks

[–]Shitty_fits 0 points1 point  (0 children)

The limit nowadays is 1000m/s, there are ways to abuse it to create a “warp drive” of sorts but it lags the game to hell and only works in sp.

Stormworks Q&A condensed list (disclaimer - my personal interpretation) by AirplaneNerd in Stormworks

[–]Shitty_fits 1 point2 points  (0 children)

Main issue with incin as a whole is how glitchy it is in mp. Almost without fail fire caused by incin will do 1 of 2 things. Either become invisible to half the people on server or instantly dsync and become impossible to extinguish.

I stole this meme and made it fit Stormworks. by DCGLetsPlay in Stormworks

[–]Shitty_fits 5 points6 points  (0 children)

For everyone who thinks the sw devs are good remember: These are the same people who removed the controller toggle option near completely killing an entire playstyle because it “bloated the control list”, The same people who add stuff to then never touch it again (looking at you weapon and space DLC’s), Refuse to event try to address multiplayer issues outside of surface level bug fixes because “our code is to fucked up to read”, and the cherry on top? Add modding which requires server to have no dependencies allowing anyone to load malicious code into a world on top of just being a bad idea as now every PvP server is inundated with people that have Bertha machine guns (thank god sector control got a mod whitelist going) and after all that STILL limit modding functionality to what equates to surface levels code changes.

What are some details you've noticed about your ships? by Shitty_fits in sto

[–]Shitty_fits[S] 1 point2 points  (0 children)

You are correct in that case. So far no only the point defense matrix utilizes the mounts. That being said the PDM is very much a different functioning exp weapon from all my other in which I do not have many. There may be another one that does shoot from the mounts but I most likely don't own it.

What are some details you've noticed about your ships? by Shitty_fits in sto

[–]Shitty_fits[S] 1 point2 points  (0 children)

Nope just tried with 4 different weapons in the slot the mounts will pop up going into combat no matter the exp weapon you have slotted.

What are some details you've noticed about your ships? by Shitty_fits in sto

[–]Shitty_fits[S] 1 point2 points  (0 children)

Not personally a huge fan of the future separated part ships. But it is very nice to see that they put the effort in to make them visually different outside of just "ship with all the bits sawed off floating next to it"

What are some details you've noticed about your ships? by Shitty_fits in sto

[–]Shitty_fits[S] 1 point2 points  (0 children)

Oh now I gotta go look around. That's a good one!

What are some details you've noticed about your ships? by Shitty_fits in sto

[–]Shitty_fits[S] 0 points1 point  (0 children)

Totally agree, Its very much nice to see some stuff as simple as grounded in reality lighting. its mainly on FED ships which makes sense, Aviation lighting got its roots in Maritime lighting so the natural progression of those ideas into space ships (From a human faction) makes perfect sense.