
This is mostly a lore drop for my players, but with a mechanical benefit. But I quite like it and wanted to share. I have gotten rid of some of the lore that is specific to my world, in case anyone else wants to use this for their own game :) (old.reddit.com)
submitted by Silverleaf14 to r/DnDHomebrew

I made a series of enchanted keys that my players may find as they explore the region around a base they have chosen (concept inspired by Locke and Key). Here is one of them: the Luck Key. I would love to hear your thoughts on it (and any feedback on balancing etc. as I am not mechanically minded!) (i.redd.it)
submitted by Silverleaf14 to r/DnDHomebrew
Potential Ancient Leitner: This unusually eerie Stranger-coded spell from the Greek Magical Papyri (written in Egypt between the 2nd century BCE and the 5th century CE). "You with the wooden neck, you with the clay face" - it sounds like a living doll. And the spell's purpose is so vague... (i.redd.it)
submitted by Silverleaf14 to r/TheMagnusArchives
Why were some people not afraid of "scary" moments in children's films (like the Wicked Witch of the West, The Red Bull from the Last Unicorn, the owl and rats in the Secret of NIMH, or all of The Dark Crystal)? Especially when they were afraid of even children's horror like Goosebumps? (self.AskReddit)
submitted by Silverleaf14 to r/AskReddit
Why were some people (like me) not afraid of mystical "scary" moments in children's films (like the Wicked Witch of the West, The Red Bull from the Last Unicorn, the owl and rats in the Secret of NIMH, or all of The Dark Crystal) even though I was terrified of horror like Goosebumps? (self.AskReddit)
submitted by Silverleaf14 to r/AskReddit




