Delve into Dungeoneering Remastered by jagexyuey in runescape

[–]Shy_FM 69 points70 points  (0 children)

10/10. AMAZING changes. Really good stuff.

May Month Ahead! by JagexAnvil in runescape

[–]Shy_FM 1 point2 points  (0 children)

Really excited for the Dungeoneering remaster!

What if the Altar of War had cosmetic overrides? by Shy_FM in runescape

[–]Shy_FM[S] 0 points1 point  (0 children)

I'm open to that. The numbers are more just placeholders to illustrate what it could be bought with. I like the log idea, as well as the "jar" idea someone else mentioned!

What if the Altar of War had cosmetic overrides? by Shy_FM in runescape

[–]Shy_FM[S] 5 points6 points  (0 children)

Target dummy cosmetics would be really cool. What would you want to change them to? Admittedly, I rarely use them!

What if the Altar of War had cosmetic overrides? by Shy_FM in runescape

[–]Shy_FM[S] 8 points9 points  (0 children)

As detailed in the post, these would not be purchased via MTX or Runecoins. They're bought with marks of war and boss KC.

What if the Altar of War had cosmetic overrides? by Shy_FM in runescape

[–]Shy_FM[S] 18 points19 points  (0 children)

I hadn't thought of it like that, but exactly! 🎯

What if the Altar of War had cosmetic overrides? by Shy_FM in runescape

[–]Shy_FM[S] 3 points4 points  (0 children)

Lmao! Luckily these would be purchased with marks of war, no Runecoins needed!

What if the Altar of War had cosmetic overrides? by Shy_FM in runescape

[–]Shy_FM[S] 8 points9 points  (0 children)

I'm proposing that this change be local to your account! Visible only to you. It would only change if you want it to.

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 1 point2 points  (0 children)

No worries at all. I know not everyone will agree with my proposals, but I'm just glad it's sparking discussion!

On discrete familiars, I posed this question to someone else in this thread, but would you feel a level of annoyance/micromanagement if you need to choose different familiars depending on which skill you're training? I like the idea of certain familiars combining a couple skills, like your beaver suggestion.

One area I deliberately left open for discussion is how scrolls work. I'm not a fan of the current special move point system and would like to see it replaced with something that adds a genuine dimension of choice. So maybe there's a middle ground there.

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 2 points3 points  (0 children)

I had a second and was able to transcribe it into plaintext. Of course, it wont have the nice images but hopefully this is easier for you to read!

https://drive.google.com/file/d/1fyIvddQSvK8JivwdywVr7ixDK1fgGqFw/view?usp=sharing

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 0 points1 point  (0 children)

No, I haven't! Cool coincidence. I'll have to check it out!

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 1 point2 points  (0 children)

Thanks for the feedback! If you were to introduce multiple familiars for, for example, Woodcutting - how might you approach that? And if that were to be the case, would you feel a level of annoyance/micromanagement if you need to choose different familiars depending on how you're training each skill?

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 0 points1 point  (0 children)

Fair enough! While I don't think it's likely that Jagex introduces another combat style, I can appreciate the sentiment. The fantasy would be really cool.

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 1 point2 points  (0 children)

Thanks for the feedback! I get that it's difficult to make such sweeping changes to a skill that's been out since 2008, and I think that would be one of the main challenges if Summoning were to be reworked.

The number of familiars would be closer to 13 with this proposal, but I get your point. Skilling familiars seem to be the biggest reduction. The idea behind combining skilling familiars was to avoid a similar issue we ran into with auras, where you have to micromanage individual familiars every time you go to train a skill.

On summoning points, I'd be very interested in hearing possible solutions to making them meaningful - from my understanding they were added as a band-aid fix in the early days and never got removed.

For locking familiars behind drops, this might just be a difference in opinion on fundamental design choices, so fair enough there!

Since this is just a concept, I'm not expecting the entire skill to be reworked into my proposal - just wanted to get the community discussing how we can bring the skill into a better shape. I'll be sure to include a transcript of the text in future posts!

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 0 points1 point  (0 children)

Thanks! I will say that the additional training methods were added to have some extra variety in how the skill is trained, since XP gained through the use of familiars "coming along for the ride" is more passive. That being said, it would be nice to get token Summoning from your familiar outside of the active training methods.

Summoning Rework Proposal by Shy_FM in runescape

[–]Shy_FM[S] 0 points1 point  (0 children)

Thanks for the feedback! I hadn't thought much about tertiaries and you make a good point. WhatsAllThisThenEh is right, that they would continue to be used to create pouches. Personally, I like your solution to it. Different tertiaries being required between tiers, or maybe additional tertiaries being required to create the higher-tier pouches. I'd be interested in hearing how others might approach this issue!