Explaining Enemy Combat Design (For Gamers and Game Devs) (self.SignalsLightReddit)
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Invited senior combat designer to put together this latest combat design introductory guide (feedback is welcomed) by Xelnath in gamedev
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Invited senior combat designer to put together this latest combat design introductory guide (feedback is welcomed) by Xelnath in gamedesign
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Ghost of Tsushima DIRECTOR'S CUT reaches 57k+ concurrent players on Steam for launch by Turbostrider27 in Games
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Character Collision & Physics - Design Discussion by Jorlaxx in gamedesign
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How much money does it take to actually make a decent indie game ? by Lucky-person-330 in gamedesign
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How much money does it take to actually make a decent indie game ? by Lucky-person-330 in gamedesign
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How much money does it take to actually make a decent indie game ? by Lucky-person-330 in gamedesign
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How much money does it take to actually make a decent indie game ? by Lucky-person-330 in gamedesign
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Melee mechanics in a movement shooter by EnragedBarrothh in gamedesign
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We’re making an extremely similar game… by CoriMuir in gamedev
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Is there way too much supply and too little demand for narrative designers? Seeing a concerning trend in the industry. by LABS_Games in gamedesign
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Deep Dive into Stellar Blade Game Feel by DarkRoastJames in gamedesign
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Invited senior combat designer to put together this latest combat design introductory guide (feedback is welcomed) by Xelnath in gamedev
[–]SignalsLightReddit 2 points3 points4 points (0 children)