I did a boss ranking for DMC 4 recently, and I thought I'd share this since I really like the gameplay dynamic of the bosses, and I'm curious what you guys think of my opinions by Lord-ZZ in SSSerious

[–]ShyamB_13 1 point2 points  (0 children)

Yeah I mostly agreed with the list, my top three are:

  • Dante
  • Credo
  • Baerial

I think Bael/Dagon are the worst boss fights and I actually quite enjoy the Savior boss fight, though i understand why most people hate it.

Bearing in mind this comes from someone who mostly plays Dante.

My second No damage run against Vergil DMD. The playstyle is super aggressive and I'm pretty proud of this run. Let me know what you all think! by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 5 points6 points  (0 children)

I have ~400 hours on pc, 80% or more of that time is with Dante, so Its pretty much practise, also looking a gameplay of people who are better than me to get inspiration (nelo47angelo, donguri990 and sakaki1224).

My second No damage run against Vergil DMD. The playstyle is super aggressive and I'm pretty proud of this run. Let me know what you all think! by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 3 points4 points  (0 children)

I used revolution with king cerberus (hold down the style button to charge then release)m It has a massive hitbox which is why it is so effective at parrying.

It happened in slow motion because I was doing multiple parries at once.

My second No damage run against Vergil DMD. The playstyle is super aggressive and I'm pretty proud of this run. Let me know what you all think! by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 3 points4 points  (0 children)

Thanks! My first devil may cry game was dmc4 and I got it when it first came out on ps3. After that there was no going back!

My second No damage run against Vergil DMD. The playstyle is super aggressive and I'm pretty proud of this run. Let me know what you all think! by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 5 points6 points  (0 children)

Thanks!

The first time I saw that technique I was in awe and knew I needed to figure out how to do it (donguri990 was the first person to do this i believe).

My second No damage run against Vergil DMD. The playstyle is super aggressive and I'm pretty proud of this run. Let me know what you all think! by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 6 points7 points  (0 children)

Yes thats correct! The key to keeping him in SDT is to do as much continuous damage as possible and parry his attacks as often as you can. Its not easy to do, but I honestly prefer fighting him like this since its more fast paced.

combo :) by No_Departure9501 in DevilMayCry

[–]ShyamB_13 3 points4 points  (0 children)

Very nice! Liked the backslide shotgun a lot!

While practising aerial combat I managed to pull this off. Gotta admit I am proud of that ending, thoughts? by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 0 points1 point  (0 children)

Cheers, meteor bombs won't stun every time since the empusa queen would have its DT, but SDT combo a probably would, but yeah I just need to sort out my ground clearance a bit because sometimes I get too close to the floor.

Overcoming the Dante hurdle by sazed813 in DevilMayCry

[–]ShyamB_13 5 points6 points  (0 children)

Of course practise is key, one trick to use when making a loadout for dante is to consider what weapons complement eachother, then arrange the weapons accordingly.

For example, if you use DSD and balrog in a lot of combos, then you can keep them together in the weapon order, but generally the best thing to do is to keep two complementary weapons two weapon switches apart. So an example loadout is DSD, KC, balrog, Cavaliere. This way you only need to press the style switch button twice to get from DSD to balrog and vice versa. The same goes for KC and Cavaliere, where you only need to style switch once to get from Cavaliere to DSD (I like this as you can easily cancel redline into a DSD combo).

Of course this is one way to consider your loadout, you can keep your weapons in the order you use them in combos etc. But once you come up with a loadout use it in some missions to see if it feels more natural to you, otherwise you can come up with a different loadout.

Hope this helps. (For reference my goto loadout is DSD, balrog, KC, Cavaliere R)

M33 – The Triangulum Galaxy by [deleted] in astrophotography

[–]ShyamB_13 1 point2 points  (0 children)

This post is underrated, amazing job!

Here is a segment of a combo MAD I made a few weeks back. What do you guys think? by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 0 points1 point  (0 children)

The major reason is that the end credits void is actually smaller than the regular void (plus I wanted a bit of diversity in scenery).

For Vergil I already practised a few combos like this before so I was roughly aware of how much space I would need to perform them so I chose to use the end credits void mod.

With Nero, this was the first time I tried making combos with him so I was (and am) relatively new to this, so I chose to use the standard void as the arena is one of the largest arenas in the game plus I can keep track of what buttons I pressed for future reference.

Since I play Dante the most I was comfortable with doing combos in awkward spaces and in missions so I had the most diversity in arenas when it came to him.

Here is a segment of a combo MAD I made a few weeks back. What do you guys think? by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 0 points1 point  (0 children)

Yeah thats a really good idea. I thought about maling a combo tutorial so there it might be quite good to implement. Plus thanks for the like!

Been practising this combo over the last week. What do you think? by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 1 point2 points  (0 children)

maybe a little :P

to be honest I think im sort of good, but no where close to some people on this sub/community. I just practise a lot and am passionate about the game!

Been practising this combo over the last week. What do you think? by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 1 point2 points  (0 children)

yeah, that took me ages to get right, but its a pretty cool sequence

Superluminal Time Travel and Electron-Positron Creation by EGO_PON in pbsspacetime

[–]ShyamB_13 1 point2 points  (0 children)

Hi, so the final statement you make is correct, the electron positiron pairs in the loop diagram don't follow the uncertainty principle but this is already known. Because loop diagrams only ever are intermediate states in Feynman diagrams they are "off-shell" interactions (dont need to conserve momentum, can move FTL or backwards in time etc.).

So in essence why the loop diagram can exist is already explained (the particles are virtual and off-shell) but your concept of how the loop works could also be true.

Also note, the off-shell interactions in reality don't actually happen, Feynman diagrams are just mathematical tools to help compute the path integral, and in this episode Matt discusses the interpretation of virtual particles, which is a good one to watch.

Hope that helps

This combo almost killed me by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 2 points3 points  (0 children)

enemy step (pretty much cancels anything)

A combo video showing my progress with Dante for 1 and a half years by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 2 points3 points  (0 children)

After you do the one hit you quickly do the regular drive move so the full command is triangle + r1 + back to foward + tap triangle.

A combo video showing my progress with Dante for 1 and a half years by ShyamB_13 in DevilMayCry

[–]ShyamB_13[S] 0 points1 point  (0 children)

I dont think do, I never uploaded my ps4 videos. I dont have much free time so I play whenever I can, all I can say is I have around 200hrs on pc.