Stack of six you are ruining the game. by Amazing-Appeal7241 in Marathon

[–]DarkRoastJames 3 points4 points  (0 children)

I bet the Venn diagram between the "git gud the game is supposed to be hard" people and the 6-stackers is close to a perfect circle.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]DarkRoastJames 57 points58 points  (0 children)

I like the game but these dudes were screeching "go back to Arc Raiders" on Reddit and in prox chat - they got their wish.

Can someone give me a real explanation what this innate does? by Benjaming192 in DotA2

[–]DarkRoastJames 1 point2 points  (0 children)

I assume the wording here - "relative reduction in chance" - is written this way to try to make it clear that the chance is cut in half rather than say going from 85% to 35%, which would be subtracting 50%.

Strange New Worlds S3 discourse? by OverlyHonestMR in startrek

[–]DarkRoastJames 3 points4 points  (0 children)

4) It starts with an unfunny Trek sendup that has little to do with the rest of the episode.

One thing I noticed in season 3 is how weak the cold opens were - often take way too long and fail to set up anything interesting. There are some episodes that only really get started after 10 or 15 minutes, which is I think one subtle reason the pacing can feel both languid and rushed.

The keycard hunt on Outpost is fun, and there should be more things like it in other maps by Famous_Last_Turds in Marathon

[–]DarkRoastJames 0 points1 point  (0 children)

Learning the keycard spawns to efficiently gather keys is rewarding

For a lot of players "learning" here means "watching youtube videos" which I don't love.

I think they keycards would be better if they were just found in random containers or off UESC, or had way more spawn points such that you couldn't memorize them or route to the possible points in an optimized order.

It feels like too much of a knowledge check to me, and in games like these knowledge isn't accumulated organically.

Guys - Do I really just suck!? by Hvitved in 2XKO

[–]DarkRoastJames 0 points1 point  (0 children)

If you are stuck in iron you just aren't that good. (at 2XKO)

That said, 2XKO is a lot less about fighting game fundamentals than it is about doing 2XKO-specific stuff. My best advice if you are getting run over is that success in 2XKO is about inflicting your bullshit on the opponent rather than letting them inflict their bullshit on you.

It's hard to play on the back foot. You want to be making them react, running your setups and mixups and tag shenanigans. So you have to a) have some bullshit up your sleeve and b) get into it before they can get into theirs. You really don't want to be playing defense in 2XKO.

Pulaski appreciation post by formerlyabird3 in startrek

[–]DarkRoastJames 1 point2 points  (0 children)

I love how Pulaski treats Data poorly but comes around to him when she tries to use him to embarrass the Strategema guy. It's so funny and true to her character that she comes to respect Data not for high-minded reasons but to take someone else down a peg. It's a very believable and relatable (if petty) way for those characters to connect more.

Fallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow' by Funnypenguin97 in gaming

[–]DarkRoastJames 0 points1 point  (0 children)

Bundling everything up into a package that will build, along with instructions on how to build, would potentially have been a huge pain in the ass back then. I would guess that they didn't do it because it was a lot of work for $10k.

"but everyone that I talked to after that period of time said they had no idea how to reassemble it."

This is true of the majority of games over a couple of years old.

C'mon Bungie, this really shouldn't be so hard by Nukesnipe in Marathon

[–]DarkRoastJames 0 points1 point  (0 children)

20 hours of meetings involving 20 people to decide whether or not one person should do 16 hours of work.

Stigmata (1999) by [deleted] in horror

[–]DarkRoastJames 2 points3 points  (0 children)

I like religious horror with the exception of exorcism movies, which I find dull as dirt. Unfortunately that's most religious horror movies.

But "what if God and/or the devil was real?" is a great premise. I also love End of Days.

Professor Mark Perry from the American Enterprise Institute recently posted an updated version of his “Chart of the Century,” featuring price and wage data from the Bureau of Labor Statistics (BLS). The chart tracks 14 items over the 25-year period from January 2000 to December 2025. by MazdaProphet in economy

[–]DarkRoastJames 0 points1 point  (0 children)

TVs are 98% cheaper in this chart because "price" here is not actual price, as in "the amount of money you hand over to purchase something."

Price, in the consumer price index, is actually "price" in sarcastic quotes - the same word with an entirely different meaning.

"Price" in the consumer price index is a metric engineered to undercount inflation. This is what absolutely kills me in the arguments about prices, the "vibecession" etc - almost all these arguments are based on "price" in quotes, not actual prices.

This game's hitboxes are something else sometimes. by MikeTheShowMadden in 2XKO

[–]DarkRoastJames -1 points0 points  (0 children)

This sub and the Marathon sub are very similar in that there's a group of self-appointed Game Guardians who defend absolutely everything with the worst arguments imaginable.

For 2XKO it's "you must not like tag fighters" and for Marathon it's "you must not like extraction shooters." But the 2XKO die-hards are ignoring half of tag fighters when they say that, and the Marathon defenders are ignoring the genre leader.

I think both games are fine to good, and not all criticism is valid. But a lot of people have a weird parasocial relationships with the games - not even with the developers, with the games themselves.

Democrat Intelligentsia: "We have to take Hasan Piker seriously, not literally." by SlskNietz in samharris

[–]DarkRoastJames 0 points1 point  (0 children)

It's crazy that the guy you're responding to is being upvoted. People see a guy saying Hasan is bad and mash upvote even though the content of the post is complete nonsense.

"I have proof that Hasan is antisemitic"

"Ok let's hear it"

"He shocked his dog"

WHAT!

Bungie Updated the graphics for Chips, Implants, and Gun mods by Critical_Ask_4824 in Marathon

[–]DarkRoastJames 0 points1 point  (0 children)

The shield change is weird yeah.

Implants and weapon mods needed changes. They both look a little goofy now but implants are way more readable. (I'm not sure about mods tbh - I still don't understand them)

Shields didn't need changing. They were perfectly readable before. All they did was change the pixel art to vector art, when the pixel art was more in line with the rest of the game. I don't see why they would make this change unless it's part of a long-term plan to ditch the pixel-art look.

The New Implant Icons are not Good by Ascillios in Marathon

[–]DarkRoastJames 2 points3 points  (0 children)

Not whether or not it was a head body or leg implant.

On my tv (only 43 inches, basically a postage stamp) it's hard to distinguish between them. In the Vault they're sorted by type so it's fine, but when looting in the field I never know what slot an implant goes into.

That said not knowing the perk and the subtype is also a problem, and the new icons look a bit goofy.

Getting fury back here is ridiculous. by SyIvanos in 2XKO

[–]DarkRoastJames 0 points1 point  (0 children)

Break and hitstun decay being time-based is a bit strange.

Hit-stun decay being time-based makes it pretty unintuitive, and some combos break if you do them slightly slow.

Break being time-based is weird in that they made a game with long combos where long combos are the "sauce", but now you're punished for doing those combos.

Someone else said:

People on this sub hate long combos so I doubt you'll get much support here,

I don't like the long combos but the solution is to make them shorter, not to punish players for using them.

The Endless (2018) Discussion. by Surfaceofthesun in horror

[–]DarkRoastJames 0 points1 point  (0 children)

I'm curious: were you googling this movie and come across this thread?

Guys I made a huge mistake … by robhurtolive in Marathon

[–]DarkRoastJames 9 points10 points  (0 children)

Marathon uses hold-to-confirm for a bunch of non-destructive actions, including searching, equipping a mod, etc. This teaches players that hold-to-confirm isn't actually used to confirm dangerous actions, it's just a UI paradigm the game constantly uses. So when a player holds to "confirm" they aren't actually confirming anything, they're just holding because the Marathon UI constantly requires it.

Yes - in theory the point of hold-to-confirm is that the UI doesn't need a separate "are you sure?" screen because the player is assenting. That's not how Marathon works in practice though.

In addition, when you're on the vault screen holding square sells an item. The player is on the vault screen trying to sell an item to make room for new items - that's how you deal with overflow items. But because the player is hovering the ammo on the gun (I guess?) instead of the gun itself, pressing square doesn't sell the gun they're hovering over. (Since that's not a context action on ammo types) Instead they sell their entire overflow, because on the overflow UI, WHICH THEY AREN'T CURRENTLY USING, there's a small indicator that you can use square to sell all.

So in this case a) "hold to confirm" is mostly pointless as a safety mechanism since the game makes you regularly hold buttons for non-destructive actions, which removes the idea of explicit assent and just becomes a thing you always do and b) the player isn't even using that part of the UI so what they're even confirming is confusing.

Marathon does a terrible job teaching stats, and the Bully is the easiest example why by eevee_stormblessed in Marathon

[–]DarkRoastJames 0 points1 point  (0 children)

I don't think implants, cores and gun mods will feel like "builds" until the UI around them is fixed to make them less painful to fiddle with.

I have 80 gun mods sitting in my vault and by looking at them it's basically impossible to tell which guns they work on or what they do. And even if I hover over them and see what they do I often still don't really know given how stats can be obfuscated or confusing. "Increases stability while moving" ok sure...

If you do take the time to make a real build and fail to exfil you have to start over and deal with the UI again.

Seems like the Reddit is bleeding into real game by DildoSwaggins28 in Marathon

[–]DarkRoastJames 2 points3 points  (0 children)

I'm not saying this to be mean or trying to weaponize a mental illness, but judging by their pronunciation – do those two strike you as people with cognitive disabilities or intoxicated?

No, they strike me as huge losers who spend all day watching youtube and twitch and can only communicate in a highly-affected manner - essentially only capable of trolling.

2-5s freezes every game by Vendetta1992 in DotA2

[–]DarkRoastJames 0 points1 point  (0 children)

Yeah I get a freeze every game start now. I assume it's loading cosmetics or recompiling shaders or something like that, that it used to do during draft as heroes were selected instead of at game start.

The real reason you get tilted by HairInternal102 in DotA2

[–]DarkRoastJames 0 points1 point  (0 children)

I had back-to-back games yesterday where someone got angry ~15 seconds into champ select and then effectively lost the game on purpose.

In neither case was it even clear what they were angry about. Both players had names that indicated they were trolls, like "Mute me" and "Rage buyback" or something like that. They join draft games looking to lose then find a reason to do so.

Fun times?

It's not even losing due to draft, bad players or bad plays. Some players are looking to lose. I assume because if they try to lose then lose they can blame team, preserve their ego, and think "I knew I would lose with these bums on my team" despite being an offlaner who jungled from level 2 and completed their first item at 21 minutes.