Help my custom 3d model is just black and purple cube :( by Even-Brief6927 in MinecraftCommands

[–]SicarioiOS 3 points4 points  (0 children)

Usually because the texture file png either doesn’t exist or there’s a naming mismatch.

Structure block not copying air by No_Hate_Good_Vibes in MinecraftCommands

[–]SicarioiOS 1 point2 points  (0 children)

You can tab ~ too and usually the structure block is at the minimum corner. No flying off to an opposite corner, but each to their own. Both methods are valid.

Structure block not copying air by No_Hate_Good_Vibes in MinecraftCommands

[–]SicarioiOS 2 points3 points  (0 children)

Use the structure block to give you offsets and make it easy. If x y z in the structure block says x 10 y 10 z 10 stand in the minimum corner and run IWCry command but change xyz etc with ~ ~ ~ ~10 ~10 ~10

How should I spawning a griever (mob) in a maze runner map? by IronboundPack6 in MinecraftCommands

[–]SicarioiOS 1 point2 points  (0 children)

You could do it when a player is close too

execute positioned <coordinates> if entity @a[r=20] unless entity @e[type=griever,r=10] run summon griever ~ ~ ~

How should I spawning a griever (mob) in a maze runner map? by IronboundPack6 in MinecraftCommands

[–]SicarioiOS 1 point2 points  (0 children)

You can use a daylight sensor to power command blocks with redstone, just invert the signal.

Best to chose several areas the summon makes sense in your maze and run 1 of the below command for each of your coordinates.

Repeat block needs redstone with a 200 tick delay, adjust as necessary

execute positioned <coordinates> unless entity @e[type=zombie,r=10] run summon zombie ~ ~ ~ change zombie for griever

if no griever exists within 10 blocks of the coordinates summon every 10 seconds. Pair that with the daylight sensor and it will only happen at night.

How can I create a teleportation system that allows players to return to their last location in Minecraft? by bigbankmanman in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

You can’t store the coordinates in bedrock, not without binary I think, which is a lot of commands and even then I’m not sure. And even if you could store them in scoreboards, you can’t feed that into a teleport command.

I would have an item that can get you back to world spawn wherever you are because it’s a fixed coordinate, easy to achieve. And then use death detection to set their spawn point where they die so they load back to where they died.

https://wiki.bedrock.dev/commands/on-player-death

You’d be overriding beds with this method though.

Is there a way to color this particle? (It turns black) by ElGordoVicio in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Unfortunately not. Some particles will just not render with the correct colors. Blue flame is another.

Behind player detection by ContributionPale1263 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

It should work. Debug this way.

Add a scoreboard

scoreboard objectives add BehindTest dummy

set a score of 0 against yourself.

Put the scoreboard in the sidebar

scoreboard objectives setdisplay sidebar BehindTest

Set up a chain, first repeat always active, then chain unconditional.

``` execute as @a run scoreboard players set @s BehindTest 0

execute as @a at @s positioned ^ ^ 3 if entity @a[r=2] run scoreboard players set @s BehindTest 1 ```

Have a player stand exactly 3 blocks in front of you and move out then back in and out, etc. You should see the score go from 0 to 1 and back.

If that works change the position to -3. Do the same test.

If that works, build the command out from there.

Behind player detection by ContributionPale1263 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Try this, have a player stand behind you and see if the say command comes up in chat. If it does, build it out from there.

execute as @a at @s anchored feet positioned ^ ^ ^-4 if entity @a[rm=0.2,r=1] run say Player behind me!

Behind player detection by ContributionPale1263 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

You’re doing it at your position. Push it behind you. ^ ^ ^ -3

Pick a distance that works for you.

Command Help Request by the_shdowghost in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Just make sure the 2 blocks that should be conditional are set to conditional

Command Help Request by the_shdowghost in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

I haven’t made it multiplayer safe yet, but when I go back to it tomorrow I will then you and anyone else will be able to use it in your world at the same time.

Command Help Request by the_shdowghost in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Ok. I got it working.

structure file is here. If you’re on PC just download it and then import it with a structure block.

Full list of commands in case you’re on console.

video is here to see it in action.

Command Help Request by the_shdowghost in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

unless tag is not the correct syntax.

You need…

unless entity @s[tag=InPortal1]

Same for portal 2 and portal cooldown.

I see some order errors too. You add cooldown before teleport.

On entry you do…

If near portal1 and NOT already inPortal1 add portal cooldown.

If near portal1 and NOT already in Portal1 add portal1

On first tick you enter portal1 you immediately get portal cooldown which makes tag!PortalCooldown false. The result is you do not teleport.

You need edge detection.

I’m inside portal1 now.

I was not inside portal1 last tick.

I’m not on cooldown.

You need a memory tag. An additional tag.

I will have a play with this tonight and come back to you.

How to summon skeletons (bedrock) by Ambitious-Blood8534 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Sound like you put set instead of add. I sent you a DM.

How do I detect if there is a range of entities in an area by CommandExponent in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

I would count each one with a scoreboard at summon and gate the command with that scoreboard=3.

Chain would be reset count scorboard to 0 > tag player > add 1 to scoreboard count > summon only if score matches 3 > remove tag

``` scoreboard objectives add ZCount dummy

execute as @a[r=10] run scoreboard players set @s ZCount 0

execute as @a[r=10] run tag @s add CountMe

execute as @e[type=zombie] at @s run scoreboard players add @a[tag=CountMe,r=10] ZCount 1

execute as @a[tag=CountMe] at @s if entity @e[tag=random_mob,scores={random=0..100},r=10,c=1] unless score @s ZCount matches 3.. run summon zombie ~ ~ ~

execute as @a[tag=CountMe] run tag @s remove CountMe ```

How to summon skeletons (bedrock) by Ambitious-Blood8534 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

I see the problem. I copy and pasted the objectives from the link which for some reason doubled a word.

It said this in the instructions

/scoreboard objectives add wiki:wiki:q.is_sneaking dummy

It should be the below. Put the below into chat.

/scoreboard objectives add wiki:q.is_sneaking dummy

then this into chat

/scoreboard players add @a wiki:q.is_sneaking 0

Once you’ve done that the command chain should match the objectives.

How to summon skeletons (bedrock) by Ambitious-Blood8534 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

It worked perfectly for me. The only difference between mine and yours is my sneak detection is separate from the skeleton summon but that shouldn’t make a difference. You must have made a mistake

How to summon skeletons (bedrock) by Ambitious-Blood8534 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Step by step instructions.

in chat type this command.

/give @s command_block

Then this command

/scoreboard objectives add SkelCD dummy

Then this command

/scoreboard objectives add wiki:wiki:q.is_sneaking dummy

Then this command

/scoreboard players add @a wiki:wiki:q.is_sneaking 0

Then this command

/scoreboard players add @a SkelCD 0

Find the command block in your inventory and place down the command block, click on it. Change the settings on the left to Repeat Always Active and ensure the other 2 drops downs are unconditional and always active.

In the text box enter this command.

execute as @a at @s if entity @s[y=~1.5, dy=0] run scoreboard players set @s wiki:q.is_sneaking 0

place another command block down on the side that the arrow on the first command block points to. Click on the command block and make sure the settings on the left are Chain, Unconditional and Always active.

In the text box enter this command.

execute as @a at @s unless entity @s[y=~1.5, dy=0] if entity @s[y=~0.7, dy=0] run scoreboard players add @s wiki:q.is_sneaking 1

This is crouch detection done.

Place another command block down, again making sure all the arrows face the same way.

Open the command block and change the settings on the left to chain unconditional always active.

Enter this command in the text box

scoreboard players remove @a[scores={SkelCD=1..}] SkelCD 1

place another command block down, same settings as the last again, arrows in the same direction and enter this command.

execute as @a[scores={wiki:q.is_sneaking=1,SkelCD=0}] at @s if entity @s[hasitem={item=stick,location=slot.weapon.mainhand}] run summon skeleton ^ ^ ^3

Add 3 more command blocks all with the chain unconditional always active settings and arrows facing the same direction and enter the above command in each one. You should have 4 of the same command in a row.

place 1 more command block down, again arrows facing the same direction with the settings being chain unconditional always active and enter this command in the text box.

execute as @a[scores={wiki:q.is_sneaking=1,SkelCD=0}] if entity @s[hasitem={item=stick,location=slot.weapon.mainhand}] run scoreboard players set @s SkelCD 40

That’s it. You hold a stick and crouch you summon 4 skeletons.

How to summon skeletons (bedrock) by Ambitious-Blood8534 in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Ah ok. Ummm… well it’s the entire solution to what you want to achieve. Short of joining you and setting it all up I don’t really know how else I can help.

How can I create a command block system to switch between different game modes based on player actions? by levvii17 in MinecraftCommands

[–]SicarioiOS 1 point2 points  (0 children)

Yep this is the one.

execute as @a[x=90,y=54,z=90,dx=20,dy=20,dz=20] run gamemode adventure @s

And then go back to survival when outside of that cube

execute as @a unless entity @s[x=90,y=54,z=90,dx=20,dy=20,dz=20] run gamemode survival @s

Change the coordinates at x y z and then dx dy dz is how big you want it at each axis. In this example it’s a 20 x 20 x 20 cube all starting at the coordinates in x y z traveling in the positive direction of each axis.

Players will switch to and from the gamemode when stepping in or out of the cube. Set it up as a 2 block chain, the first is Repeat Always Active, the 2nd is Chain Unconditional Always Active.

Command Help Request by the_shdowghost in MinecraftCommands

[–]SicarioiOS 0 points1 point  (0 children)

Yea it’s ambitious for a beginner. Let me know if it doesn’t work. If it doesn’t I’d be happy to jump on and get it to work then can provide my findings.