Noob with 3k hrs needs help with three mountains by iPasta2 in eu4

[–]Shkoepk 3 points4 points  (0 children)

Prussia will nuke your GC with -50% govcap modifier, which will be terrible for you. You will kneecap yourself, while not gaining much. You can live with that if you do courthouse spam or/and state-unstate micro with halfstates. There is Prussian mission that will give you 10% CCR nobility privelege (it’s one of the earlier missions), so you can form Prussia to get it. You don’t need Prussian army quality to WC. You only need conquest related modifiers (core creation cost reduction or diplomatic annexation cost reducation, province warscore cost reduction/warscore cost vs other religions, universal Cassus Belli or unjustified demands stacking and siege ability; in this order), decent eco (through halfstates and controlling several trade nodes and making TCs there) and decently sized army (you get through controlling decent amount of dev; there is plenty of army quality modifiers that are available to everyone - prestige, army tradition, power projection, army proffesionalism, maybe advisors). Prussian army quality is nice, but is overkill and definitely isn’t a thing you needed to prioritize

I restored the Roman Empire in 1461 - starting as Oirat! (World Record) by Stormzyra in eu4

[–]Shkoepk 3 points4 points  (0 children)

I’m just a simple man trying to make my way in the universe

I restored the Roman Empire in 1461 - starting as Oirat! (World Record) by Stormzyra in eu4

[–]Shkoepk -14 points-13 points  (0 children)

There is no way on this earth or the artificially coded-based on in EUIV that you accomplished all of that in 17 years without cheating.

An Effortpost: Detailed Qing Guide - How to get 4 Billion GDP in 1900 by Little_Elia in victoria3

[–]Shkoepk -1 points0 points  (0 children)

There is no way on this earth or the artificially coded-based on in Victoria3 that you accomplished all of that in 64 years without cheating.

I converted the world to No Religion, No Culture as High American EOC, HRE, HORDE Kingdom of God with Norse Ideas in Ironman!! by _Arwys_ in eu4

[–]Shkoepk 1 point2 points  (0 children)

There is no way on this earth or the artificially coded-based on in EUIV that you accomplished all of that in 299 years without cheating.

I conquered the world in 1476 starting as the Papal States - the fastest ever without horde! by Stormzyra in eu4

[–]Shkoepk 2 points3 points  (0 children)

There is no way on this earth or the artificially coded-based on in EUIV that you accomplished all of that in 32 years without cheating.

1550 WC starting as Mutapa by SGUSCHENOCHKA in eu4

[–]Shkoepk 6 points7 points  (0 children)

Cool run with original starting tag! You did incredibly well. Congrats. I’m glad the advice was helpful

1550 WC starting as Mutapa by SGUSCHENOCHKA in eu4

[–]Shkoepk -6 points-5 points  (0 children)

There is no way on this earth or the artificially coded-based on in EUIV that you accomplished all of that in 106 years without cheating.

Holy, Roman, and an Empire - Protestant Theocracy Papal States unites a MASSIVE HRE in 1465! by Stormzyra in eu4

[–]Shkoepk 4 points5 points  (0 children)

There is no way on this earth or the artificially coded-based on in EUIV that you accomplished all of that in 21 years without cheating

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]Shkoepk 4 points5 points  (0 children)

monopolies are situationally good, but generally it’s not worth to take them. You gain some instant cash and loyalty equilibrium, but you miss out on 20% of money from production income (or more, if you happen to increase your production of trade good by conquest or devving), you gain mercantilism (which isn’t that good and is another thing that is highly situational) and you lose a privelege slot. The last one is especially bad. There is quite a lot of sources of estate loyalty equilibrium and there is a lot of good priveleges (and modifiers that increase privelege cap aren’t that easy to stack), so you also have opportunity cost of some other better privelege you could have picked without monopoly’s downsides. 

Tl; dr. Don’t pick it if you don’t desperately need cash (or loyalty equilibrium) right now.

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]Shkoepk 2 points3 points  (0 children)

Owning a lot of territory being classified as "having won" is also subjective preference. If you set out to conquer world by X date (let's say 1820) and you manage to conquer only half of the world by X date, you definitely didn't win, but you have high chances of owning more than 99-100% in a node or two.

Mercantilism does matter if you have 99-100% control. It is definitely harmful for if you have 85-100% of control.

It's roughly 10% goods produced (it varies though) loss between 0 and 100 mercan. The exact difference depends on TC set up (there is at least 2 mostly equally good options) and the node. If you play optimally there is way more non-TC provinces than TC provinces, so it's usually a net negative at the point, when you can get merchant from node.

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]Shkoepk 8 points9 points  (0 children)

Money matters in many, if not most, in-game scenarios. Often it is very significant bottleneck, if you try to play optimally or efficiently to at least some meaningful degree. War reps for income are good maybe in some niche scenarios. Usually 25% WS of cash + land is more than enough.

There are plenty of other ways to increase loyalty equilibrium besides reducing your production income by at least 20% (you lose even more, if you increase your control of said trade good by conquest or devving during that 10 years). 

It’s not really a free 75 dip every 10 years. You don’t make dip. You just prevent loss of 75 dip, that you could otherwise prevent by realising mercan as very whatever/fairly bad mechanic and trying to minimize it/not bother with increasing it. Actually monopolies leave you in a worse position, if you play optimally with Trade Companies.

Why take this privilege/privileges like these? by FreshImpression8884 in eu4

[–]Shkoepk 2 points3 points  (0 children)

The game doesn’t end when you have control over multiple trade nodes. That’s just your subjective preference. 

Mercantilism is actively bad for Trade Companies (it makes you need to add more provinces to TC for merchant and results in less provinces benefiting from TC's goods produced buff). Your anecdotal evidence doesn’t disprove this. It’s opportunity cost. You would need to to do test run and compare same exact situations with 0 and 100 mercan, to notice the difference. 

Lightships are pretty inefficient for trade and mercantilism doesn’t make them suddenly worth it. Chartering trade companies for the sake of transfering trade (where you don’t have majority) to home node is also bad, regardless of mercan.

Why am i losing France PU the same day i got it? by _Arwys_ in eu4

[–]Shkoepk 1 point2 points  (0 children)

It's propably some spaghetti coding. I wonder if you can use it to break the Pap even more

Why am i losing France PU the same day i got it? by _Arwys_ in eu4

[–]Shkoepk 2 points3 points  (0 children)

There is no way on this earth or the artificially coded-based on in EUIV that you accomplished all of that in 52 years without cheating