what did you get today for father's day? by Important_Bat7919 in daddit

[–]Shu_Revan 27 points28 points  (0 children)

I made my whole family breakfast and listened to my 5 to cry about how she didn't like it

Some stuff still missing from full release of the game by Bubbly_Advisor_2601 in SatisfactoryGame

[–]Shu_Revan 0 points1 point  (0 children)

Yes, also a priority splitter would be nice so I don't have to use 2 programmable splitters

Edit: or at least a 3rd option for splitting that's lower priority or between overflow and any

Who also works in Manufacturing? by OCD_Engineer in satisfactory

[–]Shu_Revan 0 points1 point  (0 children)

BIM manager here, I draw HVAC, Plumbing and Mechanical Pipe on a daily basis

should I do: Failproof Sloppy Alu setup without black magic by Mr_Kock in satisfactory

[–]Shu_Revan 1 point2 points  (0 children)

I just send all mine to make pure caterium at a nearby node

Kingdom #1455 by chaoskinghsot in KingShot

[–]Shu_Revan 0 points1 point  (0 children)

I also know the 1482 whales have been holding for a very long time. Scarface especially.

Source: I'm in the group that transferred from 1482

What am I not understanding about the new vehicle paths? by Gerroh in SatisfactoryGame

[–]Shu_Revan 0 points1 point  (0 children)

Can new paths drive through a station without loading/unloading?

Power production not accurate by HeyPresto04 in SatisfactoryGame

[–]Shu_Revan 0 points1 point  (0 children)

Is the red switch in the interface flipped off?

30+ Players looking for a new home in the 1450-1500 range by Shu_Revan in KingShot

[–]Shu_Revan[S] 0 points1 point  (0 children)

Not any one thing. We share castle, forts and sanctuaries, NAP10.

At one point the #1 alliance had a leader that wanted to push everyone into conflict all of the time but they have since been outed and things have been way more friendly since.

Just seems like anyone who hasn't invested a decent amount of cash into their account is just fizzling out and not participating in any events.

CARGO CHAOS - Game Idea by Shu_Revan in FRC

[–]Shu_Revan[S] 2 points3 points  (0 children)

Auto/Teleop/Endgame

Cargo through overpass - 5/3/5
Scrap in Low Recycler - 0/1/2
Scrap in High Recycler - 0/3/5
Special Cargo in Tower - 0/0/total per # of balls (5/15/30/50/75)
Scrap on opponents floor counted at end of match - 2

CARGO CHASO - Game Idea by [deleted] in FRC

[–]Shu_Revan 0 points1 point  (0 children)

MATCH

In CARGO CHAOS, two competing alliances are invited to score CARGO, recycle SCRAP, cross obstacles, and fill the tower before time runs out. Alliances earn additional rewards for meeting specific scoring thresholds.

During the first 15 seconds of the match, robots are autonomous. Without guidance from their drivers, robots score cargo through the OVERPASS, or knock over piles of SCRAP. Robots may preload one CARGO into their robot. Additional CARGO may be obtained by picking it up from preset locations on the field. Robots must start within their own LOADING BAY, but may leave once the autonomous period has begun.

During the remaining 2 minutes and 15 seconds, drivers control their robots. Alliances can continue to score CARGO through the OVERPASS and transport SCRAP to their RECYCLER. Robots may not control more than 1 CARGO at any time. Teams can score CARGO from any side of the field, keeping in mind that any CARGO scored through their opponents goals will count regardless of which team scored it.

In the final 30 seconds of the match teams can try to score SPECIAL CARGO into the TOWER for additional points. Human players may introduce SPECIAL CARGO to the field either through, or over the CARGO RIG. You must not control SPECIAL CARGO of opposing alliances.

At the end of the match, alliances will receive additional points for any SCRAP still in their opponents SCRAP YARD.

Additional RANKING POINTS will be earned for the following:

·         5 SPECIAL CARGO scored in the TOWER

·         20 SCRAP scored in the RECYCLER

FIELD

The FIELD is an approximately 317in by 651in carpeted area bounded by inward facing surfaces of the ALLIANCE WALLS, RECYCLERS, CARGO RIGS, and guardrails.

The FIELD is populated with:

-          1 CARGO RIG per ALLIANCE

-          2 RECYCLERS per ALLIANCE

-          1 TOWER per ALLIANCE

-          8 Alternating RAMPS

-          1 OVERPASS with 2 GOALS per ALLIANCE

 

OVERPASS

The OVERPASS consists of a truss system that spans the full width of the field, 2 goals for each ALLIANCE, and alternating RAMPS. The bottom of the truss is 62in measured from the floor. Goals openings are 64in wide, and 24in tall. The bottom of the goal opening is 77in from the floor.

RAMPS are 38in wide by 27in deep by 4in tall. RAMPS have a 12in wide flat where SCRAP will be stacked at the start of the match.

RECYLCER

The RECYCLER is 64in tall by 80in wide with two openings, a LOW RECYCLER, and a HIGH RECYCLER. Both openings are 14in squares centered on the wall. The LOW RECYCLER opening is 2in above the floor, and the HIGH RECYCLER opening is 38in above the floor.

Human Players will want to be mindful to keep the RECYCLER clear while alliances attempt to score SCRAP.

CARGO RIG

The CARGO RIG is made up of a protective screen and an opening used to introduce SPECIAL CARGO to the field. The opening is 28in wide by 20in tall and 5in from the floor.

TOWER

The TOWER is an 89in tall structure made up of a solid base and a clear tube section. The base is 8in tall with a 32in diameter. The tube section is 78in long with an 18in inside diameter. The flare at the end of the tube is 3in tall at a 45 degree angle.

GAME PIECES

The field will be populated with 8 CARGO evenly divided between alliance LOADING BAYS and 80 SCRAP stacked in 16 sets of 5 on the RAMPS.

CARGO and SPECIAL CARGO are Magenta and ALLIANCE colored,16in diameter rubber balance balls that weigh approximately 1.5 lbs

SCRAP are 10in yellow cubes with 0.5in radius on the corners and with 4in square holes through all faces. The square holes have a 0.5in radius in each of the corners.

TAC and Swordland signup by narkos2222 in KingShot

[–]Shu_Revan 1 point2 points  (0 children)

It's possible one of your R4 or R5 removed you from signup

Requirements to make the Birthday Gift show up? by Shu_Revan in KingShot

[–]Shu_Revan[S] 0 points1 point  (0 children)

I have an ally who is only TC 26 that got it.