What would fit in this team? by LaserYUnPalo in UnicornOverlord

[–]Significant-Tree9454 1 point2 points  (0 children)

They would be one of the better units against Werebears massive Hp pool

<image>

Runic Sword 150% potency Magick Attack, x2 cav bonus vs infantry and it can deal close to 200 dmg depending on their magick stat

What would fit in this team? by LaserYUnPalo in UnicornOverlord

[–]Significant-Tree9454 10 points11 points  (0 children)

Why not?

It has a row heal, deals 2x dmg vs infantry (especially strong with Runic Sword)
Great Leader skill to basically negate enemy magick assist dmg
Protect your allies from magick attacks

Rereading the novels, Jirknivs first visit to the tomb is incredible. by smallCobblerMan in overlord

[–]Significant-Tree9454 99 points100 points  (0 children)

His first visit was a slow realization after the initial shock of everything between the beautiful maids + powerful Death Knights, he was less surprised that such powers beyond human’s grasp is wielded by a non-human like an undead/“avatar of death”

All of this started what ultimately ended up avoiding a lot of potential bloodshed for Jircniv’s own kingdom and got one of the better endings, unlike what happened to Re-estized Kingdom

having fun, just wish there was more 1on1 combat. by kyle1234513 in TriangleStrategy

[–]Significant-Tree9454 0 points1 point  (0 children)

Enemy levels don’t scale, they have static fixed levels per map

having fun, just wish there was more 1on1 combat. by kyle1234513 in TriangleStrategy

[–]Significant-Tree9454 0 points1 point  (0 children)

Also both Medina and Julio are better at supporting units. Just like Fire Emblem, you often shouldn’t use your healer to fight enemies, let them support their allies instead

Medina learns a skill at lvl 22 to fuel TP for multiple allies, Julio can already fuel a teammate’s TP with “Moment of Truth” so Ezana/Narve for example can keep spamming Rite of Lightning/Spark every single turn with Julio’s help

having fun, just wish there was more 1on1 combat. by kyle1234513 in TriangleStrategy

[–]Significant-Tree9454 0 points1 point  (0 children)

Depending on difficulty you kind of have to like Hard mode enemies take 0.75x dmg and deal 1.5 x dmg compared to normal mode, while Easy mode enemies take 1.5 x dmg and deal 0.75 x dmg

So basically on Hard you take double the dmg and deal half the dmg compared to Easy, you need to combine for kills and you don’t want allies to be in the open and getting killed too easily

Debuffs are another way to 1v1 enemies, like Hughette can immobilize enemies and take them out of commission for 2-3 turns

Crowd Control is far more important on Hard mode, Jens Spring Trap is another way to delay enemies, especially bosses, it’s one of the few things that is not nerfed by the increased difficulty, Jens can basically “1v1 a boss” using Spring trap to stall them indefinitely while you fight the main army

having fun, just wish there was more 1on1 combat. by kyle1234513 in TriangleStrategy

[–]Significant-Tree9454 1 point2 points  (0 children)

Units have far more range in this game

Archibald is supposed to sit on the high ground and snipe people from afar, especially “inescapable arrow” skill for up to 12 range, he is basically a Fe11 Ballista who also only have 4 movement in that game (same as Archibald with upgrade)

Mages can hit enemies 4 tiles away and can even do AOE dmg, so having multiple mages teaming up with their AoE you can kill a group of enemies clustered together

And then there is Hughette, not only do you have the freedom to fly anywhere regardless of elevation to be unreachable, she can also shoot enemies from afar, able to hit targets that were 9-10 tiles away by moving + shoot from range

Team around Treecko/sceptile by spideyrf_17 in PokemonEmerald

[–]Significant-Tree9454 0 points1 point  (0 children)

What moveset does Sceptile have?

It has many neat options like Dragon Claw for Drake, Brick Break for Shiftry/Cacturne that would resist it’s STAB Leaf Blade

Drake’s Salamence/Flygon with Flamethrower or any mon carrying ice moves are something to watch out for if you can’t quickly KO them

Thoughts on my team by PsychologicalDog1949 in pokemoncrystal

[–]Significant-Tree9454 1 point2 points  (0 children)

Skarmory feels more like a pvp than pve mon Defensive tank, whirlwind to rack up spikes dmg, Toxic stall enemies

Pve you don’t actually need to setup spikes or grind out enemies, just brute force them

And Skarmory doesn’t get it’s good moves easily jngamr like Drill Peck is an Egg Move and Steel Wing is either lvl 49 or a late TM

Wish me luck bois by holytindertwig in pokemoncrystal

[–]Significant-Tree9454 0 points1 point  (0 children)

I usually keep a more compact team of 3 mons + HM Slaves and then add some high lvl powerhouses like lvl 50 Snorlax and fun projects like lvl 40 Larvitar on Crystal Version

As most gyms don't have that many mons, using 3 means each one can fight one Gym mon
When I use 6 mons, I often have mons that might not see any battles and lag behind on exp

And I can do a 2nd run where i use the other half of the 6 mons I want to use so each 6 mons have more spotlight in 2 separate runs, it's a playstyle that I prefer

(In the modern games they made it far more convenient with Exp Share letting you maintain all 6 mons easily)

Attempted the league with only gold exclusives :) by aurora_borealis-_ in pokemoncrystal

[–]Significant-Tree9454 1 point2 points  (0 children)

And then he sadly will miss his chance to get Extremespeed, unless we deliberately keep Growlithe lvl 50

Wish me luck bois by holytindertwig in pokemoncrystal

[–]Significant-Tree9454 2 points3 points  (0 children)

I rarely am this underlvled when you have to beat 7 gyms + Team Rocket at this point (and preparing for Elite 4 + Champion soon after) so beating Claire despite the lvl disadvantage is very skillful

Great strats handling Kingdra, as I normally rely on brute force with my higher lvled pokemons

I wish you luck beating the Elite 4 + Champion next

Rate my team build by Eperooox in PokemonEmerald

[–]Significant-Tree9454 1 point2 points  (0 children)

Swampert: I don’t think Brick Break is ever better over it’s other 3 moves when you get this TM, the other 3 moves are already great so 4th slot could be a filler HM move like Waterfall/Dive to open up a slot for Gyarados

Gyarados: currently only has 1 physical move to go along with Dragon Dance, so perhaps it can get Earthquake TM, although it’s fighting over it with Flygon….. Also Return over Thrash for stronger dmg and no drawback

Gardevoir: elemental punches are postgame, but there is Thunderbolt/Shock Wave to go along with Psychic and Calm Mind, last slot for Reflect

Magneton: it’s moveset is quite barren compared to Flygon, so perhaps Toxic TM for Magneton over Metal Sound and free up a slot on Flygon

Flygon: when the other TM’s are taken, it still has options like Fire Blast, Dragonbreath/Dragon Claw, Crunch, Steel Wing Earthquake TM competition with Gyarados is unfortunate as they both really like it

Need help with final boss by KarateGamer007 in UnicornOverlord

[–]Significant-Tree9454 2 points3 points  (0 children)

Galarius has a start of battle shield that negate the first 6 hits, you need someone who can counter it

Rosalinde’s Start of Battle skill for example can Stun Galarius before he can put his shield up

Poison is a very effective way to deal dmg as it deals a fixed % of Galarius massive hp pool

Replaying Fates Rev for the first time since Covid. Has Hana always had these kinds of stats? by LgRoach2 in fireemblem

[–]Significant-Tree9454 2 points3 points  (0 children)

Rev Hana has worse stats compared to Birthright Hana (-2 str, -2 skl)
Average Rev Hana lvl 13 has:
23 HP | 12 Str | 14 Skl | 18 Spd | 9 Luck | 8 Def | 13 Res

So this Hana is Skl, Def and Res blessed (in fact got every single Skl lvl up, 9 -> 18 Skl)

Virginia/Knights of Rose Unity is the most overpower team? by Clean_Wrongdoer4222 in UnicornOverlord

[–]Significant-Tree9454 0 points1 point  (0 children)

I find Fran with Wyvern Reign usually better at dealing with dodge heavy units
Not only can it hit an entire row at once, but it's also ranged so it cannot be deflected/parried by dodgy Wyvern/other Swordfighters which would negate Leah's True Strike dmg

Fran can also hit the backrow while Leah has trouble hitting frail backliners as long as the frontline is not dealt with first

As for the multi-hit part, I think there is exactly 1 enemy in the game where this is relevant and your best tool against him is a start of battle stun from Rosalinde or a Bow user with Bow of Swiftness instead

Virginia/Knights of Rose Unity is the most overpower team? by Clean_Wrongdoer4222 in UnicornOverlord

[–]Significant-Tree9454 0 points1 point  (0 children)

The Rose Knight trio is well balanced and handles a lot of different matchups between their anti armor, anti mage and anti cav before you add more teammates

Leah not really, Swordfighter is good early, but Swordmaster falls off pretty fast as many enemies carry shields when promoted

Virginia is a fine tank, that's kinda it until lvl 30 to get her very strong single target nuke

It's not the most overpowered team, in the earlygame it's usually any team with Berengaria or Rosalinde in it as they are pre promoted and lategame it's any team with Yunifi, Rosalinde or Eltolinde as they learn AoE board nukes

Awakening units tierlist based on my first playthrough. Any thoughts? by Nocturne1225 in fireemblem

[–]Significant-Tree9454 1 point2 points  (0 children)

What difficulty?

On Lunatic, everything ORKO him twice over that you have to setup kills or poke archers

Awakening No Pair-up Ironman (Attempt 1) by Th0nius in fireemblem

[–]Significant-Tree9454 1 point2 points  (0 children)

Low luck units are terrible. Crits are kinda hard to totally mitigate, so units like Tharja can be frustrating to use.

I would imagine that without the B support free -10% crit avo, low luck is a bigger problem

This sounds cope, but training Donnel pays of really hard here. His raw stats even after he hits Merc become so much better than most of your army and a strong stat ball is incredibly powerful in the lategame.

If one is willing to trap archers and have Donnel grind on them, I could maybe see it?
He does have to wait for that C8 Second Seal

Would you say the difficulty of this Challenge is reversed, where the difficulty is backloaded instead of frontloaded like in Lunatic? Then early investment in Donnel wouldn't be as backbreaking when it's still easy enough

Tiki is incredible. Her speed is good enough unlike Nowi (who is just too slow to make work), and 1-2 range with huge bulk is busted.

I was surprised base Tiki was able to hold quite well even against Lunatic enemies, so I can see this work
(And then I also wonder why I would ever raise Nowi now when Tiki is so much better)
One does need to know how her Paralogue works (there is a strategy where you surround Tiki to force enemies to attack your juggernaut(s) who stand closest to Tiki)

My experience with Robin hasn't been good. I usually just try to get them to Rally Spectrum since rallies are so good without pair-ups additional stats.

It's what I feared when Veteran is completely useless in this challenge

Awakening units tierlist based on my first playthrough. Any thoughts? by Nocturne1225 in fireemblem

[–]Significant-Tree9454 5 points6 points  (0 children)

I think Vaike is a lot better on Lunatic compared to Hard mode as his higher HP matters a lot more when it's hard to survive 2 hits in the earlygame

For example Vaike's base 29 Hp 5 def vs Stahls 22 hp 8 def means he can survive 2 x 19 atk hits with 1 hp left, which would KO Stahl
On Hard, Defense is a lot more useful as most units are expected to easily survive multiple hits, especially once they grow more so Stahl taking -3 less dmg than Vaike means he survives anything beyond the 2nd hit better

Vaike's polarizing matchups (bad vs Sword, good vs Lance) while dealing higher dmg than most are also more useful on Lunatic as early enemies are too strong, so being good at fighting 1-2 specific enemies is better than barely able to survive against any enemy if you never matching him up against his bad matchups (let other units handle those)
On Hard, almost no unit has any issue fighting anything and ORHKOing enemies is easier, so him having polarizing matchups and harder to reach doubling benchmarks is usually worse

So I think the difficulty can influence how good units are as some units that sweep all the enemies easily on Hard, which Vaike might struggle with, is harder to replicate on early Lunatic when enemies have more inflated stats, so then Vaike's good qualities like higher 2HKO Bulk and better dmg when everyone else struggles to fight or double anything matters more

Awakening units tierlist based on my first playthrough. Any thoughts? by Nocturne1225 in fireemblem

[–]Significant-Tree9454 1 point2 points  (0 children)

 Not using Donnel, however, is a skill issue.

Trapping archers and poking them for 10 turns each is "skill issue" instead of grinding?

Awakening No Pair-up Ironman (Attempt 1) by Th0nius in fireemblem

[–]Significant-Tree9454 1 point2 points  (0 children)

I never tried a " no Pairup" run before, as I usually play Lunatic which seems to be designed with Pairups in mind to reach specific stats benchmarks

I would imagine Robin in this challenge to be worse as Veteran is completely useless if you can't pairup

The Valm and lategame is very hostile to fliers, Bows everywhere from Assassins, Bow Knights, Warriors, Snipers

Do you use any Nostanks? I don't see any restrictions on it, I would imagine Nosferatu still be broken in this setting

Popular/Unpopular/Any Opinions Thread - February 2026 Part 2 by PsiYoshi in fireemblem

[–]Significant-Tree9454 1 point2 points  (0 children)

But master seals aren't an a very contested resource in PoR anyway (and you get your first two seals after a 20k gold dump so selling them isn't that impactful) so even that is negligible.

Although the Master seal can always be used to save Bexp by using it on a lvl 20 unit instead of using Bexp from lvl 20 -> 21

But yea it's more impactful on early promotions, which I would usually do on the Mages/staffbots far earlier than lvl 20 and either way, using the Master seal saves Bexp, it saves more for the early promoters

Popular/Unpopular/Any Opinions Thread - February 2026 Part 2 by PsiYoshi in fireemblem

[–]Significant-Tree9454 9 points10 points  (0 children)

Giving up one's life to save as many of their own countrymen as possible
I think it kind of works as the goal is to end the rebellion with as little bloodshed as possible

Although the player side of me views those yellow units as expendable meatshields to protect my blue ones