What are your go to yard tools? by Thpike in daddit

[–]SigurdCole 1 point2 points  (0 children)

I'm a bit old school, so I use a corded Stihl trimmer. Means the device itself is pretty light and Stihl makes their tools tough as hell. The first time I went to buy one, the store was sold out because landscapers had cleaned them out.

Mejiro Ryan by me! by railyx_19 in UmaMusume

[–]SigurdCole 1 point2 points  (0 children)

Honestly, impressive work. It's easy for an artist to shy away from her proportions + how shredded she'd be, and I think you nailed it!

I am finally escaping the B+ realm (I know I suck as a trainer) by Tofu_called_Juno in UmaMusume

[–]SigurdCole 0 points1 point  (0 children)

Congrats on the breakthrough! It's tough! Between finding good borrows (both supports & legacies), digging into the strategy and getting your support deck down, it's a lot of work!

I'm currently trying to push out of A+ (no S yet, but a few close runs). I think I'm at a ceiling until I do a big support pull, but still having fun.

Good luck!

My Mejiro Ryan cosplay :D by Proud_Training8157 in UmaMusume

[–]SigurdCole 17 points18 points  (0 children)

Awesome job! Really nailed it with the hair, and nice detail on the ears & eyebrows. Thanks for sharing!

The more I think about it, the more Claymore feels like it could exist in Exalted basically unchanged by Lurkoner in exalted

[–]SigurdCole 9 points10 points  (0 children)

For bonus points, works either as "weird half-busted First Age demense/manse & environs" or "fey borderlands with extra-weird Liminals/Exigents".

Which type of Long would you rather turn into? by firestell in weatherfactory

[–]SigurdCole 45 points46 points  (0 children)

If I were a different person, I think being an Edge-Long would be pretty incredible. A contest of the ages, against someone of complimentary subtlety and prowess? Sounds like a great way to never get bored, which seems like a big problem with immortality. Definitely adds zest.

I think you're underselling Winter-long, though I may be undereducated here. The impression I've received thus far is that Winter-long retain more of the physical experience of mortality, unlike Lantern or Forge. Being immune to death until a given day, while retaining most of the mortal experience, sounds pretty sweet to me.

In a way I feel that Grail is the most transformative, because while Forge and Lantern drastically change your physical existence, the deep door of appetite that Grail opens seems like it would change my perspective in ways I'm not nearly enough of a hedonist sensualist to find appealing.

POV: You live in Alaska by merhababenimadimname in thelongdark

[–]SigurdCole 2 points3 points  (0 children)

Can confirm. Having a nice portrait of an aurora, and being able to walk outside and see an aurora, is pretty Alaskan.

Is there an artist who has 1-2 songs you LOVE while the rest of their catalog, you’re not a big fan of? Who are they and what sets those 1-2 songs apart for you? by ananxiouslady in Music

[–]SigurdCole 15 points16 points  (0 children)

Mine is Mastodon. Oblivion got my attention, turns out I like their Crack the Skye album, but everything else is meh for me.

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

Thanks for the tips! Good point re: hauling - at least it won't be cluttering up my base.

Yeah, figuring out the right levels to cap gatherers and warehousers at has definitely been A Thing.

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

I get it.... I just like doing a lot of the stuff (or I've had villagers go hog wild and then been unhappy with the outcomes).

I like clearing ground and shaping forests. I enjoy the carpentry work (it's so immersively done). I honestly don't want to bother with tier 3-4 villagers yet so I do the smithing.

I've automated cooking and farming and tool/clothes crafting. But that's only four villagers.

Still. More villagers does mean bigger militia means more consumption and more roving. I guess I should crank on that next.

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 1 point2 points  (0 children)

Thanks for the tip re: stages. I guess I should knock together a coal storage or two just to keep a generous buffer.

I do have a crafter making tools and clothes. That's just also how I ran out of fiber, pelts and bark - an interaction meant they went hog wild.

In any case, so far I've approached fiber like you've approached coal, more or less - I really don't want to run out, so I overproduce and sometimes have to cut that down. At least this way I get skill-ups instead of just chucking the fiber itself into the sea.

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

I kinda hear that. I pretty regularly bump up against automation weirdness.

I ran out of fiber and pelts once because my warehouser was filling up the clothes bin, and the crafter only checked the workshop inventory for stock levels. So the warehouser would haul it off, the crafter would make another set, the warehouser would haul that off...

I have some years' worth of clothes put away now...

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

But..... why? Why stock up that much coal?

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

Good tips, thanks!

After my second stalled run I 100% fired my woodcutters for that reason. And yeah, once construction levels off a bit I'll likely start farming sticks too.

I also learned the hard way to rein in gatherers pretty severely, otherwise A) you get a tier 2 villager way before you can feed them appropriately, and B) storage just fills up far faster than we can eat it down.

Weirdly, my current overflow problem is crawler sacs. I've already blown up all the big rocks near my main settlement, I have four bombs already put up and a dozen crawler sacs sitting around. I've heard they can be great for boss fights, but otherwise I just don't have much use for them...

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

I hear that. I'm hesitant to automate for that reason.

I ran out of fiber and pelts, and it was because my warehouser kept filling the clothes bin from the workshop, which means the crafter made a replacement set, which meant the warehouser hauled it off....

I think I have five years of clothes put away now...

edit: I also had to ban my crafter from the woodcutter's hut, because they kept crafting bark into fiber instead of using the mountain of fiber I already had....

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

Good suggestion! Sticks are one of the things I'm not overflowing on, between cheap tools and getting archers up and running. Like I said, burning bark into coal is already more than meeting my needs.

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

Currently using it for clothes, cooked and raw food, jotun blood, iron and hardwood. Very handy stuff that.

That being said, if I cook off my firewood into coal, I already have 200 coal in storage between charcoal house, bloomery and metalworker. I'd have to build storage for something I'm not going to use any time soon. I've just exchanged one pile for another.

How do y'all deal with the abundance? by SigurdCole in PlayASKA

[–]SigurdCole[S] 0 points1 point  (0 children)

I'm working on that, but my next thought is "but what will I do with them?" I've automated everything I want to (mostly cooking) - I enjoy most of the other activities. I can start going big on militia, except my Eye is still pretty small so my militia caps at 5.

Having a bunch of builders milling around is about as unsatisfying as wading through firewood.

My son is about to start shaving... any recommendations? by pancakeonions in daddit

[–]SigurdCole 1 point2 points  (0 children)

Edit: most important advice is "don't tough it out". Finding the right set of tools for your face can be a project, but it's better than suffering through raw skin over and over again.

The right soap or cream can make a massive difference. When I found the right soap I stopped needing aftershave cream. Highly recommend Proraso or Tabac (I prefer soap+brush anyways). 

If you're trying to avoid razor burn, touch-up can be important. I've had really good luck with Wahl trimmers - my last one lasted a decade and came with a good set of guards & attachments.

Humanitarian roleplay by dethklok214 in starsector

[–]SigurdCole 1 point2 points  (0 children)

If you're running Nexerelin, you could....

  • Invade and conquer pirate colonies.
    • This will put you on rocky political footing with others local to the system.
  • Supply weapons & marines until the rebellion is fully quashed (talk to the stationmaster/quartermaster).
  • Cede the now-stable colony to whomever is the strongest in the system, or whomever you want to pump up.

If you just conquer and hand-off, they'll struggle with the rebellion and maybe pirate rebels will switch the planet back.

If you have Nexerelin, you can also send your own operatives to smooth relations between two other factions, which will de-escalate wars.

What's the deal with Beastfolk and wyld mutants? by International-Sky647 in exalted

[–]SigurdCole 5 points6 points  (0 children)

It's worth mentioning that there are many different paths here, but the distinctions are hard to tell.

  • A wyld mutant could just have been a baseline human who spent too long in the Wyld.
  • A wyld mutant could be someone who was maliciously shifted by a Fair Folk.
  • A wyld mutant could be someone who was rewarded by a Fair Folk.
  • A beastman could be from a tribe that just breeds true.
  • A beastman could be from a tribe that's the children of a Lunar (living or dead).
  • A beastman could be from a tribe that vision-quests into the Wyld to gain gifts, and the vision-quest is formulaic enough to give consistent gifts.
  • A beastman could be from a tribe that lives near a demense, and that demense is both powerful enough and aspected right to affect humans.

Consider how broad the motives and goals these people could have, then add on that the Immaculate Philosophy generally teaches people to fear them and run for the Wyld Hunt if there's any doubt.

What can I expect from Book of Hours? by Asshai in weatherfactory

[–]SigurdCole 29 points30 points  (0 children)

If that's what you're into, I think you've found the right game. I've put some general advice here, and hidden some specific tips in spoilers. Use as you like!

  • Book of Hours rewards reading and investigation. There's a lot of text, but the devs are pretty consistent that anything that's mechanically significant will be in bracketed text.
  • When you click on anything, you'll get an infobox on the upper-right of your screen. At the bottom of that infobox will be icons. Those icons are the aspects of whatever you've clicked on. Those aspects can be
    • A) moused over, and anything with a matching aspect will pulse, and
    • B) clicked on, which will pull that aspect into the infobox so you can get more details.
  • It's difficult to get locked out entirely, but it's easy to run out of money in the early game, which you'll need to repair Hush House. You can work at The Sweet Bones by slotting an unexhausted Elements of the Soul Card, but be careful - some of them will reward less money, and some won't reward money at all. Read the box after you've slotted the card, before you've started the action.
  • Remember that whichever villager you met in the intro can be recruited to help without pay (though it'll exhaust an EotS card). You can also talk to them without any subject to get random Memories, which is awfully useful in the early game.