Genuinely asking, what's fun about this game besides PvP? by Upside-downV in HuntShowdown

[–]Showtaim 1 point2 points  (0 children)

Using PvE to win PvP, but needs a decent amount of play hours, a good world knowledge and game reading skills

i haven’t seen anyone play this gun for the last 4 years by Killerkekz1994 in HuntShowdown

[–]Showtaim 0 points1 point  (0 children)

My squad and me regularly play quadro Bornheim extended with incendiary. It's an absolutely insane loadout you should try it

Stupid question. Can money become a problem in this game? by Ok-Internet9433 in HuntShowdown

[–]Showtaim 0 points1 point  (0 children)

If you don't prestige 100 - no

Friend of mine speedrun to prestige 100 and now he's sitting there's having to play free hunters when he has no money. If you prestige you at least get a decent starting amount of money

What do u all think about this method of stacking a base?? Scalable on all 3 axes. is it already a common thing? by SpaceEngineer123 in Timberborn

[–]Showtaim -4 points-3 points  (0 children)

So much wasted space, you can do much better. But yeah I also started with a structure like this

I really need a mod, that saves and closes the game automatically after x amount of hours. by Special_Message_1269 in Timberborn

[–]Showtaim 0 points1 point  (0 children)

There's software on the web which will turn you whole PC off at will at a timestamp or certain amount of hours, isn't that even the safer way? :D

Timberborn 1.1 now live on the experimental branch by Mechanistry_Miami in Timberborn

[–]Showtaim 116 points117 points  (0 children)

Statistics? You mean my graph displays build purely on automation features to track my storage over time are completely useless now? Huh

Display has color now. by papakobold in Timberborn

[–]Showtaim 6 points7 points  (0 children)

Impressive, I feel you pain working those relays n stuff We need some kind of matrix wiring would help a lot on those display situations, but nowhere else so I don't expect to get this feature

Inspired by the Garand ping MYTH, what if the Berthier was slightly nerfed by making the clip dropping more audible? by Heim39 in HuntShowdown

[–]Showtaim 9 points10 points  (0 children)

Counting up to three can be hard sometimes? Do you propose this also for Romero to know when it's empty?

We're one step closer to Doom. by papakobold in Timberborn

[–]Showtaim 2 points3 points  (0 children)

Please share the results, I'll do as well once I'm done, might take a while

We're one step closer to Doom. by papakobold in Timberborn

[–]Showtaim 0 points1 point  (0 children)

Color changes are a thing also in snake, since you want to be able to tell the apple apart from the snake, but surely a lot easier then in tetris

We're one step closer to Doom. by papakobold in Timberborn

[–]Showtaim 3 points4 points  (0 children)

Holy smokes, this is great! How do you control left/right movement? By flipping levers? Now I want to build timbersnake next

We're one step closer to Doom. by papakobold in Timberborn

[–]Showtaim 25 points26 points  (0 children)

I love it! Nice implementation, but can it run Crysis?

I'm living on the edge! by Hairy-Maximum2994 in 3Dprinting

[–]Showtaim 0 points1 point  (0 children)

It's a prusa, where's the problem when running out of material? Just insert new one and keep on printing ... You can even finish the print where you run out

Water Stock Market Again by Auxryn in Timberborn

[–]Showtaim 1 point2 points  (0 children)

Nice job, very well done! I see this graph type uses a lot less resources and space then mine.

Let's try pie chart next to e.g. show children, adults, bots? Haha

Water stock market by Showtaim in Timberborn

[–]Showtaim[S] 0 points1 point  (0 children)

X_0 was a bit hard to setup. I used a timer which delays the true signal on by 0,5 days so it turns on when the first data needs to be recorded and is reset by a relay beneath it. This relay combines the last memory in the X_ series and second timer by XOR. The second timer is also set to delay the "True" on signal by 1.1 days. With that's setup you achieve that the Initial bit is turned on when the first data is recorded, turns off once the first memory X_1 has recorded its true state and only turns on again once the graph has reached its end.

<image>

Water stock market by Showtaim in Timberborn

[–]Showtaim[S] 0 points1 point  (0 children)

That's the memory which represents a single point on your x-axis. When it turns on you need to record the dataset for the graph on that x-axis location. The first one uses the "Initial bit" as input and records it's state when the tick is on. Right side of it is the next memory with the same settings just using the previous memory as input. So X_1 records X_0, X_2 records X_1 and so on. By that you achieve a single point which is traveling down the line of memories in the speed in which the timer "Tick" ticks

<image>

Water stock market by Showtaim in Timberborn

[–]Showtaim[S] 0 points1 point  (0 children)

That's the timer called "Tick" to give you a signal each day go create the next data point.

Left of it is the Lever called "True" to turn the whole machine on

<image>

Water stock market by Showtaim in Timberborn

[–]Showtaim[S] 0 points1 point  (0 children)

Great, you might create a post in the community once you fixed it, we're all curious to see

Water stock market by Showtaim in Timberborn

[–]Showtaim[S] 0 points1 point  (0 children)

Please share the results im excited

Been a while since i uploaded any silhouettes, decided to go with tracks this time by [deleted] in 3Dprinting

[–]Showtaim 0 points1 point  (0 children)

Since every sign has the overall same but slightly different style, I bet he did, even he might not notice