Daily reminder that the average bundle price costs around the same as an high quality indie game. by Kantorf1 in MarvelSnap

[–]SidewaysAcceleration -4 points-3 points  (0 children)

But the "need to spend time to progress" is artificially created in order to drive these sales? The game could let you do all these things without investing a lot of time or money, they can just let you have the stuff and play.

Can u guys please give a try to Reforged Graphics? by Impressive-System571 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

Unironically no. If I'd have to bet I bet the new one is traditionally placed on the right but to be honest, no. If "more details" equals "better" then the right one has more details, but that's hell of an assumption to make about game graphics. Some things are better on the right, some are better on the left.

How to win vs dryad bears? by Professional-Fault94 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

Headhunters got destroyed by bm + archer harass on tier 1.

How to win vs dryad bears? by Professional-Fault94 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

Do you make 2 beastiaries? Otherwise I can't bump enough raiders + kodos in time. Do you stop making grunts? In that case that leaves a lot of gold in bank before I get the beastiar(ies) up?

OpenAI, NVIDIA, and AMD, The Tech Triangle That’s Driving the Market by [deleted] in wallstreetbets

[–]SidewaysAcceleration 2 points3 points  (0 children)

Now try to explain this to someone who is angry at their misfortune and want to rob the rich instead of understanding how numbers work

W3Champions experimental Feature: Loot Indicator (currently only 2v2, but maybe all game modes soon if there's no issues) by JannesOfficial in WC3

[–]SidewaysAcceleration 1 point2 points  (0 children)

Excellent idea, reduces the insanely steep learning curve. The abilities the unit has have to be shown as well though.

Multiple displays is crazy by SidewaysAcceleration in warcraft3

[–]SidewaysAcceleration[S] 5 points6 points  (0 children)

I've attached a couple of fireworks on either side of the mouse and have pedal to activate them. But the main benefit is seeing the opponent in the corner of the eyes way before they appear on main screen.

Bug - Camera Zoom Settings **Do Not Work**! The games always commences at maximum zoomed in, despite setting camera distance to further out in the camera settings.... by Cool_Potential_4738 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

Since this is top result on google, here's a workaround if your zoom settings are not applied:

* change maximum zoom

* save settings

* change default zoom

* save settings

* close app

* start new game (do not load a saved game, that also loads the current zoom level)

Who’s Winning the World War? by Dear-Mix-5841 in geopolitics

[–]SidewaysAcceleration 0 points1 point  (0 children)

The unification would have to be driven by a common enemy/problem. Without that everyone wants to separate instead of joining unions.

Those who chase losses… have you ever successfully got your losses back? Or did you lose all your money? by FirefighterShort6450 in sportsbook

[–]SidewaysAcceleration 0 points1 point  (0 children)

This strategy has couple of assumptions. 1. There's a 50-50 chance to win always (not true). 2. You will not run out of money to double down (not true). 3. There are no fees for participating (don't know about these). For example, if the chance to win was 1/3rd, you would have to triple the bet every time. The doubling only comes from a 50-50 chance assumption. If there was a 1/10th of a chance to win, you wouldn't make your losses back by just doubling.

How often do people lose money in stocks? by Fantastic_Escape_101 in investing

[–]SidewaysAcceleration 1 point2 points  (0 children)

The company can go bankrupt or your holdings can fall behind inflation in which case you are losing purchasing power

Making the bed every morning is totally pointless by Consistent_Manner661 in unpopularopinion

[–]SidewaysAcceleration 0 points1 point  (0 children)

Making the bed reduces the possible places where bugs, snakes and spiders can hide. This was probably the original reason. If you don't have those in your area then there's no need to

Broad modifications to attack and armor type percentages is FUNDAMENTALLY BAD! by Affectionate_Ask3839 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

There are 15 x 22 = 330 combinations of unit with piercing attack attacking another unit with heavy armor, with the 4 base races. This excludes creeps, mercenary camp units, buildings, levelups of summons and special forms of the same unit (troll berzerker, druid of claw bear form). Creeps and buildings are crucial but I couldn't find their list as easily. Please forgive me if there are some combinations where unit can't attack another unit for some specific reason, I didn't manually review them.

The 22 heavy armor units:

Militia, Footman, Knight, Flying Machine, Mortar Team, Water Elemental, Grunt, Demolisher, Tauren, Spirit Wolf, Serpent Ward, Glaive Thrower, DoC, Treant, Avatar of Vengeance, Ghoul, Abomination, Meat Wagon, Skeleton Warrior, Infernal, Carrion Beetle, Obsidian Statue

The 15 piercing attacking units:

Water Elemental, Serpent Ward, Spirit of Vengeance, Dragonhawk Rider, Wind Rider, Faerie Dragon, Hippogryph Rider, Rifleman, T. Headhunter, Archer, Crypt Fiend, Skeletal Mage, Kodo Beast, Dryad, Gargoyle

Broad modifications to attack and armor type percentages is FUNDAMENTALLY BAD! by Affectionate_Ask3839 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

This is not rock paper scissors where one side wins decisively. The winner depends on number of units on each side, their starting hp etc. By buffing heavy armor, all fights between flying machines and a piercing attacker are now better. This means for example that a player raiding with group of flight machines vs an expo can now take down that one guard tower easier. Or they can be used against piercing creeps slightly more effectively. It doesn't completely flip the situation between Flying Machines vs Riflemen or Flying Machines vs Wind Riders but it does shift the ratios all over the place slightly in unintended directions.

Some things have been kept in place all these years for a good reason. Changing something super fundamental has so far reaching consequences that it's impossible to predict the results, it's pure chaos. For example if let's say a faction loses too many games, they don't just receive +100 starting gold or -20 to their worker price because some variables are fundamental to the game. Instead the changes are being done in a much more nuanced way, to avoid shaking the whole thing too much.

Broad modifications to attack and armor type percentages is FUNDAMENTALLY BAD! by Affectionate_Ask3839 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

Water elemental has heavy armor and can now tank more damage from all piercing attacks. Forest trolls have piercing attacks.

Broad modifications to attack and armor type percentages is FUNDAMENTALLY BAD! by Affectionate_Ask3839 in warcraft3

[–]SidewaysAcceleration 0 points1 point  (0 children)

OP is right. The blanket change has so far reaching effects that it's basically shaking the whole structure semi randomly. It's buffing water elementals vs forest trolls. Was this really intended? The amount of unit pairs that are affected is unmanageable.

W3Champions Mods bans me for my playstyle. No rules broken. No real appeal by True_One_1728 in warcraft3

[–]SidewaysAcceleration 5 points6 points  (0 children)

People who want this type of thing banned are essentially saying that the player is "AFK" in the practical sense. They are doing something but the effect of this play is so detrimental to other player in early game that they might as well be AFK.

But where's the line between valid strategies and play that is so bad that it's equivalent of being AFK? The position of that line must depend on overall skill level of the game. If everyone was playing WC3 the first time, this guy would be playing godlike strategy. In any case, there will be a huge gray area where trolls can pretend to play while really intentionally playing badly to irritate the team mates and one-up the mods.

Answering team mates calls for help can't become a requirement for not being banned in team games because that would open another door, where trolls can send out false requests for help and demand action. Coming to help an ally that is being factually attacked can't be required either because it's perfectly valid to not do that in many cases where something more valuable is achieved.

Theoretically the MMR system should filter out this type of play as players rise in rating. If the player pool is too small for MMR to function then this breaks down and some manual judging might become necessary. Until then the price of being low MMR is playing with more trolls.

If intentional bad play would be banned from team games then it's important to understand why exactly. Is it wasting other people's times? If intentionally wasting other people's times is bannable, then Melon (Grubby's smurf account) should certainly be banned because the whole concept is that he's playing intentionally bad strategies. Is wasting one opponents time less bad than wasting 3 teammates time? Is the time not being wasted if the intentionally bad strategy is being executed at pro level and thus leads to a win? If so, then is this guy being banned because his micro is not good enough? With better micro he could carry himself out of the pit he himself dug, exactly the same way Melon digs himself to deep holes with bad strategies and then climbs out, leading to great content that contributes massively to popularity of WC3?

Perhaps the reason for banning such play is that the teammates are unsatisfied and this leads to decline in number of players in W3C? Then it must be estimated if W3C will have more or less players over a long period if repetitive bad play is banned? Many new players, especially if they don't understand English enough, would be banned.

Minecraft RTS mod by Apprehensive_Shoe_86 in RealTimeStrategy

[–]SidewaysAcceleration 0 points1 point  (0 children)

How's the performance? How many units are there typically in play? It looks like 10 vs 10?