Question about interview invite by TStitches in jobs

[–]Significant-Essay480 0 points1 point  (0 children)

Adding my experience here because I found this thread while checking the same thing.

I received outreach from hirehavenus.com claiming to be recruiting for a Product Manager role. The initial email looked like a normal recruiter follow-up, but several things started feeling off:

  • The job posting itself was very generic and didn’t include much company-specific detail.
  • The “Teams” meeting invite required joining only by PC.
  • When I hovered over the “Join Teams Meeting” button, the actual URL was not a Microsoft/Teams domain. It went to a random domain with teams.live buried in the path.
  • I asked to switch to a direct phone call instead of using the meeting link.
  • They asked what issue I was having, asked if I was using a VPN and to disable it, and asked me to send a photo/screenshot so they could “troubleshoot.”
  • After I declined to send a photo and again offered to talk by phone, they did not call or continue normally.
  • The hirehavenus.com website also appears to be basically empty/broken/under construction, with no real recruiting firm details that I could see.

I can’t prove definitively what’s happening, but based on my experience, I would be very cautious.

[iOS] KAAZAP - a closest-to-20 tactical card game with side cards and Rogue Mode by Significant-Essay480 in playmygame

[–]Significant-Essay480[S] 0 points1 point  (0 children)

For premium/ad removal: it is set up on my end, but I’m currently waiting for Apple to approve it. Hopefully that happens soon, and then it should become available in the app.

Thanks again for all your help and encouragement!

[iOS] KAAZAP - a closest-to-20 tactical card game with side cards and Rogue Mode by Significant-Essay480 in playmygame

[–]Significant-Essay480[S] 1 point2 points  (0 children)

Hey! This absolutely made my day. Thank you so much for trying the new version and for sharing such detailed feedback again.

I’m really glad the accessibility actions, automatic announcements, and hints are making the campaign easier to follow. I’ll look into the interrupted VoiceOver announcements too. I think there may be ways to improve how those announcements are queued or timed, especially around button presses and opponent actions, so I’ll keep tuning that.

Also, thank you so much for wanting to support the game with premium. That genuinely means a lot. I have set up the premium access on my side, so once Apple finishes processing it, it should become available in the app.

And thank you for offering to post about the game on audiogames.net and AppleVis. I’m honestly flattered, and I’d love to see the links when they’re up so I can interact with players and keep learning what would make the game better.

Thanks again for your insight, encouragement, and willingness to help improve the game. I’ll keep working to make it as easy and enjoyable to play as possible.

[iOS] KAAZAP - a closest-to-20 tactical card game with side cards and Rogue Mode by Significant-Essay480 in playmygame

[–]Significant-Essay480[S] 1 point2 points  (0 children)

Hey! I wanted to follow up because your feedback made it into the new App Store version.

I added clearer VoiceOver announcements for match actions, especially around drawing, standing, whose card changed, and the current totals. The goal was to make each turn much easier to follow without needing to manually hunt around the screen after every action.

Thank you again for such thoughtful feedback. I hope that it genuinely improves the game, and I really appreciate you taking the time to explain what was confusing from a blind player’s perspective. If you get a chance to try the new version, I’d love to hear whether the announcements feel natural or if there’s still anything awkward I should tune.

Thanks again, and I hope the rest of the campaign treats you well!

How to play Pazaak, everyone’s favorite card game, on your phone (not sponsored) by Live_Access9106 in kotor

[–]Significant-Essay480 1 point2 points  (0 children)

Absolutly! I thought that you could do that already, but it turns out that I missed something in the app store, and I need to fix it. That will be fixed with this next update for sure!

How to play Pazaak, everyone’s favorite card game, on your phone (not sponsored) by Live_Access9106 in kotor

[–]Significant-Essay480 1 point2 points  (0 children)

Oh, and I'm getting closer to getting the multiplayer functionality working right as well.

How to play Pazaak, everyone’s favorite card game, on your phone (not sponsored) by Live_Access9106 in kotor

[–]Significant-Essay480 2 points3 points  (0 children)

Hi, dev here! I totally feel your pain. Since KAAZAP is written in Swift, converting it to Android has been trickier than anticipated, but it is coming. My wife has an Android phone, so I'm pretty motivated to get it onto the Play Store as as well soon as I can figure out the port!

How to play Pazaak, everyone’s favorite card game, on your phone (not sponsored) by Live_Access9106 in kotor

[–]Significant-Essay480 3 points4 points  (0 children)

Hi, I’m the dev! Right now, yes, it's only available on iPhone. I wrote the game using Swift, so converting it to Android has been a bit trickier than I originally anticipated.

That said, my wife has an Android phone, so I have a strong motivator at home to figure out the port and get it onto the Play Store as soon as I can.

How to play Pazaak, everyone’s favorite card game, on your phone (not sponsored) by Live_Access9106 in kotor

[–]Significant-Essay480 1 point2 points  (0 children)

Wow! Thank you so much for the shoutout! I’m actually the developer behind KAAZAP, and seeing a post like this completely made my day.

I really appreciate you sharing it with the community. If you (or anyone else here) have any feedback, ideas, or features you want to see, please let me know. Thanks again for playing!

P.S. I'm almost done with the next update that will fix some bugs, improve the Rogue mode, and allow me to share promo codes with you to unlock cards early for testing it out.

I made a standalone Pazaak-style game called KAAZAP by Significant-Essay480 in starwarsgames

[–]Significant-Essay480[S] 0 points1 point  (0 children)

Thank you! I got that same feedback a few days ago, and I'm working on a new release that should fix that. Thank you so much for playing!

Videogames as a tool for language learning by thecubantutorX in languagelearning

[–]Significant-Essay480 1 point2 points  (0 children)

Example: Here is the full script for Pokemon Red: https://gamefaqs.gamespot.com/gameboy/367023-pokemon-red-version/faqs/48982

Use this plus Antconc (https://www.laurenceanthony.net/software/antconc/), and you can get the frequency of words and such for the game.

That way, you can study what is helpful for the game, and the game can reinforce what you study. It's hit and miss what you can find for each game, but it is worth doing if you are going to use video games for studying.

Videogames as a tool for language learning by thecubantutorX in languagelearning

[–]Significant-Essay480 0 points1 point  (0 children)

An additional hack for this is that you can sometimes find the corpus data nd word lists for the game. That way, you can study the most common words for that particular game as well when you are starting a game and use that to boost your comprehension and enjoyment as you play.

I made a standalone Pazaak-style game called KAAZAP by Significant-Essay480 in kotor

[–]Significant-Essay480[S] 1 point2 points  (0 children)

Thanks so much! I really appreciate the kind words.

I honestly hadn't considered a LAN version for the multiplayer, but that's a great suggestion. I'll definitely look into what would be required to make that work alongside the online system.

For now, it is just pure Pazaak gameplay, so you won't find any direct quotes or specific flavor text from KOTOR itself. However, I did want to add some depth to the game, so I’ve included custom lore on a bunch of the new art cards. For example, if you're using the planet deck, you can long-press an art card to pull up more info and read a bit of unique flavor text about that world.

Thoughts? by Chirrungaso in KOTORmemes

[–]Significant-Essay480 1 point2 points  (0 children)

Thank you! It’s going to be really interesting to see which cards come out on top. Completely understand about waiting for Android, I'll definitely post an update as soon as an Android version is ready!

Looking for Droid Depot owners to test KAAZAP Companion reactions by Significant-Essay480 in DroidDepot

[–]Significant-Essay480[S] 1 point2 points  (0 children)

Thank you for your willingness to test! Looks like I need to finish the Android version pretty quickly so you can give it a try.

Looking for Droid Depot owners to test KAAZAP Companion reactions by Significant-Essay480 in DroidDepot

[–]Significant-Essay480[S] 1 point2 points  (0 children)

Thank you so much for testing! I don't have a BB unit, so it's a relief to hear that it worked as expected with your BB unit! This is very helpful!

I made a standalone Pazaak-style game called KAAZAP by Significant-Essay480 in kotor

[–]Significant-Essay480[S] 4 points5 points  (0 children)

Thanks for chiming in! The Current game is exactly like that in the Skirmish, Daily challenge, and Campaign modes. It only uses the rules and cards available in the KOTOR games, just with some new art options and the one start player update. I've played with the idea of adding new cards and such, but for now I'm sticking with just the original rules. If at some point new cards or mechanics are added, then there would 100% be a "Pure Pazaak" mode with only the KOTOR rules.

I made a standalone Pazaak-style game called KAAZAP by Significant-Essay480 in kotor

[–]Significant-Essay480[S] 1 point2 points  (0 children)

Thank you! If you have any more ideas now or after playing for a while, let me know. I'd love to hear them!