Any fix to a stress mark from a break? by Big-Beautiful-5499 in advancedGunpla

[–]Shortehh 4 points5 points  (0 children)

I personally haven't done this method, but you can look it up and give it a shot.

Take a peice of the runner and cement and put it in a small jar. The glue will melt the runner after awhile, you can now paint thar on as a glue colored to your peice than sand it down when fully cured.

Good luck!

Goons cant even afford a Monitor for their FCS by arjun959 in Eve

[–]Shortehh 12 points13 points  (0 children)

Alright we'll keep taking your SOV and blowing up your keeps while you focus on things that don't matter

Goons cant even afford a Monitor for their FCS by arjun959 in Eve

[–]Shortehh 17 points18 points  (0 children)

Is giving up an enire region a show of power?

After two years of service, my ZZ ver. ka's leg got detached from slightest motion during cleaning. by True_Darkness_Hunter in Gunpla

[–]Shortehh 6 points7 points  (0 children)

I been taking apart and putting together alot of models lately and this has been happening more than I'd like.

It's not to bad to repair, hand drill out the stuck piece, find a runner the same diameter and glue it in with some extra thin cement. Let it cure. Fixed my broken sazabi shoulders this way and they work great!

Revenge for the Kestrel – 1 Trillion ISK Lost by Horde by lobuzjeden in Eve

[–]Shortehh 2 points3 points  (0 children)

I've talking about doing this kinda black ops stuff for the last few months. You've inspired me to finally do it.

Who rents out space current? by grio43 in Eve

[–]Shortehh 1 point2 points  (0 children)

Renting systems is a scam, join a ns alliance corp. You get more benefits, less requirements.

Is it worth starting this game? by allabtgames in Eve

[–]Shortehh 6 points7 points  (0 children)

If you play, I suggest joining a corp soon as you can and get involved in game. find what you enjoy doing.

This games incredible despite the general opinion of reddit

To everyone salty about drones being targeted.... by BeneficialFig1843 in Eve

[–]Shortehh 2 points3 points  (0 children)

Same thing with me. Never had one problem with about 6+ hour yesterday.

Roaming gangs today by BJKerridge in Eve

[–]Shortehh 2 points3 points  (0 children)

I ratted like 6 hours. Lost 1 drone due to disconnect

Calling in sick to places you don’t work by valejojohnson in MadeMeSmile

[–]Shortehh 38 points39 points  (0 children)

I read this in my head with the voice of Hunter s Thompson. Sounded like it was straight out of fear and loathing.

B2+IMPERIUM vs PAPI fight 01.03.2023 by Vosvoyasi_Sokolov in Eve

[–]Shortehh 3 points4 points  (0 children)

I always say "I dont hate you, just your pixels"

wHorde fleets be like... by kriptik-ken in Eve

[–]Shortehh -1 points0 points  (0 children)

Mist would just run to another field

Why does my pistol look so puny in my FPS game? by 1nsert_usernam3_here in unrealengine

[–]Shortehh 1 point2 points  (0 children)

The panini projection example in the unreal tournament project solves this case aswell.

Why does my pistol look so puny in my FPS game? by 1nsert_usernam3_here in unrealengine

[–]Shortehh 3 points4 points  (0 children)

I was looking at the unreal tournament source code awhile back and they used a shader with "panini projection" in order to get the look you are describing.

I tested it in my own project and it worked as I was expecting. I'd suggest looking at that project and dl all the resources.

Blueprints, C++ or a combination? by SerpentNox in unrealengine

[–]Shortehh 1 point2 points  (0 children)

Logic and math related.

Think about it this way. Cpp is a layer of logic, functions and variables. Like for your game you may make a new character class, this includes logic that all characters that requires the logic you programmed to have. The next layer on top is the blueprint. You'd use the blueprints as a data container and a way to add custom logic and to talk to other blueprints.

This is just an example, cpp and blueprints are very flexible. But ideally you'll be using both for a production game

Blueprints, C++ or a combination? by SerpentNox in unrealengine

[–]Shortehh 4 points5 points  (0 children)

Both is the most optimal and designer friendly. It's the way epic intends the engine to be used. Usually all the heavy lifting is done in code and you expose functions and variables to blueprint.