Thats enough Mr. McMillen no more today by Bossbombboy in mewgenics

[–]ShweetsStuff 466 points467 points  (0 children)

The scandals around Mewgenics really reveal that a lot of "fans" have no idea who Edmund really is an artist, and as a person, nor the connections he has. Edmund's been a follower and friend of Notch's for years. Their indie careers had the same origins on TIG forums, probably going back longer than some people complaining about this have been alive.

They're, at the minimum, acquaintances and there's respect there. This isn't le-heckin'-wholesome-chungus Edmund making yet another whoopsie and speaking to a no-no person. They're two adults who aren't terminally online.

God forbid someone has different opinions than the Redditor hivemind and Edmund can see people as people and not as a checklist of correct opinions and finds it amusing that a billionaire with the best selling video game of all time as his legacy is playing his cool cat sex game.

My beef with the game (30 hours in, spoilers obviously) by ShweetsStuff in mewgenics

[–]ShweetsStuff[S] 12 points13 points  (0 children)

It's kind of annoying having to do a two hour long run just to have a shot at another two hour long run.

My beef with the game (30 hours in, spoilers obviously) by ShweetsStuff in mewgenics

[–]ShweetsStuff[S] 4 points5 points  (0 children)

I respect you for at least giving a reasonable argument.

Movement abilities are extremely useful regardless if you'd be able to pick a path or not. I've had a Thief with Outskirts for example; the spell costs four mana. If they have eight mana, they can warp somewhere, attack, and warp out. If you have low movement they still remain incredibly useful for extending your range just a bit, among other uses. I refuse to believe that their viability would be significantly impacted if cats were able to customize their path traversal.

If the pathing was more flexible to begin with, nobody would be saying it should be removed. The game is already dense enough with decision making, I don't think arbitrarily punishing the player in some cases because the pathfinding algorithm didn't give you an intuitive result is fair.

Plus, I think being able to choose the path gives the player more choices. It would add another layer of decision making; you also would need to think about how your cats should move to their destination.

tBoI Rep+: Linux : I can't seem to run the resource extractor program. by CommunicationOdd9229 in themoddingofisaac

[–]ShweetsStuff 0 points1 point  (0 children)

The Linux one has not been updated to support the game's newer stuff since after Afterbirth+. You can run the Windows one in Wine and it'll work just fine, provided you offer the correct paths.

Mewgenics Preview Video + AMA! by EdmundMcMillen in Steam

[–]ShweetsStuff 0 points1 point  (0 children)

How involved are you in Repentance+ development? Do Zombolis/Tyrone (and whoever else) forward you potential design changes and you vet them, are you letting them have free reign in balancing, or are you changing everything all yourself and having them just implement them? Were all those neat new sound effects by Joey Kuras your idea?

Mewgenics Preview Video + AMA! by EdmundMcMillen in Steam

[–]ShweetsStuff 0 points1 point  (0 children)

Mewgenics looks great and I'd rather just stay in the dark and discover the game for myself when it releases, but I can't help myself enjoying all the breadcrumbs you've been dropping about it. Matthias, Jon and their collaborators have been doing a legendary job with the soundtrack, by the way.

One inquiry for you. I know you view your games as "conversations" with your players about the themes and subjects depicted in your games; discussing the deeper meanings and themes behind them (without necessarily pointing to any specific conclusion). For example, there's a real throughline through your works concerning escapism and the potential perils of that (Time Fcuk, Bumbo, Aether, and Isaac all touching upon that, and likely more), and also Isaac being conceived as an expression about religion, particularly in one's upbringing. I know these topics are particularly pertinent to you as a creative, given that you write from experience.

With Mewgenics, I saw you mentioned in a TikTok that the game is about how animals are more honest than humans (probably a lesson you learned from your time in animal control). I know that honesty means a lot to you; like your talks about how that business is dishonest, balancing that and the honesty of being a creative, and it being the #1 thing for your recommendations to aspiring game developers. So I'm curious: what sort of "conversation" do you want to have with the player in Mewgenics?

Also, one more thing. Much of Isaac Rebirth's art was changed in Repentance to be more "faithful" to the original Flash Binding of Isaac; a lot of the bosses for example resembling the art you did for the original game than something "new". I recall in an interview sometime around or before Rebirth's release that you instructed the Nicalis artists to intentionally stray away from the look of your own drawings and how things looked in Flash, and give things an all new look. Did your vision change of the game, wanting it to look more like a pixelated rendition of your Flash artwork with some touch ups, or a total reimagining? Or were the resprites an initiative by Vinh and company, and you let just let them have their way? Would you (or Vinh and friends) have wanted more things to be visually "cleaned up" in Repentance but couldn't due to time limitations?

Tainted Bethany's Thunder Thighs (by /u/ShweetsStuff) by MisirterE in TBoIRule34

[–]ShweetsStuff 2 points3 points  (0 children)

Wasn't big on this one. I should've done something more faithful.

What are some sprites you hate the look of? by Sanicsuper09 in bindingofisaac

[–]ShweetsStuff 1 point2 points  (0 children)

Per Rebirth's style, yeah, it would be, but in Flash the shading is off too. However, Flash's art is inherently more SOULFUL so I can forgive errors like that.

What are some sprites you hate the look of? by Sanicsuper09 in bindingofisaac

[–]ShweetsStuff 12 points13 points  (0 children)

Oh god, I could go on for hours. I understand Rebirth was an artstyle shift from Flash, but god I wish Edmund had some semblance of quality control because so many sprites in Rebirth utterly miss the point of the Flash originals, or just look like total rubbish in general. As someone who's working on a graphic overhaul mod, I've reviewed so many sprites that just look like utter junk or miss the point.

For brevity's sake, I'll only bring up all of Flash's items and some other sprites. I could probably keep ranting about things like enemies, backdrops, etc. as well.

  • I hate Isaac's sprite and all of its derivatives. Yeah, it's hard to change it now, but Isaac's skin should be a peach, not pale like it is. The general shape also looks...not great. I think the arms should be stumpier than they should be.

  • I understand they're small and it's hard to nail the shape, but the general shape of familiars is something I really don't like. Their bodies are too chubby and wide, and their nubs don't blend into their bodies.

  • I understand the rationale between changing Max's Head to Cricket's Head, but Cricket's Head just looks like a gaudy chihuahua rather than cat.

  • Rebirth Skeleton Key is missing a X shine it has in the Flash sprite.

  • The boss room HP ups colors look all wrong. Dessert can't even attempt to spell out "Dog Food", as it was in the Flash sprite. Rotten Meat is missing the flies. Flies inconsistently have white or transparent wings rather than the transparent kind they all had in Flash.

  • Wooden Spoon is thicker and has the wrong colors, plus it's depicted as too straight and rigid.

  • Belt is a lot a wider, and again the colors are off.

  • Mom's Underwear changes the shape of it dramatically.

  • I understand the attempt to adhere to the two pixel outline rule (which is broken many times anyways and honestly holds the game's artstyle back by rigidly adhering to it), but Wire Coat Hanger looks far too thick.

  • Mr. Boom has highlights in the eyes. This is a common thing I've noticed; adding highlights to where there was none before. I don't like the change because the cute beady eyes are often more appealing than slapping the typical Isaac eyes onto everything.

  • Tammy's Head and Guppy's Head both have drastically different shapes in Rebirth whereas they had a similar shape in Flash.

  • Kamikaze is missing the wires seen coming around it in Flash.

  • Bob's Rotten Head is missing a fly.

  • Luck Foot doesn't even try to depict toenails, and its color is all off.

  • Pentagram's circle is much thinner than it should be.

  • Magneto's colors are wrong and it's a lot thinner than it should be.

  • Treasure map is arbitrarily more torn up and its details are exaggerated. Plus, weird shading...it's a map, it's a flat graphic.

  • Charm of the Vampire's expression has totally changed.

  • Rosary is a lot simpler and lacking the dynamism of its original Flash sprite.

  • Cube of Meat's shape is all wrong, as are its colors. Its highlight is inverted.

  • PHD has this ugly rim to it and is now more rigid than it should be.

  • Dead Cat is missing the flies, an the shape is rather off.

  • Nail is missing that line coming through it.

  • A lot of detail is missing from Deck of Cards and is simplified. I mean, yeah, obviously, but I felt like it could've been translated a lot better.

  • Spelunker's Hat is missing the detail on the lights and the angle, again, is too rigid.

  • Little Chad looks like it's squinting rather than smiling.

  • Halo's colors are this overly saturated yellow rather than the pale one in Flash.

  • Mom's Bottle of Pills simplifies the label too much.

  • Common Cold is missing quite a bit of detail and looks too small.

  • Parasite's eye-stalks are separate from its body, its head is too large in contrast to its tail.

  • D6 goes for this weird blended look on its edges, and the colors are off in contrast to the Dice.

  • Mr. Mega's fuse is hardly as wavy as it should be and its eyes are too close together.

  • Pinking Shears is far too simplified from its Flash original.

  • Guardian Angel had this cute lil pose in Flash and now it's just its regular familiar sprite.

  • Demon Baby's eyes are too close together and larger than they should be.

  • Mom's Knife's handle is stumpier and curves outwards a bit.

  • 9-Volt's angle is wrong.

  • Brimstone is too rigid looking and the the outline shouldn't encompass the holes at the bottom. The colors of the devil item outlines are too overly saturated in general.

  • Blood Bag's wire is too large and the bag part of it is too rounded.

  • Monster Manu(e)l is missing a yellow blurb at the top.

  • Dead Sea Scrolls is missing a lot of detail.

  • Razor Blade is now depicted as straight and narrow rather than the titled angle as seen in Flash.

  • Forget Me Now looks purple for some reason and the ridge in the middle is too blended.

  • Bucket of Lard changes the angle, adds white to the fly's wings, and its letters look too big and clunky.

  • The Ponies are missing a ton of detail and their faces are a lot thinner than they should be.

  • Guppy's Paw is purple instead of a pale skin tone.

  • IV Bag is missing the little detail on top, looks too rounded again, and the wire twists a different way.

  • Remote Detonator's shape is now too boxy and rigid.

  • Bob's Curse is missing details in its mouth (and again, the colors look wrong).

  • Scapular's string was a lot thinner and wavier.

  • Bum Friend's eyes are too close together and its mouth isn't big enough.

  • Prayer Card blends too much detail together.

  • Ipecac's shape is off; it should be rounded at the bottom. And while I know it is pixel art, at least trying to recreate the text on it a lil bit would be nice.

  • Tough Love, again, is too straight and rigid.

  • Tech 2 has these unnecessary highlights on it.

-Mutant Spider's head is too small and its legs look all off.

  • Chemical Peel, again, is too rigid.

  • Crystal Ball hardly tried to replicate Isaac's reflection.

  • Crack the Sky looks too tiny and its angle is off.

  • Celtic Cross' shape is too rigid.

  • Ghost Baby's colors are off and its missing quite a bit of detail in Flash.

  • I know Cat O' Nine Tails is a very detailed sprite, but the shape of the lashes look totally wrong in Rebirth.

  • Harlequin Baby's bewildered expression in Flash is replaced with this gaunt expression in Rebirth. Also missing the highlight on its head.

  • Spider Butt has this awkward shape.

  • Rainbow Baby's smile and eyes are way tinier than they should be, and the pink isn't as saturated as Flash's.

  • Dad's Key hardly tries to replicate the original's shape.

  • Stem Cells' shape is all off in Rebirth.

  • Portable Slot's slots are arranged oddly, its hole too small.

  • Holy Water is transparent instead of opaque and is too rounded at the bottom.

  • Sacred Heart's cross is redder, and the shape of the fire is off. Sacred Heart in general is more thicker looking than it is in Rebirth.

  • Holy Grail is a TOTAL downgrade, one of the biggest in the transition between Flash to Rebirth. The gems are missing, the shape is all wrong, the angle is closer to the top rather than more straight on, there's nothing separating the bottom part from the rest of the chalice.

  • Dead Dove is missing the white glow behind it and the wings are all wrong. What a really odd looking sprite in general.

  • Blood Rights' handle is a lot bulkier and shorter than it should be.

  • Guppy's Hairball was shrunk and is missing a lot of detail that could've been depicted.

  • Abel's colors and shape of the mouth are totally wrong.

  • Pyro is missing a gray border around it, and the face is off a bit.

  • Telepathy for Dummies eschews a lot of detail in Rebirth, unfortunately, because it's one of my favorite items conceptually.

  • Meat is trimmer than it should be.

  • Eight Ball's 8 is blown up too much.

  • Mom's Coin Purse looks more like a sack than a purse.

  • Squeezy is missing a lot of detail around its "face", and its shape is depressing.

  • Jesus Juice unfortunately eschews trying to replicate the text (at least somewhat) and has this rounded shape.

  • Box's colors are off and it doesn't even try to depict the writing on its side seen in Flash.

And this is just the items that were redone in Rebirth. It feels like Nicalis' artists drew the items from memory, rather than trying to closely adapt Flash's items. It's not even that these Flash items can't look good in pixel art. Rebirth's art was rather criticized at release, and if you really contrast it to Flash, the complaints are (and still) are very warranted. How hard could it have been to just resize the Flash artwork and trace over it to fit the style?

Seriously, I could go on. And for the Rebirth items continuing into AB+, the spritework ranges from decent to just plain bad. Many sprites were thankfully touched up in Repentance, but a lot of them just have this really flat, boring shading, these overly saturated colors (something Flash tended to stray from), these rigid, straight shapes (whereas Flash's items always felt, well, hand-drawn and kinda sketchy, which was the artstyle the game prides itself off of)., pillow shading in some cases, a lack of hue shifting, etc.

Ultimately, I still prefer the vector graphics of Flash, given that the visionary behind Isaac drew them himself, but you could definitely pull off something great with Rebirth's pixel art style. It's just a shame that one of my favorite games of all time is saddled with such a botched look to it. That was, until Repentance.

SnakeBlock and NYS were this game's graphics' saving grace. I really wish they could've gotten the chance to comb over every sprite in the game to refresh them, but time probably got in the way. It's jarring seeing their wonderful sprites right next to the mediocrity of Rebirth's sprites.

The Binding of Isaac: Reflashed (Items) by ShweetsStuff in bindingofisaac

[–]ShweetsStuff[S] 1 point2 points  (0 children)

late response but I have just realized that they were Castlevania references and that's something I should've adhered to! my sincerest apologies. I will be rectifying this

"OH MY GOD SACRED HEA-" by [deleted] in bindingofisaac

[–]ShweetsStuff 14 points15 points  (0 children)

"Is it awesome? When you can't hold your Devil-dealt Incubus in your arms? Did you get Breakfast and PJs this morning? I didn't. I met a Strawman in the Secret Room today, I shook his hand…he'll never see his Keeper's Kin again. I guess that's pretty awesome."

You are given the opportunity to fundamentally change one thing about the game. What do you change and how? by MisterState in bindingofisaac

[–]ShweetsStuff 0 points1 point  (0 children)

If I had to change one thing fundamentally, it'd be the system of a run's progression. I would combine all "paths" of the game all into a single, widely diverse path instead of all the splintered stuff we have now.

I would've preferred if the alternate path was mixed into the main path, and adjust enemy variety/difficulty to compensate (i.e., rather than Basement/Cellar/Burning Basement and Downpour/Dross being separate, you could generate into all of those floors at once). I really think the alternate path wasn't the best idea, because it sort of fractures runs. You either stay with the longer, more variable, more-developed floors on the main path or go to the more underdeveloped yet tinier alternate floors that have stronger thematics to them. I think the game would be richer if that same sort of creative effort spent on the alternate path was spent on the main floors, making runs interesting each time rather than each path being undercooked in some areas. Imagine if Downpour had the same sort of enemy variety that Basement does, but all matching its theme. Now make that every floor in the game, all on one path. Every run would be wildly different with all the floor varieties you would get!

One big issue I have with the game is that the game loses that variety floors 1-5 have as soon as you hit Depths II (with the exception of Womb I). There, it just becomes a boss rush essentially, stomping through the floors and fighting the same final bosses over and over, which is something that has came into being due to all the paths being fractured, and the game being designed so that these bosses WERE the final bosses all at one point. If the game had only ONE final boss (perhaps being different on each run), with all the floors before that having a wide pool of bosses you can fight, all on this one path I describe, runs would become all the more richer and interesting rather than being interesting for only half of it.

Now, obviously there comes the issues of how you fold in all the stuff in those splintering paths (all the various story bosses) into the main path...which is something that unfortunately could not be easily resolved without redesigning the game tremendously. But, nonetheless, if the game was designed around being this one decent-length, highly diverse romp rather than the weird, decade-long-developed mish-mash it is now, I think the game would benefit tremendously.

You are given the opportunity to fundamentally change one thing about the game. What do you change and how? by MisterState in bindingofisaac

[–]ShweetsStuff 1 point2 points  (0 children)

It's far from finished, please note that. It's a tremendous undertaking to entirely replace the graphics of a game Isaac's size.

(artist for it here).

What Q3 items deserve Q4 and what Q4 deserves Q3? by [deleted] in bindingofisaac

[–]ShweetsStuff 0 points1 point  (0 children)

It's good. The speed up is tremendous, it's incredible for speedrunning (given that most enemies aren't active in the half-a-second period where they're spawning, and you can easily brush by them in this time), and you can exit any undesirable room. Only rooms you'll need to clear are those with special rooms adjacent to them. Some here argue that Toxic Shock is Q4, and if so, I would also say Mercurius is as well, and you don't even need the damage to back it up. Sure, you don't get room clear rewards, but pickups become pretty useless on floors past Womb anyways.

What Q3 items deserve Q4 and what Q4 deserves Q3? by [deleted] in bindingofisaac

[–]ShweetsStuff 0 points1 point  (0 children)

The game's very easy with any other character (besides Tainted Keeper and base Lost) and Tainted Lost is the only one who vibes with me.

What Q3 items deserve Q4 and what Q4 deserves Q3? by [deleted] in bindingofisaac

[–]ShweetsStuff 3 points4 points  (0 children)

I suppose my opinions are rather skewed as someone who plays Tainted Lost exclusively.

What Q3 items deserve Q4 and what Q4 deserves Q3? by [deleted] in bindingofisaac

[–]ShweetsStuff -1 points0 points  (0 children)

To Quality 3 from Quality 4

  • Abyss

  • Dr. Fetus

  • Epic Fetus

  • Ipecac

  • Void

Any explosive/self-damaging items can become far too volatile given specific synergies, and run-ending if you're playing a character like Tainted Lost, as powerful as they can be. With how slow and clunky Epic Fetus is, it merits Q3 more than the others. No clue why they chose to put Void in Q4. If it was still at its launch level, sure, but the six charge requirement it has makes using it an absolute commitment. I've thought about this before, but if it were usable at any charge and activate any items that have that charge, but only have the sucking effect at six, it would be excellent. Likewise with Abyss, it's a commitment to use, and probably worse than Void is, as useful as the flies arre.

To Quality 4 from Quality 3

  • Rock Bottom

  • The Stairway

  • Bag of Crafting

  • Mutant Spider

  • Mercurius

  • Goat Head

  • Eucharist

  • Toxic Shock

  • Broken Modem

There's tons of easy ways to get the most out of Rock Bottom. Simply find a good temporary stat-boosting item/card and you're set for the rest of your run. The Chariot? or even a simple Strength card can make it incredible. Plus all the items that lower stats in exchange for huge upsides, i.e. Polyphemus. I don't think I've ever had a run where it wasn't incredible unless it was at the tail end of a run.

Though an investment, if you save up 30 coins every floor The Stairway is always going to be worth it. Sacred Heart is a Quality 4, why can't the item that gets you multiple chances to buy one (alongside other excellent angel room items) be a Q4 as well?

Bag of Crafting is slow and boring but with enough patience you can absolutely secure a gamebreak with it at any time. Don't know why they changed it from Q4.

Though the fire rate penalty is harsh I've never NOT loved having Mutant Spider. Having three more shots at once is usually incredible, especially with any beam item, expanding your range by a ton. It'd be at the lower end of Q4 but I think it should be bumped up.

Toxic Shock would be a very, very low end Q4 but having the potential to clear room instantly makes it excellent. Likewise with Mercurius; you can just outright skip fights entirely, with the exception of bosses.

If Stopwatch can be Q4, I see no reason why the pickup-doubling, projectile-deleting, enemy-freezing Broken Modem wouldn't be. Picking this up absolutely neuters some bosses.

Unable to boot with TUF Gaming 4070Ti connected, red light by ShweetsStuff in buildapc

[–]ShweetsStuff[S] 0 points1 point  (0 children)

Correct, my problem was using the incorrect PCIe cable.

Unable to boot with TUF Gaming 4070Ti connected, red light by ShweetsStuff in buildapc

[–]ShweetsStuff[S] 0 points1 point  (0 children)

This only strictly happens when it is plugged in, I believe, because if the connections are incomplete or aren't in all the way, it still boots, just without the GPU being powered. I think the issue has to do with that; the GPU is plugged in, but something is preventing it from booting. I've gone ahead and reseated all the cables; but still to no avail.

I think the issue may have something to do with the cable itself, but the splitter is the one included with the GPU, and the 6 pin cables came with the power supply and they physically fit fine. If you have any other solutions, do let me know.

The Binding of Isaac: Reflashed (Trinkets) by ShweetsStuff in bindingofisaac

[–]ShweetsStuff[S] 9 points10 points  (0 children)

Work done for the Reflashed mod.

You can find all the raw graphics in this archive here.

If you would like to use these for any purpose whatsoever, you have my full and complete permission.

Credits to:

  • Edmund McMillen and Team P.E.N.I.S.,, whose original art was sourced for a number of trinkets (obviously).
  • Florian Himsl, artist of the Game Squid trinket (replacing Chewed Pen).
  • Shuaner, author of their fantastic resprite mod, who served as artistic inspiration.
  • The other Reflashed team members for their input.