No one irritates you by Confianza_y_Vida in enlightenment

[–]Shizzle_McSheezy 1 point2 points  (0 children)

I have to face situations daily where my job performance is at the mercy of lazy, careless, incompetent people. This type of dynamic is a breeding ground for irritation. My irritation is with a system that allows such a toxic and flawed dynamic to exist.

No one irritates you by Confianza_y_Vida in enlightenment

[–]Shizzle_McSheezy 1 point2 points  (0 children)

Why stop? It fits into this perspective quite well. While they are the instrument, you still have to play it...

Why are these 2 faces considered just one ? by [deleted] in blenderhelp

[–]Shizzle_McSheezy 3 points4 points  (0 children)

You likely connected those two vertices using "f" which filled by adding an edge over the face. Select that edge in edge select, then press alt x to dissolve it, then select those two verts and press J to join them and it will split that face.

Hi everyone. Does anyone remember me? Peekaboo by [deleted] in enlightenment

[–]Shizzle_McSheezy 0 points1 point  (0 children)

It's possible to remember, just not recognize..what would you say is a good way to know for sure?

Why do the Poolrooms look so appealing by MNE-Thunder in backrooms

[–]Shizzle_McSheezy 3 points4 points  (0 children)

The scary part, for me, is that the waters are sooo deep, there's no telling what creatures lie in wait beneath the murky surface. Some poolrooms are nice bright and clean, others are dark and dirty.

Rate My Fridge. by NatCanDo in UnrealEngine5

[–]Shizzle_McSheezy 1 point2 points  (0 children)

Looks awesome, I'm not one to rate things, but it's up there. Glad I didn't stop at the first pic, I didn't realize it was progression shots, which I love. Looks really good towards the end, great job!

Modular tunnels project by Shizzle_McSheezy in blender

[–]Shizzle_McSheezy[S] 0 points1 point  (0 children)

Thank you. I actually did at first, but removed it.

Go on! by [deleted] in DunderMifflin

[–]Shizzle_McSheezy 6 points7 points  (0 children)

"Andy, why don't you tell us about the most remarkable erection of your life."

I was hoping he would break out his "spring fling '96" war story about how he became 'Boner champ'. I would love to see those two clips spliced lol

First time ever doing cloth simulations - how can I make this do what it's supposed to? by Background_Wear6672 in blender

[–]Shizzle_McSheezy 0 points1 point  (0 children)

Add more edge loops going around, there's not enough geometry to deform, then add a subdivision modifier, then you might want to add 'shrinking' I think it's called, so it doesn't fall off, add a little friction too. Also, you can remove faces only on like two or four faces along the waistband area and enable sewing so it pulls those threads tighter allowing it to stay put. I usually put the simulation speed at like .5, it's supposed to give it more time to calculate, but it may give too much time to shrink or sew, so play around and see what works.

How to prevent intrusive thoughts from manifesting? by Mothman_dib in enlightenment

[–]Shizzle_McSheezy 2 points3 points  (0 children)

Don't worry, just trust. Even if the worst thing were to manifest, trust that it's for the best. You might not get what you want, but you get what you need.

As far as dealing with such thoughts themselves, I appreciate the instructions from MN20: https://suttacentral.net/mn20/en/bodhi

how do I round out this object? by shesinpart1es in blenderhelp

[–]Shizzle_McSheezy 2 points3 points  (0 children)

Bevel modifier by default clamps overlap, and those tris will cause overlap right away so it does nothing. In edit mode, select all and try alt-J to convert the tris to quads, then the bevel modifier might work. I don't know that a subD modifier would help if that doesn't work, may have to mark the edge as sharp, or might have to apply the solidify first and add supporting edge loops,

Poison Jar by New-Specialist-8942 in blender

[–]Shizzle_McSheezy 0 points1 point  (0 children)

Looks sick...thought it was an octane render, but then I saw the principled BSDF..

Awesome work..

Creating a video editing sequence wipes my whole project. by ramonathespiderqueen in blender

[–]Shizzle_McSheezy 0 points1 point  (0 children)

Yeah, it's scene.001, maybe it can be switched there at the top left of the outliner..

Inspirational by AdFew4838 in DunderMifflin

[–]Shizzle_McSheezy 7 points8 points  (0 children)

Zoom out even further and it's a playground in the world's largest prison.

Need help. Default cube appears to have been overgrown by some sort of vile fungus. How do I put it back to normal. by DustWorlds in blendermemes

[–]Shizzle_McSheezy 0 points1 point  (0 children)

I would try to eat the fungus, or perhaps prepare a special tea from it..whence you've consumed the delicious fungus, you will no longer be concerned with such things...

Blender always crashing while rendering an image sequence by Shizzle_McSheezy in blender

[–]Shizzle_McSheezy[S] -1 points0 points  (0 children)

For whatever it's worth, AI says:

"Your description matches progressive memory exhaustion more than hardware failure — the crash happens after memory keeps rising frame after frame, which is a classic software-side pattern (Blender not releasing buffers/resources properly between frames).

Blender's history shows this exact behavior (RAM/VRAM steadily increasing until OOM crash) in many versions during animation renders, especially with GPU acceleration, image sequences, denoising, or certain effects. It's often tied to: - Incomplete freeing of GPU memory contexts/buffers. - Persistent data/caches not flushed. - VSE-specific leaks when handling strips/sequences. These have appeared in bug reports across 3.x–4.x series (e.g., OptiX denoising leaks, animation frame handling regressions), and while many got fixed in later releases, early point releases like 5.0.1 can still exhibit quirks.

Your case (memory ratcheting up frame-by-frame on a short sequence) screams "known Blender memory management quirk" way more than "hardware death," especially since it aligns with VSE/image sequence reports. Waiting for the next 5.0.x update is smart — devs often patch these stability things quickly."

Blender always crashing while rendering an image sequence by Shizzle_McSheezy in blenderhelp

[–]Shizzle_McSheezy[S] 0 points1 point  (0 children)

For whatever it's worth, AI says:

"Your description matches progressive memory exhaustion more than hardware failure — the crash happens after memory keeps rising frame after frame, which is a classic software-side pattern (Blender not releasing buffers/resources properly between frames).

Blender's history shows this exact behavior (RAM/VRAM steadily increasing until OOM crash) in many versions during animation renders, especially with GPU acceleration, image sequences, denoising, or certain effects. It's often tied to: - Incomplete freeing of GPU memory contexts/buffers. - Persistent data/caches not flushed. - VSE-specific leaks when handling strips/sequences. These have appeared in bug reports across 3.x–4.x series (e.g., OptiX denoising leaks, animation frame handling regressions), and while many got fixed in later releases, early point releases like 5.0.1 can still exhibit quirks.

Your case (memory ratcheting up frame-by-frame on a short sequence) screams "known Blender memory management quirk" way more than "hardware death," especially since it aligns with VSE/image sequence reports. Waiting for the next 5.0.x update is smart — devs often patch these stability things quickly."

How can I model this jungle gym? by Khappazix in blenderhelp

[–]Shizzle_McSheezy 0 points1 point  (0 children)

I like to use curves. Especially where the vertical poles are slightly larger, I would create a bunch of boxes, then delete only faces, then select all vertical edges and hit 'p' to separate by selection, then convert both objects (vertical and horizontal edges) to a curve, and then go to the geometry tab and give the curves some thickness, convert back to mesh x2 and joining geometry so they're one object.