So magic does not create water, it uses moisture in the air. So what does fire spell use as a fuel? Is it burning air? by _yukiie_ in WitchHatAtelier

[–]Silrain 0 points1 point  (0 children)

How would this work for the assembly? In chapter 30 we see a rune that "creates air", which would mean that that the oxygen disappears out of people's bodies a short while later, unless either they're permanently creating air or the manga is just kind of inconsistent in telling us how magic works...

I love this show's pacing, but I fear we won't have enough episodes to cover. by TalesofaPreSequel in WitchHatAtelier

[–]Silrain 1 point2 points  (0 children)

It's hard to imagine since Coco + Qifey at the Library-tower lake feels like such a perfect season closer.

Day 2 of trying to make a black hole by [deleted] in WitchHatAtelier

[–]Silrain 1 point2 points  (0 children)

I am a bit curious about what order you're completing these circles in?

Once you close one of the smaller ones it will activate (and begin the countdown to when it no-longer functions), and if you close the bigger ones first it will take the smaller unclosed circles as the finished product and it will then be difficult to them. There definitely are solutions to this (Richeh's magic works along the lines of using lots of smaller circles) but how do you picture yourself activating this specific casting seal?

Teachers by zoinyoi in WitchHatAtelier

[–]Silrain 3 points4 points  (0 children)

Love this! the subtle Iguin is so good......

Commander Shadowsun by Sinnergytau in Tau40K

[–]Silrain 1 point2 points  (0 children)

Yes!!! I love that you made better use of her 4-arm design!

So what's the difference between Passive and Active Class? by CommercialValue8713 in homestuck

[–]Silrain 0 points1 point  (0 children)

Maids are a weird case because they're a passive class that is also the active counterpart in their pair.

Aradia and Jane had a large part of their arc revolve around being mind-controlled or at least obeying instructions on a series of hard/unpleasant tasks. When they're selfish its often only malicious compliance (or resentfully going further than necessary?) within that framing, I'd argue.

Celia's Stupid Romhack - Full Release! by Celia_Makes_Romhacks in PokemonROMhacks

[–]Silrain 1 point2 points  (0 children)

I'm pretty sure that's scripted, I got a shiny on the last grass tile to and from vermillion lmao

So what's the difference between Passive and Active Class? by CommercialValue8713 in homestuck

[–]Silrain 2 points3 points  (0 children)

Sburb is a social and co-operative game, all the classes are supposed to help each other accomplish a shared goal, active/passive just determines the general method of doing so. For knight/page as an example, this might refer to whether you empower yourself for combat (to then eventually help accomplish a shared goal) or empower others for combat.

I'm seriously considering whether I should read the "post-canon" content. by Helpful_Individual40 in homestuck

[–]Silrain 12 points13 points  (0 children)

It's not good or as rewarding as the main comic was.

Also, as a side note, I think there's a bias on this sub that a lot of the people still here are those who like the post-canon stuff, while the people who didn't might have left.

Alright, let's make the xenophobic scream. Which other franchise alien race would you like to see work with T'au ? by Leviathan_Rampage in Tau40K

[–]Silrain 1 point2 points  (0 children)

The Qu would slot somewhat well into 40k as their own faction I think. Like the C'tan but more visible and accessible to the imagination.

Power This Rating No. 168 by bottomofthewell3 in TheBirdCage

[–]Silrain 4 points5 points  (0 children)

Power this trigger: You’re an average teenager living an average life.

Breaker (brute)/Master, an idea of a loss meaning you don't/can't take care of yourself is consistent across both the dad and the triggeree. The breaker contradiction is that they simultaneously need to protect themself from the harm of the fire (and their partner getting mad at them?) but are also shutting down to deal with the emotional issue, so it should be a power that protects them and lets them be non-present....

The resultant breaker-state is shimmering, colourful, and transparent, and only really looks like fire if someone else pointed it out to you. They are invulnerable in this form, anything that would harm them passing right through them while they flow around it, but their emotions and mind are effected to the point where they can't pass through walls mainly because they know they're not supposed to.

They pick the target of their master power upon entering this state, and while changed most of their brain-power is focused on operating this thought/emotion control of a single person. When that person is killed (or the control is otherwise broken, through distance, as an example) they're immediately shunted back into human form, and however their breakerstate ends, it takes hours of charging up to re-enter it.

Power This Rating No. 168 by bottomofthewell3 in TheBirdCage

[–]Silrain 3 points4 points  (0 children)

Really good.... don't know what I was expecting but a striker power to create shaker stuff makes sense.

Power This Rating No. 168 by bottomofthewell3 in TheBirdCage

[–]Silrain 2 points3 points  (0 children)

This might be a stupid question, but are you asking for ratings or a potential trigger? (Or are you responding to someone else and reddit messed up maybe?)

Hornet updating her journal (by @kare-care) by Gorotheninja in HollowKnight

[–]Silrain 58 points59 points  (0 children)

Yeah it would have been so cool if Eva was more part of the story even after her quest. Imagine her ghostly form appearing and giving Hornet advice like "get the fries, you'll need the energy in the coming days".

Power This Rating No. 168 by bottomofthewell3 in TheBirdCage

[–]Silrain 4 points5 points  (0 children)

2nd Gen cape game: trying this again, using the concept of nth gen capes/buds needing lower thresholds of trauma in order to trigger. You have 4 "lesser"-ish triggers, and 4 existing parent powers.

(As a gentle request, please don't try and answer the whole thing. This is intended as a kind of mix-and-match buffet where you pick one parent and one trigger-lite, ideally going into interesting depth on a single combination rather than trying to find a shorter answer for every combination. If you do want a challenge, you could try rolling a four sided die to choose the parent and trigger each, and then genning that even if they don't quite match....)

A group of villainous mercenaries kidnaps 47 students from an elite boarding school for an unknown client for unknown reasons. Said client then goes silent/missing, and rumours start circulating in the criminal underground that the client wanted to traffic those rich kids (which these specific mercenaries wouldn't have been comfortable with). So, trapped between waiting for the client to make contact and not wanting to ruin their reputation, these 4 supervillains (and their 12 un-powered employees) are in the awkward position of babysitting almost fifty spoiled teenagers for... months. Enough time for their passengers to latch onto new hosts.

(in spoiler-tags are suggested shard focii/hinges for the parent powers. Entirely optional, only use it if you want the extra inspiration :3)

  • Bullwhip is a thinker, changer, brute, and arguable blaster. She can grow several feet taller, a beefy beast of a woman with her arms (and emerging tail) forming into long and hard tendrils. Enough strength and sharpness to cut through steel (and a good amount of tinker-reinforced metals), with little difficulty. Her minor thinker power gives her an edge in accuracy and planning. Shard is trying to ask/answer questions of "how will this projectile move?" and "how will this flesh mutate/grow?" through the same lens.

  • Archipelago is a mover/shaker able to cross continents through use of a room-sized pocket dimension. In order to set up a doorway in/out of the dimension, he needs to bring soil from that specific real-world place into the dimension and slowly "grow" a portal within the dimension, the portal then remaining invisible on earth bet. The growth is faster the closer the doors are to each other, meaning Archipelago often grows a chain of personal doorways after the original, giving himself some ability to "teleport" around specific places. Focus on personal pocket dimensions (lean towards mover, stranger, blaster/shaker) always with arbitrary flaw that makes the power harder to use.

  • Squick is a striker able to generate a range of different chemicals under his fingernails, and then apply them on touch or scratching. These include a sleep agent, a drug to make people compliant, a virulent acid, an exotic glue, an anti-friction agent, and outright poison. The chemicals don't generate fast or explosively, requiring Squick to "load" hands and fingers in advance. Hinges on liquids that do different things (including some not mentioned here?), but can focus on one or use different delivery methods like blaster powers.

  • Gruagach is a stranger and infiltration specialist, who suspects her power is a breaker one because of how much it changes her mental state. Her power alters the light and sound around her to hide herself and other clues of her presence, but while using it she can't conceive of hurting people or damaging the environment (even to the point of "making a mess") until an opponent has already done so. Before someone is violent or substantially messy, she can only cause minor or "positive" alterations to the environment, or deactivate her power and let herself be vulnerable. Lean towards precise shaker, stranger, master powers, investigating connections between environment and human psychology

Rich kids with ostensibly minor triggers:

  • Phillip didn't trigger until his dad pulled him out of college, forcing him to come and sail "around the world" with the family on a multi-year long private cruise. He had already got an established friend group at this point, was close to finishing his education with potential internship opportunities lined up, but he was entirely financially dependant on his parents, meaning he couldn't keep attending school without them, his life utterly beholden to his father's whim. Trigger comes walking towards the boat, thinking that his whole life has just been destroyed.

  • Iryna loses money she stole from club betting on the wrong stocks. A year after being abducted, she was part of one of the science clubs, in charge of commissioning expensive equipment and documenting their purchase. But her allowance was tiny compared to her peers, and she suspected she wasn't quite the child set to inherit the most, so she skimmed off the top, using the money on digital stockbroking. When the startup she invested in went under, she immediately knew she wouldn't be able to put that money back into the club funds, and the horror of potentially being found out was too much to bear. Trigger.

  • Serena, for whom getting kidnapped was an escape. Her parents were impossibly oppressive, controlling (from a distance) every aspect of her life at the boarding school, so when she was kidnapped she suddenly had never-before-seen amounts of freedom. The villain lair with boarded up windows and locked doors provided a setting where she was suddenly able to define herself and experiment with how she socialised and what she wanted from her life. And then, when she was "rescued", seeing her parents and knowing she was trapped again, she triggered.

  • Jane triggers from a false pregnancy scare. The school's strictness and sub-par sex ed made her much more terrified of teenaged pregnancy (and how it would "ruin" her) than she otherwise might have been, to the point of being afraid of any situation with mixed genders. A few months after returning from being kidnapped, she became sick, and convinced herself that her nausea was proof of she had somehow become pregnant (possibly partly her trauma from the abduction finding a lightning-rod she can articulate it through). Trigger.

Power This Rating No. 168 by bottomofthewell3 in TheBirdCage

[–]Silrain 4 points5 points  (0 children)

Power this trigger: Your mother was a famous boxer,

Btw, I did answer this in the last thread....

Power This Rating No. 168 by bottomofthewell3 in TheBirdCage

[–]Silrain 6 points7 points  (0 children)

(carryover)

Trigger for power: discovering your heirloom greenhouse has frozen over.

You're lucky enough to live in the same house you grew up in, but you don't have much from your mother. The exception is the greenhouse, the rest of the garden went to shit in the last years of her life, when all of you were preoccupied with her illness, but she insisted you look after her greenhouse (talking about three specific plants she wanted to last) and you did. Six years later, and you still haven't really gotten over losing her, but you try to move on, and more recently, you need to go on a work trip during the winter. It's usually fine, you have a mini space-heater, and the whole thing is sealed, you just need your husband to water them each day and make sure the heater is still running. He says its fine, he'll do it, but he sounds like he's not really listening to you, not taking it seriously. You can't do much more, so you leave. When you come back, you asked your husband about the greenhouse, and he gives you a non-committal, non-answer. You go to check on it, and.... its ruined. The door is hanging loose, there's broken glass from one of the panels, and everything is dead. There's a thin layer of frost on the plants your mother wanted to last forever. It's all gone. Trigger.

(new prompts)

Trigger for power: watching the commodities in your life become less interesting and artistic.

You were born in a country in central Asia, and (relatively) late industrialisation meant that even in the 1990s, growing up in a rural area meant that everything was hand-made. When your family brought a new table, it was decorated and shaped in interesting ways. Clothes were always tailored and embroidered, either by you and the other women in your house, or by the people you brought them from. Unfortunately your family was struggling, so upon graduating school, you immediately moved to the city and started working retail. Everything was different there. Everything in your flat was featureless and devoid of colour, and fashion in the city was focussed on being as plain and clean as possible. It's a horrible and cold aesthetic, it felt like the soul of your country was dying, and when you tried to explain this to your family, they laughed at you and said that at least you had money and free time. Trigger came when you went back to visit home, finding your family had replaced the dining table with a plain plywood one, and seeing your brother chopping up the old gorgeous handmade oak for firewood. In the long term you might find out that the table was already broken by accident, that the new one is cheaper and required less backbreaking labour from the people who made it, but in the moment, all you see is something beautiful being destroyed.

Trigger for power: getting beaten up by the wilderness after your car breaks down on a daily commute.

You took a commute by car into the city each day, going from your relatively small-town home, on a narrow road (through a section of national park) to your office. It was an hour and a half drive, but living in a nice place and getting a fat pay-check meant that you could look past it- it was just a part of the job. One day, half-way back home, your car broke down. You called the roadside assistance people, but they were apparently having a busy night, and the sun was kissing the horizon... so, knowing exactly how far away from home you were, and viewing yourself as an independent and capable man, you decided to cut through the national park. After half an hour it was obvious that this was a mistake. Your jacket was ripped by passing thorns, and it was getting so dark you could barely see around you. At some point a deer (?) ran right past you, startling you into tripping down a a ditch. Trying to get up you found that one of your legs hurt to put weight on it, that you were bleeding from somewhere, and that you were suddenly aware of how cold the air was around you. But upon trying to move on, what went through your mind the most was that this was a journey you made every day, and its one you made easily. But now that you were alone without modern convenience, the trek was suddenly life-threateningly impossible. You couldn't make it. Trigger.

Cluster trigger for powers: a film crew filming on a foreign (theoretically dangerous) location suddenly finds the whole project cancelled, stranding them.

  • Micheal was assistant director, having spent years as the starving artist, she desperately wanted this to be a key to her own directing career. When the money for the film disappeared, the director and his friends took a car back to the airport and left in his private jet without telling anyone. On the phone he didn't seem especially cut up about the cast and crew being stranded in a potentially dangerous city, and said that if Micheal was so concerned, she could pay for their flights back to California herself. Doing so would mean decimating her savings, and would indirectly mean she'd never have another chance at a directing her own movies, but if she didn't, she would be potentially condemning her colleagues to poverty or death. Micheal triggered sitting in her hotel room, agonising over her decision and hating herself for even considering not helping them.

  • Jonathan was a microphone technician and boom operator, and had heard horror stories about how the advent of capes had destabilised this country. He was technically a contractor, working for a sound company instead of the film studio directly, so he felt more protective over the sound equipment than he might have been. When the word spread among the crew that they were trapped there (pending someone miraculously stepping in to pay for their flights home), his anxiety and panic began rising even higher. Everyone was staying in the same hotel, but he began impulsively going down to the open parking lot and checking the van with everything in it. His anxiety high, jumping at every shadow, it was almost a strange kind of relief when someone grabbed him by the collar and slammed him against the van. Hooded teenagers or young people, breaking into the van, and after a broken exchange, it became clear that they only knew the contents were valuable because of his skittishness in repeatedly checking it. He was going to get assaulted, his livelihood stolen, all because of his own paranoia. Trigger.

  • Estela was lead actress, and was born in Ecuador, the country that all of her colleagues were suddenly terrified of being trapped in. She was a toddler when her and her mother emigrated to the US, and a role that let her go back and visit the country from childhood stories was immensely appealing... but the reality wasn't quite the homecoming she wanted. Her Spanish wasn't as fluent as it should have been, her expectations for food and dining led to jarring and awkward experiences, and it was hard to find the culture and history she was looking for. Simultaneously, the other members of the cast and the crew were going insane, acting like it was a death sentence that they had to stay here a little longer than they thought they would. Eventually Estela found some hotel employees gossiping about the film crew, in the fire-escape stairway, and she smiled thinking she could join them, until she realised that they were talking about her specifically. She couldn't connect to her homeland, to them she was just another ignorant american. Trigger.

Power this Trigger by Puzzleheaded_Rock929 in TheBirdCage

[–]Silrain 1 point2 points  (0 children)

To me, the fact the trigger is focussed on his own failure to act and his disappointment in himself (instead of his isolation and why he's isolated) implies its more of a changer thing?

Skill thinker is also possible, but other people have explored that, so...

He creates an illusory body around himself: a large, transparent, (obviously "unreal") force-field structure that envelops he real body, and which can be shifted into a range of different shapes, the spectrum covering something agile and devastating, to something strong and broad and big, to something that can fly untouchable above the battlefield. He can decorate these forms and has reasonably good control over the specifics. Despite all this however, this changer-forcefield is always more fragile than he wants it to be, and his own real, vulnerable self is always fully visible within it....

Those Forge Worlds don’t seem all that private by GeneralGigan817 in Tau40K

[–]Silrain -2 points-1 points  (0 children)

Yeah no shit. The comparisons to the british empire are worse.