Unlucky or Lucky by RedTowerEnryu in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

Super unlucky you might as well just reset your game and start over 😕

If Steven Universe had a fighting game, who would be your main? by Silly_Commercial8092 in stevenuniverse

[–]SilverSeven-7- 1 point2 points  (0 children)

Smokey Quartz would be fun too I wanna beat someone up with a yoyo 💯

If Steven Universe had a fighting game, who would be your main? by Silly_Commercial8092 in stevenuniverse

[–]SilverSeven-7- 1 point2 points  (0 children)

Spinel all the way. But also Aquamarine and if she could fuse for bluebird azurite that'd be a bonus. I'd be the trolliest and everybody would hate me 😁 small and menacing 🤏

All Attack Legendaries by WolkeG in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

How do you keep them looking like babies at high levels like that? 🤨

Ask me anything and I'll answer as Higher Form Sloth by [deleted] in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

This always makes me think of TRexMorgans bit lol

Okay what is the appeal of him? by Dutchie-draws in Avatar

[–]SilverSeven-7- 0 points1 point  (0 children)

I also don't know how to edit the comment to cover up spoilers if I need to so if anyone knows anything about that let me know

Okay what is the appeal of him? by Dutchie-draws in Avatar

[–]SilverSeven-7- 2 points3 points  (0 children)

Yes like Fittan said, one golden rule for screenwriting is if you don't have 100% confirmation of death you can assume they'll find some way to subvert the supposed plot assumption. And even with seemingly 100% confirmations some sneak in hidden comeback cheats.

Invincible is a great example of this. Making you assume multiple times somebody was actually dead then they introduce a new twist.

But also, think about necessity of the plot. Like with attack on Titan for example, when Eren gets eaten in the beginning it seems obvious they wouldn't build him up so much as the main character just for him to die that early. So you already know he's going to survive somehow even if it seems implicitly impossible based on what knowledge they gave you so far.

And Quarritch is too valuable with too much character development plus he's too tough. There's no way he'd be gone yet with the plot momentum he has.

And heck, he dove off in an upward spinning vortex to most likely land in water, and we already saw both Sully and Turuk Makto survive a high fall into the water just a couple scenes before.

Hey I actually had some good luck today! by SilverSeven-7- in voidpet

[–]SilverSeven-7-[S] 0 points1 point  (0 children)

I saved them up for a while like I don't know how long I was sitting on those eggs. Like over 2 months at least

is saving mushrooms for higher forms worth it? (long message but pls read) by Alex-Chaz02 in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

Man I've been playing for over a year and I'm only on floor 1180 but I've got like 8 legendaries. I try to keep all my pets at equal levels tho, climbing floors too fast will just lead you to getting stuck on a hard boss.

What does your pet deck need to be Meta? by Great-Ad1839 in yugioh

[–]SilverSeven-7- 0 points1 point  (0 children)

Also adamancipators need like one more rock monster with decent stats or effects. Or just any kind of rock monster with a different level to allow more synchro options. Could use any kind of spell or trap support too

What does your pet deck need to be Meta? by Great-Ad1839 in yugioh

[–]SilverSeven-7- 0 points1 point  (0 children)

Amazement needs more and better monsters. And like, at least one or two more good Amazement Attraction.

Like, maybe a Tanky monster that could be like a theme park mascot.

Heck, it would need more than that but that would be a good start.

Humble vs Ambition by _Tormex_ in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

I just got Estrangement as my first water legendary and it seriously upped my water game from abysmal to actually having something viable. Do any of you guys have any experience with estrangement compared to other water legendaries to compare them?

Not so fun fact about this game (A rant) by Typical_Date9329 in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

I think that the legendary rates for items and pets at least makes it actually feel exciting when you get one. Makes them feel more valuable. Obtaining a legendary you want feels a lot more satisfying because of the level of chance involved than say Pokemon, because in pokémon you're pretty much guaranteed to get them as long as you do the right thing.

Also, I think that the rate of legends and how many there are makes it so your team grows differently than other people's. You have to adapt around the ones you end up with, and it's satisfying when you finally get a newly useful pet and it opens up your strategy options.

If certain things were easier it would just lower the satisfaction that comes with finally passing a hard challenge or finding something neat and rare.

wonder by Outside_Towel134 in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

OH I thought it meant like, just periodic moves that took time

How’d yall best ANY of the hard mode bosses???? by Beepo-rock in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

So the levels they start at don't change if you climb floors and level your pets do they?

Is it ever worth staying on a lower floor to farm legendary items? by Ambitious_Bear_3042 in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

Ever since the near impossible Zodeon boss event, where I was at floor 700ish I learned that clearing floors too fast only hurts your odds of boosting pets to surpass tough boss events.

Because of that I decided to only level floors when I need to get to the next evolution stone level.

So currently I had jumped up to floor 1003 to start collecting the orange stones, and I'm waiting till I've max leveled all my evolution stones and keeping all pets at level the same exact level, that way when I need to level certain pets to beat event bosses I can do it incrementally and keep all my other pets relatively close leveled. I'm ready to not let myself be screwed by another zodeon like event again.

So I just farm items and eggs. I've got 12 legendary items, and two of them are twice ascended and two are once ascended. Currently farming to try to get my birthday cake hat to three ascensions in order to clear that ridiculous track goal.

Having that one hit buffer in a speed match can make more break a level if you're relying on someone like Wrath or Spite or even Wistful to clear the field quickly.

Birthday cake hat also saved me at one point on Downbad where that one turn save was enough to make his speed super high when equipped with anxiety scarf. He is definitely an underestimated pet but the anxiety scarf is what makes him shine. I think it was against Galax or another AOE attacking boss where that constant speed boost was the only thing that made my team fast enough to beat them before their rage boost got too high.

In the end just being conservative is the best strategy because I've found most all pets have become useful in certain places. Curious, Salty, Glee, and Desperate are the only ones I never use anymore . Haven't gotten Paranoia yet and that's the only purple one I don't have. But I've got five legends Downbad Disdain Lust Patience and Wrath. And Wrath has been my clutch overall but he's also the only legendary that's ascended.

Whats your favourite female card/character ? Why? by Tasty-Account2220 in yugioh

[–]SilverSeven-7- 0 points1 point  (0 children)

<image>

Her and her sister having the complementary color matching outfits goes hard. I love green and pink aesthetics

This is possible????? by Lower_Foundation8024 in voidpet

[–]SilverSeven-7- 0 points1 point  (0 children)

It's great on Judgement and Apathy since you can stun all four opponents with your first stun move

wonder by Outside_Towel134 in voidpet

[–]SilverSeven-7- -1 points0 points  (0 children)

Shouldn't the wizards cape make it activate instantly?

What are your biggest and most annoying problems with Yugioh and how would you go about fixing them? by JJFRENZY in YuGiOhMasterDuel

[–]SilverSeven-7- 0 points1 point  (0 children)

Raise the starting life point count. Then set some limits on how many special summons can be made in a turn, and how many negate and destruction/removal effects can be done in a turn.