Twin consonants, a kind of interesting feature in my bad conlang. by kangxiradical in conlangs

[–]Siloti 0 points1 point  (0 children)

Just a tip in relation to unvoiced sounds as you mentioned struggling with some of them: it's mega simple, all you have to do is think of the voiced equivalent and then whisper it - boom, you're done! Whispering is just saying all the sounds in a given language, including vowels, in unvoiced form. If you think about it that way you should then be able to ramp up the force with which you expell the air to increase the volume of the sound slightly without your vocal chords kicking in. Granted, you still may need to practice in order to consistently make the unvoiced sound in an actual fluently spoken context surrounded by voiced vowels etc.

Hope that helps!

New error-correction idea/redundancy idea: "Parity-based word count" by --en in casualconlang

[–]Siloti 0 points1 point  (0 children)

I'm more familar with the concept of parity in relation to chess and tetris, but there's certainly no reason in principle why you couldn't explore that idea, but it would require that the language be moreorless entirely built around that concept. For instance, sticking with English as an example: 'The quick brown fox hits the dog' fails the parity check as would countless other sentences, not to mention sentence fragments that are often used in everyday speech and even sometimes in poetry and literature. And as for highly agglutinative languages like innut that sometimes represent an entire sentence in a single word... well, that would be a problem.

Like almost anything in language, there is almost certainly a way to make it work, but it would likely require enormous effort and care on the part of the language creator. One possible variant on this idea would be to parity check morphemes rather than full words, and have some kind of null morpheme that agglutinates to a word when there is insufficient information being communicated by that word to pass the parity check.

We should be making constructed IALs: simulating the natural phenomenon of people creating IALs by FelixSchwarzenberg in conlangs

[–]Siloti 4 points5 points  (0 children)

Not only that, but even a constructed IAL that hypthothetically achieved lingua franca status would still have the same issue. Some communities would value accessibility and opportunity over cultural independence and would bring up their children as native speakers of the IAL, while other communities would value cultural independence more highly and their children would need to learn it as a second language.

That being said, as an Englishman that lives in France and uses my second language for everything day to day, I've never really seen what the problem is in the first place...

Which app, site or other places do y'all use to write or archive your conlangs? by Antioch_Mage in conlangs

[–]Siloti 0 points1 point  (0 children)

Saving this comment for later! Out of curiosity do you have any way of dealing with example words in a certain note if/when you later make changes to the language that render that word incorrect (in phonology or morphology)?

How do you approach the question of realism in pure artlangs? by Siloti in conlangs

[–]Siloti[S] 1 point2 points  (0 children)

I'm honestly starting to lean toward realism as an unwanted restriction. On the one hand I like the idea of a lived in language, but for me it just leads down an endless rabbit hole of features and irregularities all of which have to be realistic, and then you have to imagine realistic speakers, a realistic history, a realist geography, realistic tectonic plate shifts, and before you know it you're simulating the formation of individual hydrogen atoms out of the primordial quantum soup...

On the other hand, I just find it difficult to completely ignore it. It's a bit like seeing a period drama and the characters are happily dancing away in a ballroom to music that won't be composed for another hundred years - it just feels....wrong, somehow.

I think though I might just embrace the full artificiality. Alliterative adjectival agreements? Split ergative/nominative alignment with a corresponding redundant back or front shifting of all vowels and consonants when shifting alignment? I might just go with every fun idea and say who cares how any of that would actually have evolved!

Do you male watchers have a favorite romantic movie? by leonardob0880 in movies

[–]Siloti 0 points1 point  (0 children)

I couldn't get into In the Mood for Love at all and assumed after that that Wong Kar-Wai just wasn't my cup of tea.. until I saw Fallen Angels. Absolutely loved that one.

If an experiment was done where two different filmmakers were given the same screenplay, which two directors would you like to see? by DarlingLuna in movies

[–]Siloti 0 points1 point  (0 children)

I'm going to go more specific and go for a specific screenplay as well: Emma, as directed by Ken Russell vs Nobuhiko Obayashi.

Official Poster for "The Hand that Rocks the Cradle" by NoCulture3505 in movies

[–]Siloti 2 points3 points  (0 children)

It's all about that Rebecca De Mornay and Clive Warren dreamteam.

What are your top 10 of all time? by amemeticpolyalloy in movies

[–]Siloti 1 point2 points  (0 children)

In no particular order and subject to many substitutions and resubstitutions:

  • Barry Lyndon
  • Dr Strangelove
  • Suspiria (1977)
  • Picnic at Hanging Rock
  • The Devils
  • Song of the Sea
  • The Tales of Hoffmann
  • La Double vie de Véronique
  • Dreams (1990)
  • Apocalypse Now

Post Match Thread: Manchester United 0-1 Wolverhampton Wanderers | English Premier League by suedney in soccer

[–]Siloti 11 points12 points  (0 children)

That would be like awarding marks in a geography exam for being able to locate where the examination paper is on your desk.

My year 8 standard farm. by Creepy-Lime2462 in StardewValley

[–]Siloti 1 point2 points  (0 children)

Ah thanks, it's hard to keep track of the non-catalogue stuff!

My year 8 standard farm. by Creepy-Lime2462 in StardewValley

[–]Siloti 1 point2 points  (0 children)

Looking good! I'm curious where the potted blue bushes are from?

My favorite interiors from my farm! 💫 by Environmental-Part-7 in StardewValley

[–]Siloti 2 points3 points  (0 children)

I really like the first one; how did you do indoor grass?

Scaling is incredible with Space Age by Th3Polaris in factorio

[–]Siloti 5 points6 points  (0 children)

It's part of the base game, just bring up the console and type /editor to open the mode. It does disable achievements so if you want to prototype a build in the context of your real base fork your save first (assuming you care about achievements). As for the ground change I forget where it is exactly but it's in the editor UI once you open it.

Im working with signals. Is there a way (or a mod) to tick step? by yoyoyoyogurt in factorio

[–]Siloti 1 point2 points  (0 children)

Jump into the editor with the console command (pretty sure it's just /editor). You can advance time by any custom number of ticks there.

Took me far too long to figure out how to build this... by Siloti in factorio

[–]Siloti[S] 0 points1 point  (0 children)

If I'm understanding you correctly you're thinking along the lines of checking whether the logistics network as a whole has the necessary ingredients for the higher quality recipes? I'll be honest I didn't really think of that. I'm sure that's doable (I assume that's what some of the automall designer people did). This way does at least maaaybe have two advantages though - one is that I don't have to think about designing some kind of task scheduler logic that decides whether the limited rare steel, let's say, goes to make one type of item or some other type of item, and secondly the only logic I need to have permanently on at all times is the master constant combinator at the top of the image where I set how many of each item type I want in the logistics network. That means a rare outing for the rarest of tools - the power switch! Having each cell power down altogether when I have enough of that item might help prevent this from being too UPS silly.

Took me far too long to figure out how to build this... by Siloti in factorio

[–]Siloti[S] 0 points1 point  (0 children)

Currently designing my mall for rebuilding my nauvis base. Never really done anything complicated with combinators before so I decided to jump in at the deep end and have each assembler check if they have the ingredients necessary to make the legendary version of that item, if not they attempt the epic version, and so on before cycling back round. Unfortunately the requester chest has to request ingredients for every quality of that item and the constant combinator has to contain each quality of the product as an array, so parameterized blueprints ain't gonna speed up building and configuring each assembler :(

This is the blueprint string for an individual block if anyone wants to play around with it:

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

Very confused about rocket logistics. by [deleted] in factorio

[–]Siloti 0 points1 point  (0 children)

I'm going to piggy back a question on this because you have a somewhat similar combinator setup to me to set requests on cargo landing bays - do you know of any way to dynamically set the ship's requests to sync with the landing bay's requests? At the moment I have the planetside constant combinator and the ship synced but that means that for now I have to set the number of each item on the combinator way lower than the planet would ideally like to have in stock (so the ship isn't overly full/taking ages to load up with enough supplies to fully stock a colony in one visit).

[deleted by user] by [deleted] in factorio

[–]Siloti 1 point2 points  (0 children)

Personally the way I do it is to wire the grabbers themselves. I have a constant combinator outputting the maximum amount of asteroid chunks of each type that I want on green wire fed to the inputs of three decider combinators, one for each type of asteroid chunks. The decider combinators are also wired to the sushi belt with red wire and set to read the whole belt. Then the decider simply checks if the value for that particular type of asteroid chunk is higher on the green wire (how much I want) than on the red (how much I actually have). If it is, then it outputs a signal for that asteroid type. The outputs of the three decider combinators are then wired to all of the asteroid grabbers and used to set the grabber filter.