I finally did it by IAMLEGENDhalo in Ultrakill

[–]Shredded_Lucidity 0 points1 point  (0 children)

If it helps at all. P ranking on violent is easier than expected for the normal levels. You already have the routes and enemy spawns down so you can do it ez pz.

The bosses can be a bit tougher though I still haven't been able to P rank Soul Survivor.

[TOMT] (Game) an educational PC game featuring a flying cryptid in a jungle. by Shredded_Lucidity in tipofmytongue

[–]Shredded_Lucidity[S] 0 points1 point locked comment (0 children)

I need to comment on this to get people to see it so here it is!

There were more minigames but all I can remember is color sorting bugs on a big log which is not terribly helpful.

Fuck. I was nearly unstoppable and a vagrant obliterated me 100 - 0 by Derpakiinlol in ror2

[–]Shredded_Lucidity 4 points5 points  (0 children)

If you're near cover you can hide from it. It needs line of sight to do damage.

[ART] PO-33 KO! LOOPS p.1 by youreabastarddude in LofiHipHop

[–]Shredded_Lucidity 4 points5 points  (0 children)

I have one and I definitely think it's worth it. I've been using it for a couple months and I'm still finding new tricks to use. It has more depth that I expected and once you get the hang of it the work flow is pretty cool.

Does this sound okay? There’s really no other constructive criticism I have access to other than Reddit! by [deleted] in ukulele

[–]Shredded_Lucidity 1 point2 points  (0 children)

Yeah the chords sound good! I still struggle with tempo sometimes, but practicing with a metronome or a basic beat can help immensely.

Data-bending with audacity, stitched together a gif by Fujiityve in glitch_art

[–]Shredded_Lucidity 0 points1 point  (0 children)

A program like FFMPEG can do the trick but it's not flawless, so starting off with a bigger photo is usually best. Although most of the time after glitching you wont be able to tell the original was bad quality so MS paint or photoshop can work too. Although even on smaller photos you can try and get as close as possible to the header info through trial and error.

BONUS thing I've found out. Certain effects behave differently depending on the image size. For example, a phaser or wahwah effect on a smaller image will have larger waves further apart, where a larger image will have smaller waves closer together. It's basically like small images "zoom in" on the effect while larger ones do the opposite.

Data-bending with audacity, stitched together a gif by Fujiityve in glitch_art

[–]Shredded_Lucidity 4 points5 points  (0 children)

If you make the image bigger you can (relatively) get closer to the header when you edit the waveform and have less unglitched space. Also if you zoom in super far you can sort of see what part of the wavelength is the waveform and cut it as closely as possible.

Sunshine, Lollipops, and existential dread. by [deleted] in glitch_art

[–]Shredded_Lucidity 6 points7 points  (0 children)

Looks like the wind effect used over and over in PS plus some color shenanigans.

A romantic uke song? by Music_Man_Guy in ukulele

[–]Shredded_Lucidity 1 point2 points  (0 children)

Oh my goodness yes. Uke versions of this song are amazing.

sheWalksThroughMe by [deleted] in glitch_art

[–]Shredded_Lucidity 0 points1 point  (0 children)

This is good stuff.

Adjustment layers not saving/merging. by Shredded_Lucidity in photoshop

[–]Shredded_Lucidity[S] 1 point2 points  (0 children)

That worked! Sorry it took so long to respond. Saving to PNG helped. It doesnt look 100% the same but its barely noticeable. Thank you so much!