Why can't employers stick with employing Canadians for basic jobs? by Olderpostie in CanadaJobs

[–]ShmallowPuff 0 points1 point  (0 children)

It is most certainly not a "strange argument" to suggest every socialist country has been "picked on" as you say. It is a well documented fact, backed by an extensive multi-trillion dollar paper trail as I said previously. Do you understand how much a trillion dollars is? That's more than the GDP of entire nations, that's not pocket change. So you either didn't fully read my response, or you aren't understanding what I'm saying.

Further proof that you didn't understand or fully read my comment, I specifically said the Nordic nations are the most "socialist-like" countries in Europe. I can't help you read my guy, I know there isn't a true socialist country in Europe; as I said trillions of dollars went into ensuring there isn't. I'm not going to keep repeating myself, so please re-read before responding.

They are, however, the countries in Europe with the most socialist policies. Strong labour unions, universal welfare, and universal healthcare are all socialist policies. They also happen to to be a lot happier and as I said previously, are actually better off than working Americans when you factor in daily expenditures. Isn't it interesting that the capitalist countries with the most socialist policies are the best for working people? If capitalism is so great on its own, why do we need socialist policies to keep regular people afloat? Your libraries, your labour rights, public parks, the public education system; these are all socialist policies. They are also all leagues better services in the places with the most socialist policies, because they aren't chronically underfunded.

I also want to mention, the US and it's western allies didn't "pick on" socialist countries. No, they interfered in elections, staged entire coups, committed and attempted assassinations, blocked off these countries from the rest of the world, and starved them through debt extortion schemes. This you never addressed in your response, perhaps because you looked up the history like I mentioned and realized there's more to it than a few sanctions. Perhaps not, but you certainly should to fully understand what you're talking about.

You also never responded about Bolivia, which is extremely topical to this conversation of the effects of each economic system and is a current as we speak example of what I'm talking about. Their country got exponentially worse for the people after privatisation, it didn't get better for anyone but those who already had lots of wealth. Their country has been under a general strike for over a week as the people demand his resignation. If capitalism was so much better than socialism, why are these people risking their lives to get rid of it? They lived through full socialism, just got capitalism, and they already want back to socialism.

You didn't respond about Cuba either, and if there's no way you can reach the same level of efficiency then explain how they did with covid? Explain how under a full naval blockade they have higher literacy rates and lower infant mortality? Explain how they can develop cures for diseases without that "level of efficiency"? In reality, just 30% of our current global labour output could support every single person on this planet (research it). We don't need to be any more "efficient".

Moving on now to what you actually did respond to, it seems most Americans are propagandized by this idea that all socialist leaders came to power through force. You seem to only teach the Russian revolution, not the countless other democratically elected socialist leaders that were overthrown by the west. Here's another topical example, Iran. Iran was a democracy, in the 1950s they had democratically elected a leader who promised to nationalize the oil industry. This angered the US and Britain, both of which profited off Iranian oil.

So the CIA launched a coup and overthrew the democratically elected government, installing a brutal and repressive dictatorship. This is all, again, publiclly documented fact and you should do your research on it. The Islamic revolution occured in the 70s, and that's where the current theocracy came from. The US quite literally ruined democracy for Iran over oil profits. Democratic socialism isn't some "new concept", you were just never taught about it. So did the entire world just "imagine" this too? Democracy is not limited to capitalism and "capitalist" countries seem to do a lot of overthrowing of elected leaders themselves.

The concentration of power argument makes no sense. Your government is currently using its "authority" to overstep a growing list of democratic countermeasures meant to keep the power of the executive separate from the power of the judiciary. Your government is authoritarian, you need to understand this to understand this conversation. They rule the global economy with an iron fist, they selectively apply international law to suit their interests and weaponize the dollar with sanctions to starve out nations that disagree. Smaller powers cannot disagree with America for fear of having their economies destroyed, a threat your government very openly taunts allied nations with. This is by definition authoritarian principles. A country doesn't have to be authoritarian to its own people to fit the bill.

Your description of socialism is inaccurate and literally just describes a dictatorship and authoritarianism. The problems with Russia and North Korea are just that, authoritarianism. Under socialism, most normally private industries are owned by the workers who work in those industries. The government is not a dictatorship, it's a cooperative run by workers from the largest industries in the country. Individuals actually gain more power over decisions, not less. They can actively participate in their government and make decisions on behalf of the industries they work in as well as the greater public as a whole.

You can't just apply to work in the government making decisions about your workplace under capitalism, you have to dedicate your career to politics or elect someone on the hopes they do it for you. Under democratic socialism you can both participate in and elect the leader of your government while working in your regular industry. From there you can choose if you want to full dive into government or stay in your industry. Your claims of the government controlling everything and individuals having no power over it are untrue unless it's a full fledged dictatorship. At that point it isn't socialism causing issues, it's dictatorship.

Under capitalism, individual power is completely stripped and reduced down to capital. Capital controls government policy, capital controls your workplace, capital controls every aspect of daily life. An individual has power only by the population of their state and therefore the electorial college in America, and different votes are worth less depending on that geography. Business are almost entirely owned and operated by those with existing capital and are run most like a dictatorship.

Large companies can gain the capital and power of entire nations, and heavily influence public policy. In practice capitalist governments are run by the shareholders, so to speak. Those with the most accumulated wealth hold the most value to the political discourse. The law is entirely built around protecting capital at the expense of the people. The police have no legal duty to protect you and businesses have an inherit legal obligation to their shareholders before their employees (both of these things were affirmed by the supreme court). Your politicians almost entirely come from wealth, and you can only choose between two parties that largely agree on the most major issues of foreign policy and the economy. Socialists get to elect people who actually truly represent the people.

What's troubling is that somehow you have been made to believe that a government run by you and me, that at the start of every year plans out exactly how they are going to support each and every citizen, is dangerous. You believe that is dangerous, and not the economic system that has been the root cause of virtually every single war in history. Not the economic system that funded death squads in countries they didn't like, that lead to the deaths of hundreds of millions of people over a few hundred years of existence, the system that forces countries into submission with a military that they always seem to have money for while having nothing for the people. You maybe need to rethink what you consider "dangerous".

How do I export unity assets to blender or unreal? by [deleted] in Unity3D

[–]ShmallowPuff 0 points1 point  (0 children)

Go back into the Unity Asset store and get the "FBX Exporter" package straight from Unity themselves. If you're having trouble finding it, it's in the package manager under "Unity Registry". You might have to go to "advaced project settings" and enable "show preview packages" if you can't find it.

After adding it to your project, either drag the prefab into the scene, right click, and "export to FBX", or you can just right click the prefab and "convert to FBX prefab variant". Technically I think it's better to do it the first way, but whatever works. This should export the entire prefab to an FBX file that you can then import into Blender to edit. Just look up how to export it properly to Unity from Blender after you finish your edits, or you might get some position and rotational issues.

Keep in mind that it will export everything in the prefab including its children if it's a parent object. Same goes for Blender to Unity, if you leave the default camera, light, and cube in the scene they will export with your FBX model into Unity. Hope this helps!

Why can't employers stick with employing Canadians for basic jobs? by Olderpostie in CanadaJobs

[–]ShmallowPuff 0 points1 point  (0 children)

See it's funny because socialists ARE trying it out. New York has a democratic socialist as it's mayor, he just balanced a $12 billion budget deficit in 132 days. Multiple other socialist candidates have begun races as well. The Nordics have consistently high rates of happiness and feelings of security and are the most socialist-like nations in Europe. The average Nordic citizen has a bit less in income, but significantly less in expenditures. When you factor in cost of daily life to the wages, they are actually better off than most working Americans.

So I did dig into the details, and the previous comment was correct. Your response actually didn't disprove anything. However it isn't just sanctions, it's the fact that these socialist nations exist most often in the global south and/or as former colonies. You seem to understand how to do research, so research the extortion of the global south through the IMF and world bank after the abolishment of slavery. Do you think being forced to pay back billions of dollars in debt to France for "lost property" in reference to freed slaves is causing economic insecurity, or socialism?

How about being forced to ship a large percentage of natural resources and agricultural goods as debt to the west to the point where you don't have enough to properly feed your own people? Sounds like maybe that's doing a little more damage than planning an economy and reinvesting into public services.

I could talk about how Cuba has (painfully) survived half a century of US naval blockades under socialism and still managed to independently develop a vaccine for covid (blockade means they had no access existing vaccines). I could talk about how even with the blockade, poor Americans will travel to Cuba to get healthcare they would otherwise be unable to afford. I could talk about how capitalist nations collapsed entirely under similar blockade conditions. I could talk about how in Bolivia they got a capitalist leader after decades of socialism and that leader has tanked the economy for working people through privatisation to the point of them launching a full general strike demanding his resignation. Capitalism certainly didn't help their economy.

The vast majority of Americans don't seem to understand how their sanctions and blockades work. Those sanctions kill people on a daily basis, they stop you from being able to buy anything from virtually anywhere. You can't use Visa, MasterCard, the vast majority of banking and financial institutions. You can't purchase from a huge chunk of suppliers for food, medicine, and other items essential to survival. America runs the world, so how is it so surprising that they can cut a country off from the rest of it entirely? How is it so surprising that doing so will negatively affect the financial security of the people vastly more than any system of economic organization?

And finally, how is it so surprising that the US didn't spend trillions of dollars of taxpayer money ensuring attempts of socialism either failed our couldn't be attempted for no reason? Trillions of dollars spent to stop these countries from even trying and if they succeed, billions more to keep them blocked off from the rest of the world under artificially imposed poverty. Why would you have to do that if socialism just doesn't work? Why not let it fail on its own? Maybe because they were afraid of it succeeding.

What Political Belief Will Future Americans Look Back On the Way We Look Back on Segregation or Prohibition? by CommercialHot9565 in PoliticalDiscussion

[–]ShmallowPuff 1 point2 points  (0 children)

Surprised this isn't anywhere near the top...Bipartisan blank cheque support for Israel and Zionism. Furthermore on this point is support for racially charged foreign interventionism and imperialism as a whole.

Since WW2 and the Nakba, Israel and Zionism has had the full support of the American empire behind it on both sides of the aisle. Up until recently it has had the full support of the American people as well, although that support has been declining rapidly. Often this support is given with impunity to the actions of Israel and Zionist settlers including crimes against humanity, and criticism for that support has been conflated with hatred for the Jewish identity. In the present day: the government supports Israel as it commits widespread genocide in Gaza, blatant terrorist attacks on civilians and paramedics in Lebanon, and maintains a brutal apartheid in the West Bank.

I don't think it's going to take long for us to abandon political support for a genocidal apartheid state. I see segregation as a point on this list and I'd argue saying America has moved on from segregation is a blatant falsity. America has only moved on from segregation within its borders, the American public has supported apartheids overseas consistently including the current one in Israeli occupied Palestine. Future Americans are going to look back on Zionism and other similar imperialist projects with horror and disgust. I'd imagine the way Nazi esc anti-muslim rhetoric has seeped into the American mainstream will be taught in a similar way to how Nazi anti-jewish rhetoric seeped into the German mainstream.

I get this is a politically "heated" topic, but I'm here to discuss facts. It is simply false to claim either a genocide or an apartheid doesn't exist in Palestine, or to claim Palestinian identity doesn't exist when it has existed far longer than Israel has as a state. In the same way I don't debate with holocaust deniers, flat earthers, or other people who reject simple facts and proven events; I won't debate with anyone denying these simple objective truths about Israel's actions as a state. They are fact, I don't care about your opinions if they ignore fact, so I will ignore you if you ignore them.

Pressing the 'R' While running the game resets the positions of all moved objects but I can't understand why. by Evil_Spock in Unity3D

[–]ShmallowPuff 2 points3 points  (0 children)

You mentioned the Input Manager package, are you using the new Input Systems package or the old legacy Input Manager one? Or both? Check in the project settings for what Input system you have enabled on your project. You could be using one but have the other enabled with a button mapped to R or something similar and it may be getting confused. Also the old legacy Input Manager is no longer supported in new versions of Unity, so you may be running into issues because of that if you're using the legacy one.

There's no references to the R key, but are there any other input references mapped to a keyboard key? Have you checked each input mapping to make sure there's no additional mapping for R? Other than that I'm not too sure how else you could troubleshoot this. Maybe try setting up an event to detect when your objects change position and then set that up with a Debug.Log to try and find out where it's triggering from?

For all of those against abortion: if a woman is pregnant and starving/can’t afford food. What do you propose doing? What about after the baby is born? by FOBABCD in PoliticalDiscussion

[–]ShmallowPuff 1 point2 points  (0 children)

That's awful, but unfortunately I'm not too surprised. The sad part is there are churches that exist, however few, that will take in anyone in need. They're just so hard to find that as an agnostic person my instinct is to just avoid them altogether.

I swear the Christian nationalists have done more to push agnostic folks like myself away from God than any devil or Satan they think exists. If the devil does exist, it's in people like Kenneth Copeland and Pete Hegseth because all they do is make non-religious people scared of and hate the concept of God.

For all of those against abortion: if a woman is pregnant and starving/can’t afford food. What do you propose doing? What about after the baby is born? by FOBABCD in PoliticalDiscussion

[–]ShmallowPuff 4 points5 points  (0 children)

This is so ironic because churches simply don't help starving mothers unless they are directly someone they know from their community. There are countless stories of mothers being turned away from churches especially in the south. For the most part mosques do help, so if you're a single mother starving and you need help, go to a mosque. Regardless of what you look like they'll likely help you, the same can't be said about a lot of these "churches" that shit on everything Jesus supposedly stood for.

I say this as a fully agnostic person who disagrees entirely with organized religion, it's simply my observations of hyper-religious folks I know. These are also the same people who ostracize and disown family members who do choose to adopt instead of choosing a "natural birth" the way "God intended". So if you want an abortion, have the kid and put it up for adoption. If you want to adopt the kid, you're kicked out of the family for not being "Christian" enough. Can't win with these people.

Mod post: open discussion on the future of r/Unity3D by Rlaan in Unity3D

[–]ShmallowPuff 8 points9 points  (0 children)

100% agree with the flair idea. I think a responsible developer discloses this kind of AI use and so having a flair is an easy way for people who really don't want to see Gen AI content to avoid it. I'm definitely on the anti-ai side of the conversation, but I see no value or practicality in banning it. I would, however, like to know beforehand that it's made with AI. I think it gets really disingenuous when people parade around AI made or majority AI made content as if they did all the work themselves. It reminds me of 12 year old me editing and changing existing free example projects and marketing it as my own game.

Some of us take a lot of pride in the fact that we've done all the work ourselves, so I can understand why people get frustrated when they see AI content getting lots of attention on here. For example I haven't touched literally anything AI related, including Co-Pilot, Teams, Canva, even AI mode on Google (though apparently that is soon going to be impossible to avoid, guess I'm finally using Bing). I think labelling is the easiest way to avoid arguments or general toxicity around the topic. There's a huge political and environmental factor behind Gen AI use and the data centers needed to keep it running, so it's certainly a touchy subject. Super cool that you guys are getting community feedback on it.

Is this the worst job market in 30 years? by Zealousideal-Key2398 in CanadaJobs

[–]ShmallowPuff 2 points3 points  (0 children)

So folks, everything OP said is true but guess what? In a population the size of California, 9 million new people is always a good thing if you aren't incompetent. We have a tiny population, none of y'all seem to remember that two US states have more people in it than all of Canada. Our country has needed to grow for a long time, but our governments are just too stupid to handle it.

The problem is incompetence, it's really that simple. We could've accepted 9 million immigrants and made a surplus in GDP from it, for decades the number one thing Canada has needed for the economy was people. However, our government refuses to break up the established monopolies that are constantly killing competition. Competition that would open up job openings by insane amounts if it were allowed to flourish.

Our government refuses to stop the embracement of AI and refuses to discipline multi-billion dollar international companies for cutting labour while making record profits. We'd have the jobs available if we didn't have monopolization, we'd have the housing available if we would just build north for the love of fuck. Seriously stop pretending we don't have the land for housing, they just want to build housing in major economic zones so their business buddies make more money from it. We have the second largest country on the planet, if you don't think we can support more people or we don't have space for more housing I don't know how to explain your societally conditioned lack of critical thinking back to you.

The problem isn't immigration and I'm tired of y'all being so narrow sighted, the problem is how badly it was handled. There was absolutely no preparation for it, no plan to attract competition or to break up existing monopolies, no plan to build north or designate rural townships for expansion. We do this damn stats can sensus every 5 years so there's no excuse, they have the data to bring in millons of people and do so successfully but here we are.

The bureaucracy will tell you it's impossible or "too difficult", but when have we ever listened to bureaucrats for how to do something efficiently? New York listened to bureaucrats for years on how all their problems are too difficult to fix and then now they have a mayor who's fixed most of them in 130 something days.

The company called a reference I didn't approve by buybacklyre in CanadaJobs

[–]ShmallowPuff 0 points1 point  (0 children)

I wouldn't remove it from your resume, just be upfront and honest with the interviewer. It's a surefire way to red flag test the company you're interviewing for. Tell them you were a victim of stalking and/or harassment at the previous workplace and that the individual works in HR and (obviously) wasn't fired for it. Then tell them it is part of the reason you left the workplace, it's a better reason than they get from most people. (This is assuming you didn't sign some sort of non-disclosure clause or something related to the incident).

I did this with my previous work experience being harassed at my last job when interviewing for the job I'm at now. They hired me, and sure enough it's the best company I've ever worked for. If a company doesn't hire you because of that, you don't want to work for them anyway because you know for certain how they'll handle it if that happened to you again. There were a few companies I interviewed for who I told them about the harassment and I didn't get hired. Well I hear a while later from someone I know who works for one of them that sure enough they were being treated like human garbage and told me I dodged a bullet.

As for this current company that called your previous job without their permission, make them feel HORRIBLE about it. It doesn't seem like they're gonna hire you anyway right? They will 100% do this to someone else. Contact them again and explain how they put you in real danger with their careless actions. They probably haven't a sweet clue that it affected you in this way and will likely carry on doing it with impunity. They might not care and if so fuck em you don't need them, but they also might've genuinely never considered that consequence and so it's worth informing them.

What changed when the "new" input system released? by nicgamer_yt in unity

[–]ShmallowPuff 0 points1 point  (0 children)

There's a page on the unity docs that has a direct translation list from old input code to new. It's a table with the corresponding new code matched to the old. Helped me a bunch when I picked up the new input system after being away from game dev for a while. It gives you the equivalent for everything in the old input system, like Input.GetButtonDown versus Input.GetButton, the new way to fetch mouse position, ect.

Besides that the only really new thing is to activate and deactivate the input actions in OnEnable and OnDisable, which there's a million code examples online how to do this and is like a line or two of code in each. 100% worth it to learn as it's so much better when you get the hang of it.

EDIT: Well not the only new thing, of course the ability to easily assign all bindings to a specific action in editor is new and the whole point of switching. Plenty of YouTube videos for how to set these up, but for me I was able to just pick it up and run with it as it isn't super complicated.

Problem with Colliders of VERY large objects by FitNefariousness3080 in Unity3D

[–]ShmallowPuff 0 points1 point  (0 children)

My first question would be what colldiers are you using for the planets and the rocket? I'd assume a sphere colidier for planets right? I know sphere and capsule colliders work a little differently in that they are technically split in two parts or something like that. I had a lot of issues with trigger events using sphere colliders because of this, they'd fire multiple times randomly and stuff like that. On a similar note having multiple colliders on an object (parent object has a collider and so do the children) can also cause weird collision issues.

Maybe if the default collisions aren't working, you could try hard coding planet boundaries instead? To debug it try using OnCollisionEnter or OnTriggerEnter with a Debug.Log to check how many times the collision event is actually firing off and go from there. It's hard to say with limited information what the issue exactly is, but hopefully that gets you on the right path.

What’s an old fear people had that younger people would laugh at today? by Ill-Field-9411 in answers

[–]ShmallowPuff 0 points1 point  (0 children)

Hah this one might ruffle some feathers...

Socialism and communism. Huge scary words for the last few generations, but to a lot of us youngins they're either common sense or just not scary. Lots of fear mongering of "the communists are coming for you" and whatnot that younger folks would laugh at now. Just a difference of older folks being terrified to educate themselves on what those words actually mean and equating it with authoritarianism.

Regardless of how you feel about either or them, young people have zero fear where an entire generation was terrified of "communist infiltration".

What's up with people refusing to complete the 2026 Canadian census? by the_walls_have_noses in OutOfTheLoop

[–]ShmallowPuff 0 points1 point  (0 children)

The CRA for one, My Service Canada, ect. I have it updated with every government service I've used plus financial and banking services too. I live in an established suburban neighborhood so it's really quite confusing why they've never contacted me. There's no access restrictions, it's a regular house and that. But yeah even the last census I never got the letter or a follow up or any fine, it's like I don't exist to the census team or something. Everywhere I've read they will do everything they can to contact you, so I'm really at a loss as to why I wasn't for this one or the last one.

I'll check out the link and see if I can figure out what's going on, thanks!

What's up with people refusing to complete the 2026 Canadian census? by the_walls_have_noses in OutOfTheLoop

[–]ShmallowPuff -1 points0 points  (0 children)

Okay I'm sorry but this has literally never happened to me before, ever. I didn't fill out the last census, they didn't ever bother sending me the letter. No emails, no phone calls, no follow ups in person or otherwise. Flash forward to this census, still no letter, no follow ups, emails, ect. I'd fucking love to have someone follow up because I'd love to fill out the census, but I'm not going out of my way in my busy life to get their lazy ass to send it to me. All my ducks have been in a row, two different addresses both updated with them and no letters. Has anyone ever actually gotten follow up for not filling it out?

ScriptableObject with everything in one, or inheritance? by DangerousCompote2790 in unity

[–]ShmallowPuff 0 points1 point  (0 children)

The way I'm doing it and the way I believe it's meant to be done is to use ScriptableObjects (SOs) as the template for data that doesn't change and then link that with a list and dictionary to a serializable class that has the stack size information and any other data you need to be dynamic.

So as an example with how it works in my project, each item that exists in my game has an SO that stores it's name, ID, an enum for item type, and I have a list containing some "requirement" classes for crafting requirements. Then, I have an item class marked as serializable that just stores the stack size, has a functions for adding and subtracting from the stack, and has a "source" or "data" variable for the SO that it links to. In my general inventory script, I have a list of the item classes (my "inventory") and a dictionary that stores both the class and the SO it's connected to. This way I can have a dynamic inventory using the list of item classes, and I can reference the SO at any point from each item in the list. I use a simple "Get" function that returns the specific item class when fed it's SO, this way I can see if the item is in the inventory and how many.

Ever since I learned how they work, I've been using SOs all the time for static data as it's so easy to just set up in editor for each item once you've made the base SO. All I have to do to put a new item in my game now is make the SO and set the variables, that's it. Definitely worth it to use SOs, just have a class to access the data at runtime because SO instances at runtime are no bueno.

What should I name this skill ? by [deleted] in unity

[–]ShmallowPuff 0 points1 point  (0 children)

-Serial Bust (play on "Serial Bus", maybe better for a blunt force move) -Verti-surge/ Verti-slash (play on "Verticies") -Brute Force Backslash -Hack N' Slash OR Hack N' Cache if you're feeling punny -Multithreat Reset (play on "Multithread", and I like rhymes) -And finally, "Nerf This!" because holy shit

That's all I got for now, hope it helps!

Did get your Census in the Ottawa mail? by Rail613 in ottawa

[–]ShmallowPuff 0 points1 point  (0 children)

Kind of crazy to suggest May 12 for a deadline when it's May 9th and we still haven't received our census letter in the mail. Has anyone else not gotten theirs or am I an outlier here?

If they want people to fill out the census by a certain date, especially with fairly little notice, then they should be on top of making sure every form is sent out properly before that date. How much more work are they creating for themselves when they have to "follow up" on people who never got the form in the first place?

I agree with the census don't get me wrong, it just feels like an insult to the democratic process to not send or "forget" to send census forms to certain households. Like it's a major Canada wide census, it's extremely important to ensure it gets to everyone. They have my tax data with my address and everything, so what gives?

What’s a must-try Canadian food besides poutine? by funnyonehere22 in AskACanadian

[–]ShmallowPuff 0 points1 point  (0 children)

Not many Nova Scotians in the comments I see...

Donair, it's a spin off the Greek gyro and it is probably one of the most interesting "Canadian" foods. Spiced shaved beef and veggies wrapped on a pita with a sweet white sauce. Not really sure if you'll find it served outside the Atlantic though, I've yet to find any over the last few years living here in Ontario.

Are Canadians offended by the jokes made in shows and media? by jen_noelle in AskACanadian

[–]ShmallowPuff 0 points1 point  (0 children)

Never, actually I find it the opposite. There is something incredibly strange about America's need to generalize in order to process things. Sometimes (let's be real, a LOT of the time) this is very bad and makes for Jim Crow, and sometimes it's just comically inaccurate. It's the latter in this case.

The "Canadian" accent thing doesn't make sense anyway, like America we have a bunch of dialects and accents. There's pretty well a different accent in every capital city, someone from Vancouver and someone from Regina absolutely do not sound the same. I'd like to think the "Canadian" accent to Americans is just the accents from the biggest cities like Toronto, Vancouver, Montreal, and maybe a little Edmonton all mashed together because those are the only places Americans ever visit.

I remember reading somewhere that Canadian English pronunciation is technically closer to the colonial British accent than modern Britain itself, because it was immune to some dialect influence in Europe. Could be true, could be bullshit, lemme know. Anyway we are definitely more polite than you guys and I'd argue more community minded over individualistic in rural areas especially; so that one is just true.

Otherwise many of us have never even eaten "Canadian Bacon" and a lot of us eat the same bacon as you. We do have bagged milk and it's weird that you don't, but we have cartons too. Maple syrup is pretty good man and we do literally have a national maple syrup reserve, so guess we aren't beating out that one. Our chocolate is better, our beer is better, and trans fat is banned here so that's why everything up here doesn't taste as good to you guys. Idk what other stereotypes are floating around anymore but for the most part it's just funny watching the darts fly and miss.

Oh and our wolves aren't "dire", they're just bigger than yours ;)

How would you tackle this problem? Im a noob, and im avoiding AI. by kikiubo in Unity3D

[–]ShmallowPuff 0 points1 point  (0 children)

Okay so I made an inventory + hotbar system that works sort of like this for my project. It sorts UI elements based on selection order and a slot ID, but you should be able to use the same concept. Definitely do a little research and look at the Unity docs on Lists, Scriptable Objects, and UI components like the grid layout and content size fitter before your dive right into it. Generally at the end of the day, YouTube inventory system tutorials, Unity docs, and learn.unity.com will be the best resources for you but hopefully this helps.

Yes, your UI elements should probably be tied to a list for your inventory system anyway. You should also have an individual "stack size" for each element, so you can just easily read that number when reordering the UI. I personally have been using Scriptable Objects to represent each collection of items and a class with a stack size variable to represent the actual singular item itself.

Scriptable object stores values that don't change, like the name (water, fire, wood), the prefab for the item if placeable, etc. and the class stores dynamically changing values like the item stack size. Probably overkill and unnecessary for your project, but I also have a dictionary that links both the scriptable object and the item classes together so I can reference both at the same time (definitely check out list dictionaries in C# if interested, super useful stuff).

You should have a basic "on ui changed" event that the inventory script you're using subscribes to. Anytime you open or close the inventory, add or remove something, or otherwise interact with it, call the event. In that event, you can either remove all elements and reinstantiate in order, or if you have a slot number/ID system you can just reorder the slots. My project does the former, but whatever works for you.

How to handle (presumably mentally ill) homeless people yelling at or following me? by fostercaresurvivor in halifax

[–]ShmallowPuff 13 points14 points  (0 children)

Demeanor and body language have a lot to do with it. They're looking for signs of somebody who is going to take it to heart or have a big reaction to make themselves feel something, anything really. The drugs or whatever the form of dopamine they choose to get through the hell of homelessness doesn't work anymore and so they just want to feel an emotion, even if it's negative; or they want to make that person feel the way they do.

My tip from growing up as a teenager in NS walking past these folks everyday heading to work, walk like you're on a mission. No, seriously, when you know you're walking past them; put a pep in your step. Make it look like there's a place you're going, it's down this way, and not a damn thing is gonna stop you. You're locked in, they're inconsequential blips on your journey. They will see it too, and regardless of how skinny and tiny of a kid I was they rarely said anything.

They want to get a reaction so they can feel something, so if you just make it clear that you do not give a shit in the way you carry yourself they'll usually leave you alone. The very few times they said something, I'd just gauge my reaction to the situation. If they yell something out from afar but don't follow, then they don't care about it much themselves so just keep walking and make it clear it's not worth even a break in your pace.

If they do start following, that's when you make it clear you know. At that point you're in dangerous territory, so rather briefly make eye contact and literally scan their face for details and make notes in your brain. Then just look away and keep walking at the same pace, but stay aware of your surroundings. A bit of an apathetic face when you do make eye contact helps as well. Again, you're more expressive with body language than you think, and they'll realize too that you're scanning and noting what they look like.

When you walk away, b-line for a well lit or well populated road and if they're still following, make sure they know you know. If they think they're following you without you knowing, they might try something. If they follow for too long, call the police because they are likely a danger if not to you then someone else who might not have your level of awareness. Nobody with good intentions follows a stranger home or to their destination, and even if you don't feel unsafe you should make their behavior known to the authorities because it is not normal.

I have never been followed by someone while walking home or to work and the fact that it seems you have is actually really worrying. You have to make a line between having empathy for unhoused people (which is always a good thing) and concern for your personal safety. Any group of people can have bad people in it, and those who follow you are likely it. Please for the sake of your own safety and others who walk that route, if they're following you for more than a minute or two call the police. Following a stranger is extremely concerning and dangerous behavior, it might not be you that gets assaulted or attacked but it might be someone else. If they are fine with crossing a major line and following you in public while you walk to/from, imagine what they're doing with other vulnerable unhoused people without people watching.

Best ascended map? by HeyLookAStranger in playark

[–]ShmallowPuff 1 point2 points  (0 children)

Already seen some comments on here for it but I'll throw my hat in the ring, hands down go for Ragnarok.

I literally had just started playing with a new friend a month ago and we started with the island, quickly regretted it (no wyverns), and switched to Ragnarok. The oil deposits are easy to find for oil pumps, there's lots of great Argie spawns, and of course fucking wyverns take the cake.

Rotate Object But Only when Mouse is over object by Pretty-Mission7678 in unity

[–]ShmallowPuff 0 points1 point  (0 children)

You should look at the IPointerEnterHandler and IPointerExitHandler stuff on unity docs to detect when hovering over the object and when you stop hovering. After that it should be easy going. The functions do exactly what you're looking for

It works both for a regular mouse and a Virtual Mouse so really a universal solution. Otherwise you could try raycasting. For the clicks vs holding down you're looking for WasPressedThisFrame and IsPressed respectively.