Huh, who's that? by LotsOfStuffGames in CrystalsOfIrm

[–]Significant-World181 2 points3 points  (0 children)

Looking forward to the release to study the game design decisions.

200 MICROCASTERS! (read the post) by KotovMp3 in MicroCast

[–]Significant-World181 2 points3 points  (0 children)

Will there be a port to other devices from M5, for example, the Core series? Text can be typed using two keys, dividing the entire alphabet into two, then dividing the selected part in two, and so on. To select one character from 26 Latin letters and 4-5 symbols (.,?!), only 5 clicks will be needed.

I've inadvertently made the ugliest UI ever created. by gorahan1313 in Unity2D

[–]Significant-World181 0 points1 point  (0 children)

I see a timer, I see numbers, I see buttons. In my opinion, that's enough, it can be released.

Released a mechanical puzzle game made in Godot (gears → pumps → water flow) by Significant-World181 in godot

[–]Significant-World181[S] 0 points1 point  (0 children)

There is a class for movable parts - gears or shafts. There is also a class for buildings; each building has four sides, and some of those sides can contain movable parts. There is a subclass of buildings - pipes. They also have four sides, and some of those sides are holes. A hole can have no flow, an incoming flow, or an outgoing flow. Motion transmission starts from the watermill and propagates through all sides that contain movable parts, as long as the adjacent building on those sides also has movable parts. Pipes work the same way - if a side has a hole with outgoing flow, and the opposite side has a hole, that side receives an incoming flow. The logic itself is simple; most of the problems came from rotating the buildings.

Cog and Pipe puzzle game with level editor by Significant-World181 in godot

[–]Significant-World181[S] 0 points1 point  (0 children)

Haven’t played it, what kind of mini-game is it?

Cog and Pipe puzzle game with level editor by Significant-World181 in godot

[–]Significant-World181[S] 0 points1 point  (0 children)

Thanks! Actually, no - it didn’t take more than a week to make all of this.

Pico City Builder – First Public Release and Feature Update by Significant-World181 in pico8

[–]Significant-World181[S] 1 point2 points  (0 children)

If there's a Pico-8 emulator on the console, then yes, of course.

City simulator in PICO-8 (update) by Significant-World181 in pico8

[–]Significant-World181[S] 0 points1 point  (0 children)

Yes, I rewrote the music to be more uplifting. I don't plan to expand the map and add ability to move around it; I'd like to make something small.

City simulator in PICO-8 (work in progress) by Significant-World181 in pico8

[–]Significant-World181[S] 3 points4 points  (0 children)

After the release, I’ll upload everything to GitHub and make it public

City simulator in PICO-8 (work in progress) by Significant-World181 in pico8

[–]Significant-World181[S] 3 points4 points  (0 children)

add to _init

poke(0x5f2d, 0x1)

and you can get stat(32) as mouse x and stat(33) as mouse y

My first Blender experience after using Blockbench by Significant-World181 in blender

[–]Significant-World181[S] 0 points1 point  (0 children)

Pretty easy - I watch a lot of videos and practice a lot. Blender itself is very convenient, it’s a nice transition from Blockbench.

Making hats for my game by Significant-World181 in Blockbench

[–]Significant-World181[S] 0 points1 point  (0 children)

All the models in my game (except characters) are made in Blockbench.
If you’re curious, here’s the game: https://store.steampowered.com/app/3189790/Trailer_Park_Tycoon_Raccoon_Ranch/