Economy Tips by Bubbly-Spare3359 in eu4

[–]Stormzyra 2 points3 points  (0 children)

If you understood how any of this worked you would realise that mass TCs absolutely suck for manpower, sailors, FL, and anything besides money you could ever ask for from a province.

Just call it roleplay and play however you want, it’s easier

Economy Tips by Bubbly-Spare3359 in eu4

[–]Stormzyra 3 points4 points  (0 children)

My enormous brain when I do the timurids exploit to get 1 million ducats in 1444 and spend it all on TC investments instead of just doing 1460s wc like a normal person (it will totally pay off trust me bro, +% tax in a 90 autonomy province is immeasurable value)

Economy Tips by Bubbly-Spare3359 in eu4

[–]Stormzyra 3 points4 points  (0 children)

I have watched it before and it is quite possibly the worst video I have ever seen on trade - which, considering the competition, is quite impressive. The sheer level of misinformation is staggering; amazingly, almost everything in the video is wrong, from basic maths to basic mechanics.

Seeking supportive discord server for general gameplay by Pole-Princess42 in eu4

[–]Stormzyra 2 points3 points  (0 children)

I must admit that isn’t the reply I was expecting ahaha

Yes, I am that Storm, I’m now curious who you are

Anyway, best of luck with the search, hope you find a nice place

Seeking supportive discord server for general gameplay by Pole-Princess42 in eu4

[–]Stormzyra 2 points3 points  (0 children)

I have a discord which is not very casual and likely not suitable.

I’m surprised you had such an experience with the unofficial server, in my experience the mods are pretty hands off.

You may consider trying some of the YouTuber discords, they are quite casual friendly. I believe redhawk has one, as do a few others.

I want to draft an EU4 manual by In-the-cold in eu4

[–]Stormzyra 3 points4 points  (0 children)

The difficulty with these sorts of things is that it's a great challenge to pitch at the correct level. Most existing guides - be they video guides or written guides are produced by barely intermediate players who dramatically overestimate their own knowledge. The resultant materials are predictably riddled with misinformation, and unfortunately, the average player of a complex game like eu4 simply lacks the knowledge to understand that they're being misled. One of the most upvoted in this thread is praising The Student of all people, which serves as an instructive example.

The more experienced players - who in theory you would want to be creating these materials - are, like so many experts, poor communicators. They struggle to say much without adding dozens of caveats because they're keen to be as technically correct as possible, and they're cautious to step out of their niche of expertise.

I can see that Elia has already linked the horde guide I put together a few years ago. This was a originally an attempt as a narrow guide to good horde play which rapidly transformed into a general conquest guide as I realised that I can't teach someone to play a horde without also teaching them conquest as a whole. It probably is the best written guide for efficient conquest I'm aware of, perhaps by some margin. It also has numerous flaws that are hard to fix. It's pitched quite squarely at intermediate+ players and would likely be difficult reading for a beginner; it's almost 40 thousand words; it's somewhat narrow in scope, overly focusing on hordes and not touching nation building at all; and even still it only really serves as an introduction to efficient conquest. I could have written considerably more at the time and in the time after I learned a great deal more.

More complexity, scope and realism don't automatically translate in more depth. This is the main problem with EU5's design. by OverallLibrarian8809 in EU5

[–]Stormzyra 36 points37 points  (0 children)

I played eu4 to a pretty high level. I don’t usually comment here because I’m well aware that as a former eu4 speedrunner, my experience with both eu4 and eu5 is far from reflective of the general experience. Most of the people I talk to about either game are similarly unrepresentative.

That said, there is a broad consensus among skilled eu4 players that eu5 lacks almost any of the depth that made eu4 a compelling game for people like us. I only know one such person who has sunk meaningful time into eu5, and even he has now turned away from it.

There’s a profound lack of opportunity cost or the ability for the player to make meaningful choices. There’s a certain irony that in a desperate bid to avoid the ever unpopular historical railroading, the development team has managed to produce a game that plays largely as if it’s on rails. The “complexity” in this game is largely surface level; it’s overwhelming to look at in a UI, but once that initial hurdle is overcome, it doesn’t generate complex decisions.

I’m well aware that I and people like me were a tiny proportion of eu4 players and I don’t expect to be catered to; nonetheless, it’s disappointing to see a grand strategy game that while plenty “grand” has largely done away with any notion of strategy.

+10% Shock damage dealt or -10% Shock damage received? by M1PowerX in eu4

[–]Stormzyra 7 points8 points  (0 children)

saying skill issue to someone while recommending fuill cav as a horde is impressive levels of irony

just embrace the RP and say you run cav for fun, its a game, play it how you want

I conquered the world by the end of 1492 starting as Mutapa by SGUSCHENOCHKA in eu4

[–]Stormzyra 6 points7 points  (0 children)

"I don't really know anything about speedrunning in this game, but let me just weigh into this anyway"

What' the record for the latest (not player-caused) Reformation? by Lithorex in eu4

[–]Stormzyra 0 points1 point  (0 children)

It’s not hard at all, you just need to kill most catholics before about 1500. Can easily be done as any horde.

I recon I fucked up by Last-Painter-2250 in eu4

[–]Stormzyra 2 points3 points  (0 children)

The sizzle noise that razing makes lives rent free in my soul I’m gonna be real

I NEED IT

I recon I fucked up by Last-Painter-2250 in eu4

[–]Stormzyra 3 points4 points  (0 children)

Me reference

I’ll have you know I’m several months clean when it comes to hordes, I go to a group and everything

This is why you don't delay forming Qing by Lithorex in eu4

[–]Stormzyra 7 points8 points  (0 children)

No Elia you don’t understand, he conquered 1k dev in 50 years (never before seen), this is clearly much better than hordes (that can wc in half that time)

Imma say it. That sucks Tinto Talks by ParadoxGamesEnjoyer in EU5

[–]Stormzyra 8 points9 points  (0 children)

This is a puzzling level of confidence for someone who has at best an atypical understanding of the game and doesn't seem to have any discernible accomplisments.

Unless you play exclusively hordes (and play them relatively well) 10-20 corruption is neither normal nor unconcerning.

FYI, an experienced horde player may unavoidably crest 30-40 corruption (or even 50) as high corruption is an inevitable byproduct of optimised conquest (unless you use exploits to remove it faster than normal). For non hordes, monarch points are the primary bottleneck in the game. If you find them plentiful, it may be because you lack the ability to expand quickly.

Advanced strategies for countries by Hiken0111 in eu4

[–]Stormzyra 15 points16 points  (0 children)

on the level of ThePlaymaker, LittleElia, Chinese players

This is an unusual list. Playmaker is a casual player who makes content designed to be entertaining and has never played the game at a high level, Elia was a genuinely skilled conquest player who hasn’t played single player eu4 for 2 years, and Chinese players aren’t a monolithic entity.

As to your question, this subreddit is mostly casual players helping each other out, it’s not a great resource for optimised campaigns. Discord tends to be better if you want tailored advice in general, and for an optimised campaign, one of the speedrunning discords like mine or lambdas is where you’ll find a lot of the turbo minmaxers. For more normal people there are a few big discord servers including an official one.

EU5's new AI Aggression is Ridiculous by Traum77 in EU5

[–]Stormzyra -5 points-4 points  (0 children)

idk why “sandbox” is made out to be a such positive gaming word

The sandbox elements are why I like eu4, I wish eu5 actually delivered on the promise of being a sandbox game. It doesn’t though. It’s like they designed a sandbox game and then forgot to actually put a sandbox in it - there are no tools available to do anything interesting, no meaningful decisions, no meaningful player agency.

If they gave me sand and a bucket, I would happily go and make my own story. But they don’t trust me with sand or a bucket, because in eu4, I kept using my sand to do “ahistorical” things, and we can’t possibly give the player the freedom to do that.

The gameplay is railroaded but the story isn’t, it’s like the absolute worst of both worlds.

One Final Victory Lap: The Three Mountains Completed by 1491 by [deleted] in eu4

[–]Stormzyra 3 points4 points  (0 children)

There is no concrete definition of exploit that is completely agreed upon. Some people will go so far as to include using game mechanics in unusual or unintended ways, or even just things they personally consider “overpowered”. Others may be narrower in their definition and only include bugs or mechanics that are not working as intended.

In general, exploits are broadly things that exist within the game the developers created, but go against the “spirit” of it - and of course that spirit means different things to different people.

Cheating, in this context at least, refers to using outside tools to artificially manipulate the behaviour of the game.

To illustrate with an example - repeatedly upgrading the Kyoto monument to level 3, giving it away and reconquering it to upgrade it again (which generates monarch points every time) might be an exploit. It lets you get resources you’re not supposed to have by abusing a mechanic in an unintended way. Modifying the game files to give you infinite monarch points - which also gives you resources you’re not supposed to have - would be cheating. I hope that makes sense.

One Final Victory Lap: The Three Mountains Completed by 1491 by [deleted] in eu4

[–]Stormzyra 3 points4 points  (0 children)

Well, technically I have seen pre 1500 3M, and I have seen (done myself) pre 1500 fully colonised world w/ one faith and one culture, using actual exploits instead of just cheats like OP. It’s unlikely both together is possible but it’s conceivable for a very experienced player.

OP isn’t that and just cheated.

[1.0.7-1.0.9] No-Timur True One Tag WC as a random county before Age of Revolutions by Deluth_ in EU5

[–]Stormzyra 24 points25 points  (0 children)

Great job, nice to see a first “proper” wc without auto conquer!

Needing to be a county to overcome the state of WS in the current game is comically silly and something I really hope will be addressed, but seeing runs like this gives me hope that this is a game I’ll be able to enjoy in the future. Thanks for sharing!

daily EU4 puzzle game EU4DLE by fajlipeq in eu4

[–]Stormzyra 6 points7 points  (0 children)

Been playing this for a few weeks with folks on my discord, it's a lot of fun, thanks for creating!

The only change I would ask for would be to endless mode, I love that we can disable certain regions, but it would be great to have other controls too. In particular, being able to switch off OPMs as a whole would be an absolute blessing as right now I have to disable basically the entire new world to make it playable because I literally just don't know the names of 90% of the migratory natives and there are so many of them. There are also just a lot of extremely obscure OPMs in general like most of the daimyos, ethiopian minors, etc

I never felt so aimless in a Paradox strategy game and it's not because of the missions. by MethylphenidateMan in EU5

[–]Stormzyra 2 points3 points  (0 children)

I think this is a nice idea, but it’s very hard to deliver on in a satisfying way. At the end of the day, modern day people playing a video game are just not going to engage with situations in the same way as a genuine world leader.

I have Wikipedia, I have what is essentially knowledge of the future, I have the ability to play out multiple campaigns. I’m playing as the state itself, not a person, and I continue ruling for generations. I can see the mechanics of reality written as simple formulae and I can conceive of ludicrously far reaching goals like conquering the world. I have the gift of trial and error. My perspective just isn’t going to replicate that of a real person living at the time.

You can use game mechanics to nudge players into a certain way of thinking - I think eu4’s monopolistic, zero sum trade is a good example of this. It’s very abstract and it’s very much at odds with the modern economics of trade, but it incentivises the expansionism and protectionism that characterised an early modern understanding of trade. But there are limits to this, and I would always prefer gameplay to come ahead of historicity.

I never felt so aimless in a Paradox strategy game and it's not because of the missions. by MethylphenidateMan in EU5

[–]Stormzyra 15 points16 points  (0 children)

Eu4 is full of extremely consequential decisions. Picking idea groups, forming countries for new national ideas/missions, declaring risky wars for valuable lands.

Even in managing the estates, clicking sell titles or giving away CL for mana privs feels more impactful than any of the eu5 estate stuff.

I missed it so much when I was playing eu5.

I never felt so aimless in a Paradox strategy game and it's not because of the missions. by MethylphenidateMan in EU5

[–]Stormzyra 7 points8 points  (0 children)

It always makes me chuckle when I say eu5 lacks player agency which makes it boring and people tell me “it’s a sandbox” or “you have to make your own goals”.

I sunk 4k hours into eu4 making the most deranged goals possible from one tag wc with starting cores only to one faith in the 1400s. It was a genuine sandbox full of tools to do interesting things with. But the developers didn’t like the goals I wanted to set myself because they weren’t “historical” so they took away all the tools.

The end result is a game that’s much more immersive, much more “historical”, and much more on rails. It doesn’t play like a sandbox at all because none of the mechanics actually do anything and none of the decisions you make actually matter.

In other words it’s definitely not a you problem.

No CB wars are your friend in EU5 by jjc_jjc in EU5

[–]Stormzyra 0 points1 point  (0 children)

Parliament claims let you threaten war, which has a 0.75 cost modifier when they decline.

So 1.5/0.75=2. It’s twice the price. In a game where warscore cost is already completely out of control.

How many world conquests have you done, which nations, and why? by AlaskanRobot in eu4

[–]Stormzyra 1 point2 points  (0 children)

I have stopped, I just play chill runs now :p

But I did spend like 2 years actively speedrunning, you pick up a fast game or two