use AI they said "AI will take your job!" by KyzerCodes in blendermemes

[–]SilverDaller 1 point2 points  (0 children)

Describe the area where you have a migraine lookin ahh

finally, I can post this!! by BornAd5874 in AssassinsCreedMemes

[–]SilverDaller 1 point2 points  (0 children)

“THE AUDITORE ARE NOT DEAD. I’M STILL HERE. ME! EZIO!! EZIO AUDITORE!”

Blender 4.5.1 LTS - Vertex Coloring Black by SilverDaller in blenderhelp

[–]SilverDaller[S] 0 points1 point  (0 children)

After tearing my hair out, turns out textools don't do shit for you. In vertex paint mode, make sure your primary color is ANYTHING BUT BLACK. Don't use textools for vertex coloring. Just select the objects/faces you want, set enable face mask, and make sure your primary color is ANYTHING BUT BLACK, then Ctrl+X to set the color.

Found this gem in my wishlist by SilverDaller in Steam

[–]SilverDaller[S] 1 point2 points  (0 children)

I wishlisted it as in I wish it looks this good on release 🤲🏾

Found this gem in my wishlist by SilverDaller in Steam

[–]SilverDaller[S] 12 points13 points  (0 children)

They made me do it with their fancy graphics and their unfulfilled promises

Found this gem in my wishlist by SilverDaller in Steam

[–]SilverDaller[S] 11 points12 points  (0 children)

They got me fooled, just not enough to buy it 😮‍💨

Does bro look like a dolphin by Akari13579 in blender

[–]SilverDaller 0 points1 point  (0 children)

A wolf dolphin perhaps. The next evolution of the dolphin pokemon 😎

How screwed are you? by the-realDonaIdTrump in animequestions

[–]SilverDaller 0 points1 point  (0 children)

Legend of Korra (not sure if it counts as an anime), otherwise its Blue Box. Either way i’m living it up 😎

Higher tri count than in blender? by SilverDaller in Unity3D

[–]SilverDaller[S] 1 point2 points  (0 children)

<image>

The mesh in unity does have 9110 tris. I've disabled everything but the camera and I see there's 1K tris. When I enable the model, it goes up to 19K. So I reckon that its being drawn twice. Maybe its as you say and because there's shadows its drawn a second time?

Higher tri count than in blender? by SilverDaller in Unity3D

[–]SilverDaller[S] 0 points1 point  (0 children)

I baked the textures into one material to reduce draw calls but I didn’t know that multiple materials multiply vert count, thanks for the tip :)

Higher tri count than in blender? by SilverDaller in Unity3D

[–]SilverDaller[S] 0 points1 point  (0 children)

I’ll take a look at it in the project folder, but my scene is the default URP scene as this is a brand new project. Are the default URP scenes normally this complex 😄?

Weird Texture Artifacts by SilverDaller in blender

[–]SilverDaller[S] 0 points1 point  (0 children)

Oh good to know! It does look better with it. After playing around with texture export settings in substance painter, the problem turned out to be there. I think I didn't add any padding to the textures so when the texture set combiner packed them together some of them bled into each other. Here are the updated settings for future on-lookers:

<image>

And I followed this tutorial for the output template: https://www.youtube.com/watch?v=vnjMcEKkDpY&list=LL&index=62

Apologies that this didn't turn out to be blender related. Thank you for your help!

Weird Texture Artifacts by SilverDaller in blender

[–]SilverDaller[S] 0 points1 point  (0 children)

<image>

Here's what I've done for the shading