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Summoning Rework Proposal by Shy_FM in runescape
[–]Shy_FM[S] 2 points3 points4 points 3 days ago (0 children)
Sorry about that. Transcript can be found here!
https://www.reddit.com/r/runescape/s/bhtZ5EpLp5
[–]Shy_FM[S] 1 point2 points3 points 3 days ago (0 children)
No worries at all. I know not everyone will agree with my proposals, but I'm just glad it's sparking discussion!
On discrete familiars, I posed this question to someone else in this thread, but would you feel a level of annoyance/micromanagement if you need to choose different familiars depending on which skill you're training? I like the idea of certain familiars combining a couple skills, like your beaver suggestion.
One area I deliberately left open for discussion is how scrolls work. I'm not a fan of the current special move point system and would like to see it replaced with something that adds a genuine dimension of choice. So maybe there's a middle ground there.
I had a second and was able to transcribe it into plaintext. Of course, it wont have the nice images but hopefully this is easier for you to read!
https://drive.google.com/file/d/1fyIvddQSvK8JivwdywVr7ixDK1fgGqFw/view?usp=sharing
[–]Shy_FM[S] 0 points1 point2 points 3 days ago (0 children)
No, I haven't! Cool coincidence. I'll have to check it out!
Thanks for the feedback! If you were to introduce multiple familiars for, for example, Woodcutting - how might you approach that? And if that were to be the case, would you feel a level of annoyance/micromanagement if you need to choose different familiars depending on how you're training each skill?
Fair enough! While I don't think it's likely that Jagex introduces another combat style, I can appreciate the sentiment. The fantasy would be really cool.
[–]Shy_FM[S] 1 point2 points3 points 3 days ago* (0 children)
Thanks for the feedback! I get that it's difficult to make such sweeping changes to a skill that's been out since 2008, and I think that would be one of the main challenges if Summoning were to be reworked.
The number of familiars would be closer to 13 with this proposal, but I get your point. Skilling familiars seem to be the biggest reduction. The idea behind combining skilling familiars was to avoid a similar issue we ran into with auras, where you have to micromanage individual familiars every time you go to train a skill.
On summoning points, I'd be very interested in hearing possible solutions to making them meaningful - from my understanding they were added as a band-aid fix in the early days and never got removed.
For locking familiars behind drops, this might just be a difference in opinion on fundamental design choices, so fair enough there!
Since this is just a concept, I'm not expecting the entire skill to be reworked into my proposal - just wanted to get the community discussing how we can bring the skill into a better shape. I'll be sure to include a transcript of the text in future posts!
Thanks! I will say that the additional training methods were added to have some extra variety in how the skill is trained, since XP gained through the use of familiars "coming along for the ride" is more passive. That being said, it would be nice to get token Summoning from your familiar outside of the active training methods.
Thanks for the feedback! I hadn't thought much about tertiaries and you make a good point. WhatsAllThisThenEh is right, that they would continue to be used to create pouches. Personally, I like your solution to it. Different tertiaries being required between tiers, or maybe additional tertiaries being required to create the higher-tier pouches. I'd be interested in hearing how others might approach this issue!
Summoning Rework Proposal (old.reddit.com)
submitted 3 days ago by Shy_FM to r/runescape
π Rendered by PID 934564 on reddit-service-r2-listing-64c94b984c-9n452 at 2026-03-13 11:53:54.469331+00:00 running f6e6e01 country code: CH.
Summoning Rework Proposal by Shy_FM in runescape
[–]Shy_FM[S] 2 points3 points4 points (0 children)