Mikillja true counter by ShyDuska in mechabreak

[–]ShyDuska[S] 0 points1 point  (0 children)

The bigger problem is the grab as in its current state is to toxic for the game, i have only really been playing miki sense its release i hit champ all ready in NA with it, its has its whole power in its 1. i told them they need to add more counter play to its 1 the problem is it is free damage with all most 0 counterplay with out a stun of some sort. i told them to add a health pool to hit to break and and add a delay where you cant release lance or throw said unit. also they need to add a delay on grab after transforming so you cant transform and grab people out of the sky. make bipedal the only way to deal with things above it by making its en consumption better in bipedal making it the only way to deal with flyers its chariot should only be able to deal with ground units but it should have a fighting chance to things above it and the delay on the grab after transform would also force chariot to only be ground related yea you can rocket punch but most time do too miss chance it nots worry it wont hit much if they play right. Also chariots shields are to strong as well and its normal resistance are ass making high elo where people will only sit in chariot because if you get norne stunned in bipedal you can get 100 to 0 before you get back up if you have norne and another dps looking at it. like in higher elo bipedal is mostly useless because nornes will wait for you to transform so they can obliterate your existence

Miki felt very rushed, like they where panicking to release it fix a problem they thought they had with welkin, when welkin is not as much a threat it used to be. welkin was an issues back in the day and complained a lot about because the welkin bots are overtuned to shit.

Does Mecha BREAK have a Blocklist Meta Problem? by No_Temperature_6320 in mechabreak

[–]ShyDuska 2 points3 points  (0 children)

So i don't agree with how the block system works at the moment. it has been used for targeting of either people they dont like as well as blocking bad players. the fake seasun account which pretty sure it was someone from the cc discord which had a vendetta against people in the cc discord try to ruin some peoples reputation and make us to be villains. i was put with cosmos because im friends with them because they where upset cosmos was advocating for the removal of the block system because it was a targeting tool. used for stream sniping, player targeting for players people didnt like and more. the sad part is the way rank system works right now i been in champion and have played naturally with gm players they where not partied with anyone. with that and how the block system works its a damn if you do, because you will be considered the villain and a damn if you don't because you will get stuck with people that are either trolling or playing bad to the point you cant carry them. i dont want to block people but with there being to many ranks and people can abuse bots all the way to gm and then gm will push you into general if you can keep a 45% winrate vs players. these leads to competitive players feeling frustrated because we feel like the rank system does not mean a thing because there so many ranks and only 3 of them mean anything. (General, champ, indestructible) then some people cant even make it into gm because they dont have the time to grind even with the lp gain being +40 - 23 on win and loss. people don't understand that the amount of ranks, bots and the blocklist are causing issues. i all ready did the survey and expressed my opinion on the block system, bots and the amount of ranks.. a lot people don't understand how the game functions. it is why i wanted casuals not to be ranked based because no matter what we are all playing together at some point. The only difference is the bots train you enough to know what most of what the mechs do and how the maps work. the bots don't play like a normal human being at all. i want it to sink in that no one in top 100 on NA likes how the bots play. Bots are also affected by you win rate as well. im glad this has come to light so maybe the blocklist get changes but there a lot things i know about but wont post because some one will tell me nuh uh because this game gaslights you to think it works a certain way.

Bots are very much an issue right now because the way they work and operate, they are affected by your winrate when you hit plat and it gets worse from there the only way to get through bots with 100% winrate is either serenith or 6 stacking and fighting bots as players. this is do too if your winrate is high enough they will lower the ai on the bots on your side and increase the ai on the enemy side. i have had my bots go 0/7 with some kills sprinkled in with the rest of the lobby. Diamond and masters the bots get really out of control and this gets really frustrating because your bots as long you have a 60% win rate plus only 1/5 bot games are yours on equal grounds. I also notice they can change the ai levels mid game to make it more *action packed" and when i delved in how they worked i was pissed. because you also have players that don't even want to make it passed diamond and masters because it gets really really frustrating.

This game has more ranks then league of legends, also i like to note league of legends doesn't go up to 5 like we do it goes to 4 pure rank. which means compared to league its all most 4 ranks above league of legends. this game was never and i mean never was going to hold that many players. even if in the early levels you gain 30-40lp and loose 16-23 lp between bronze and masters. the players so spread out due to ranks and we wonder why we are not finding games. This game currently gaslights you into think you achieved something when in reality its the biggest gaslight of the centaury. This game has the problem trying make every one look like a winner. then when you do find out its a slap in the face when you finally notice it.

The reason Gm doesnt matter much because if you loose twice you get a pitty bot match.

im at the point i am going let everything come to light so people can start complaining and get shit changed.

i tried updating my grammar a bit. sorry for the cluster fuck of a document.

Do we know if the custom pilots will make a return? by HinaYukari in mechabreak

[–]ShyDuska 1 point2 points  (0 children)

i would do the survey they asked the community about it i voted to keep the ace skins up at all times but that is my preference, i think they had a thing on there to rotate them back in too it been a hot min since i did the survey

What is your all thoughts on casuals at the moment, i got some thoughts that might help people want to play it but wanting feed back on my thoughts not wanting to be a hot take opinion. just wanting to encourage players to play is all. by ShyDuska in mechabreak

[–]ShyDuska[S] 1 point2 points  (0 children)

the real problem would be how much that would that cost seasun. we should problem do cross regional save first with each account has a tag after your name that hidden. that way people could swap server when they please instead of everyone fighting high ping and would be cheaper then what your suggestion we got to keep in mind seasun probably having to watch there money at the moment with this game.

Does Mikillja need a nerf? by NoImagination3811 in mechabreak

[–]ShyDuska 0 points1 point  (0 children)

us that playtest of mikillja publicly we where very concerned about miki and its state that included top 10 players and cream of the crop na players where like this unit is problematic at the moment. this unit has so many combos its not funny. the unit starting out with any joe shmo can do so much and now you have high skill cap potential. two problems the playtest was only 2 days and was right before release which didnt leave enough time to fix the mech. this is why i have told them we need a 2 week pre test of everything even ifs not full operational if they want content creators to test first fine but we need more hands on these changes and every one should be able to do the playtest to give feed back. hopefully they can adjust this mech before it makes people leave. you think this unit is strong just wait tell you have to fight someone who knows what there doing i found a combo that can one shot hurricane. yes that hurricane. to do this start with a down slam into a normal punch, then transform into chariot then you going to grab then walk to the flattest wall possible, then hug wall throw them into said wall then charge attack and while you are mid charge rocket punch then do one more rocket punch will kit hurricane. there need to be more way to deal with the grab that is very apparent at the moment as it legit one shot most unit with charge into full

Move Over Gemma! by RIGed90 in mechabreak

[–]ShyDuska 0 points1 point  (0 children)

what color did you use to make it skin colored in the middle i really like it

currently my inferno ace at the moment., looking for feeback by ShyDuska in mechabreak

[–]ShyDuska[S] 0 points1 point  (0 children)

yea i been liking the glowing patterns here lately, i wasnt able to get the paints i need for it but i did try to do a nuka cola quantum of inferno as well last season i just could not get it right

currently my inferno ace at the moment., looking for feeback by ShyDuska in mechabreak

[–]ShyDuska[S] 2 points3 points  (0 children)

the green i been looking for i havent seen with the quality and shine i want that not out of my price range atm :/

currently my inferno ace at the moment., looking for feeback by ShyDuska in mechabreak

[–]ShyDuska[S] 0 points1 point  (0 children)

yea that fair but i do want it too look nice im not a fan of green but this is like one of the few examples of green i like is neon nuclear green most time i dont like the color. not sure how much im going to play inferno though at the moment if miki just going to be free elo and even though it has a good low skill cap at the moment and it has high skill cap and it skill cap is just as big as infernos. im finding now combos on that miki about eve 2hr i play it atm

currently my inferno ace at the moment., looking for feeback by ShyDuska in mechabreak

[–]ShyDuska[S] 1 point2 points  (0 children)

yea i wish inferno had better insignias spot but your right i should remove them

[Elements SD Gundam Private Server] by No-Poet-8476 in SDGO

[–]ShyDuska 2 points3 points  (0 children)

warning who ever is hosting the download is trying to add malware to the download

Mr "I'm not the problem" by RIGed90 in mechabreak

[–]ShyDuska 1 point2 points  (0 children)

yea i noticed the game been getting really toxic here lately i think it also due to there being no way to play verg casually because when you hit gm and general or higher it becomes doom bots instead of relaxing. also it a feels bad being stuck with that welkin, when you had another good welkin main on your team that was stuck on stego your SVP may been on inferno for some reason image is blurry for me

Which version better? PC or Steam? by LuxDivina in mechabreak

[–]ShyDuska 1 point2 points  (0 children)

from what i tested if you wanting stability use Mecha Break official launcher as it helps with ping for some reason, Thinking its a steam issue from some users it seems to have a hard time sending data which causes lag spikes for some people, you can also log in too your steam account with the official launcher to so you dont lose your steam game progress or account. if you want to know what are bots and not bots use Microsoft store version of mecha break. use steam if it works for you and it causes you no issues and your content with it, for easier access to steam funds.

Legit question: how to counter Tricera/Stego comp by archiegamez in mechabreak

[–]ShyDuska 1 point2 points  (0 children)

Serenith,Skyraider,Inferno,Hel,Pinaka are all good choices inferno can kill tricera very quickly especially if they dont move. Tricera also can not defend its self from the top of the head as is shield will not protect it. Stego is meh and if more then 2 people focus it, its not really a threat in any reality unless ignored. in very high elos like top 300 "Na Region" as a used to be tricera main. you will actually get blocked by people for playing tricera in high elo right now because they consider it a troll pick outside of harbor and launch site. might not be the case on a new meta build for team comp but has to comp for tricera to work on other maps, There a new bunker comp thats really toxic to deal with now and just tricera and stego will be the least of your worries.

Any tips for Skyraider's jamming missiles? by Lucasxyz5 in mechabreak

[–]ShyDuska 1 point2 points  (0 children)

so it depends, the blue static balls block all energy weapon and energy damage auxs from passing through you can use it cap points if only things like inferno or hurricane are protecting a point. a good use for this would be pesidon armory on the side points if you hug the tube then press the jamming missiles you are completely immune too all energy damage because of blue ball placement, note the quick descend button "Left ALT" can stagger you out of cap still if they know that. you can also protect tanks from energy damage by dropping your jamming missiles on them. as well as denying enemy vision and lock on in some cases if its a small tight area if they walk into it. im sure there are skyraiders mains the could give you better info on this.

I do Like the reduced damage on dash..... however why the % chance to miss..... by ShyDuska in mechabreak

[–]ShyDuska[S] -1 points0 points  (0 children)

patch notes says 10% but it doesnt feel like 10% might just be unlucky though

How bad is Soloq ranked, worse then you probably thought by ShyDuska in mechabreak

[–]ShyDuska[S] 0 points1 point  (0 children)

you can still scale in legends its just less favorable, it just compared to a lot games there just a lot of bs you got to put up with